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  • Initial release for 1.20.3 and 1.20.4
  • Added back soul elytra boost with better controls
  • Fixed warden helmet immunity not working
  • Fake ancient vases no longer drop loot
  • Sculk snappers can now sit
  • Added back soul elytra boost with better controls
  • Fixed warden helmet immunity not working
  • Fake ancient vases no longer drop loot
  • Sculk snappers can now sit

Fixed sculk transmitter not checking if connected chunk is loaded

  • Added config options
  • Updated Stalker
  • Added damage types: deeperdarker.bite (sculk jaw) and deeperdarker.ring (Stalker's ranged attack)
  • Fixed crash related to warden armor
  • Added echo boat and chest boat to #minecraft:boats and #minecraft:chest_boats respectively
  • Added ancient vases to ancient cities
  • Added warden upgrade smithing template to ancient temple secret chest
  • Added config options
  • Updated Stalker
  • Added damage types: deeperdarker.bite (sculk jaw) and deeperdarker.ring (Stalker's ranged attack)
  • Fixed crash related to warden armor
  • Added echo boat and chest boat to #minecraft:boats and #minecraft:chest_boats respectively
  • Added ancient vases to ancient cities

Initial 1.2.3 release.

  • Reordered Echo Hanging Sign in the Creative inventory

Fixed Otherside portal spawning over the bedrock roof

  • Added biome localization strings (Deeplands, Echoing Forest and Overcast Columns)
  • Fixed portal spawning in the void
  • Hopefully fixed Quilt incompatibility
  • Added biome localization strings (Deeplands, Echoing Forest and Overcast Columns)
  • Fixed portal spawning in the void

Changes:

= a bunch of fixes that were overlooked during the backport

= Otherside portal placement now searches for air = fixed echo signs from crashing the game

= fixed server & client-side sync for shriek worms and the stalker

Changes:

= fixed some bugs

= fixed Quilt incompatibility

= fixed chunk loading issue when generating the Otherside

= fixed sculk shriekers that did not spawn the Warden in ancient temples

= increased sculk stone and ancient vase sound volumes

= increased shriek worms' attack range

= increased the stalker's attack damage and range

  • added deeperdarker:dampens_vibrations tag for other mods to use (for armor)
  • added Sculk Slayer advancement
  • gloomy geysers can now be collected using silk touch
  • added a boss bar for stalkers
  • added compatibility with Show Me Your Skin!

Changes:

= fixed some bugs

= fixed chunk loading issue when generating the Otherside

= fixed sculk shriekers that did not spawn the Warden in ancient temples

= increased sculk stone and ancient vase sound volumes

= increased shriek worms' attack range

= increased the stalker's attack damage and range

  • added deeperdarker:dampens_vibrations tag for other mods to use (for armor)
  • added Sculk Slayer advancement
  • gloomy geysers can now be collected using silk touch
  • added a boss bar for stalkers
  • added compatibility with Show Me Your Skin!

Changes:

= fixed some bugs = fixed chunk loading issue when generating the Otherside = fixed warden helmet's horns disappearing when enchanted = fixed echo boats and chest boats crashing the game when summoned using /summon = fixed sculk shriekers that did not spawn the Warden in ancient temples = increased sculk stone and ancient vase sound volumes = increased shriek worms' attack range = increased the stalker's attack damage and range

  • added dampens_vibrations tag for other mods to use (for armor)
  • added Sculk Slayer advancement
  • gloomy geysers can now be collected using silk touch
  • added a boss bar for stalkers
  • added compatibility with more mods
  • sculk gleam no longer drops XP

Full Changelog: https://github.com/KyaniteMods/DeeperAndDarker/compare/v1.2.0...v1.2.1

The long-waited update for Deeper and Darker, including plenty of bug fixes and changes with some new content!

Changes: = updated to Minecraft 1.20.1 = updated license to AGPL-3.0 = fixed a crash that occurred at world save = reordered everything in the creative mode tab = updated Otherside terrain (less nether-like) = Otherside biomes are now smaller and less spread out = decreased sculk sensor, catalyst, and shrieker generation in Otherside deeplands = decreased sculk tendril and vine generation = increased sculk gleam generation in echoing forests = changed fog colors for Otherside biomes = changed mob spawn rules for Otherside biomes = decreased air exposure for sculk stone ores = changed how gloomy geysers affect entities = updated ancient vase loot table = updated infested sculk loot table = ancient vases can now be picked up using silk touch = ancient vases are now affected by gravity = updated echo wood textures = updated sculk stone ore textures = updated textures for some sculk stone and gloomslate blocks = updated sculk jaw's texture = adjusted crystallized amber's transparency = updated recipes for sculk stone and gloomslate blocks = changed reinforced echo shard's crafting recipe = changed spawn egg colors = increased warden armor protection = warden leggings now changes the player's speed attribute, instead of applying the speed effect = warden boots now properly dampen movement vibrations = heart of the deep is no longer consumed when igniting the Otherside portal = fixed sounds that did not play = fixed sound attenuation = changed sculk affinity potion color = sculk mobs no longer target each other = changed sculk snapper enchanted book rates = fixed pathfinding for shattered and the stalker = changed shriek worm behavior = fixed the stalker not moving when spawned = updated hitboxes for entities

  • added sculk grime
  • added sculk grime bricks, stairs, slab, and wall
  • added echo sapling
  • added echo hanging signs
  • added gloomslate ores
  • added grime ball
  • added grime brick
  • added warden upgrade smithing template
  • re-added and improved the sculk transmitter (now connects to more blocks!)
  • added catalysis enchantment
  • added new sounds
  • increased world height for the Otherside
  • entirely new generation in echoing forests
  • added vegetation generation in overcast columns
  • added new columns (found in the Otherside deeplands and overcast columns)
  • fire on gloomslate can now infinitely burn
  • gloomy cactus can now be smelted into orange dye
  • infested sculk now spawn sculk leeches when broken without silk touch
  • completely reworked ancient temple generation and architecture (uses jigsaws now!)
  • bye bye GeckoLib

Full Changelog: https://github.com/KyaniteMods/DeeperAndDarker/compare/1.1.6...v1.2.0

Forge 1.2.0

by NewJumper on Aug 21, 2023
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The long-waited update for Deeper and Darker, including plenty of bug fixes and changes with some new content!

Changes:

= updated to Minecraft 1.20.1 = updated license to AGPL-3.0 = fixed a crash that occurred at world save = reordered everything in the creative mode tab = updated Otherside terrain (less nether-like) = Otherside biomes are now smaller and less spread out = decreased sculk sensor, catalyst, and shrieker generation in Otherside deeplands = decreased sculk tendril and vine generation = increased sculk gleam generation in echoing forests = changed fog colors for Otherside biomes = changed mob spawn rules for Otherside biomes = decreased air exposure for sculk stone ores = changed how gloomy geysers affect entities = updated ancient vase loot table = updated infested sculk loot table = ancient vases can now be picked up using silk touch = ancient vases are now affected by gravity = updated echo wood textures = updated sculk stone ore textures = updated textures for some sculk stone and gloomslate blocks = updated sculk jaw's texture = adjusted crystallized amber's transparency = updated recipes for sculk stone and gloomslate blocks = changed reinforced echo shard's crafting recipe = changed spawn egg colors = increased warden armor protection = warden leggings now changes the player's speed attribute, instead of applying the speed effect = warden boots now properly dampen movement vibrations = heart of the deep is no longer consumed when igniting the Otherside portal = fixed sounds that did not play = fixed sound attenuation = changed sculk affinity potion color = sculk mobs no longer target each other = changed sculk snapper enchanted book rates = fixed pathfinding for shattered and the stalker = changed shriek worm behavior = fixed the stalker not moving when spawned = updated hitboxes for entities

+ added sculk grime + added sculk grime bricks, stairs, slab, and wall + added echo sapling + added echo hanging signs + added gloomslate ores + added grime ball + added grime brick + added warden upgrade smithing template + re-added and improved the sculk transmitter (now connects to more blocks!) + added catalysis enchantment + added new sounds + increased world height for the Otherside + entirely new generation in echoing forests + added vegetation generation in overcast columns + added new columns (found in the Otherside deeplands and overcast columns) + fire on gloomslate can now infinitely burn + gloomy cactus can now be smelted into orange dye + infested sculk now spawn sculk leeches when broken without silk touch + completely reworked ancient temple generation and architecture (uses jigsaws now!)

- bye bye GeckoLib

Full Changelog: https://github.com/KyaniteMods/DeeperAndDarker/compare/1.1.6...v1.2.0

External resources



Project members

nitrodynamite18

Owner

ang-xd

Developer

NewJumper

Developer/Artist

Pedro270707

Developer/Artist


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