Tags
Creators
Details
2.0.0s-alpha.1+1.20.1
Compatibility
Required content
Changes
First alpha of Deeper and Darker 2.0.0s. Note: VERY INCOMPLETE version, most sound effects are still missing and music will be present in the full 2.0.0s release. REUPLOAD: sorry for the previous version not working!
-
Lead ore: a simple implementation of lead ore which allows you to make lead armor and tools.
-
Sculk berry sprout, sculk berry, and echo farmland: sculk berry sprout can be planted on echo farmland to grow a sculk berry. A very simple crop implementation for the deep dark, more crops may come in the future.
-
Acid floes biome: a biome with an acid ocean or acid seams where the terrain is formed by floes made out of sculk basalt. The enemy found in the biome is the acid sprite, which, upon falling in acid, turns into a bubblox, an innocuous bubble that floats up and pops. Acid sprites drop an item called "fizz," which is a green fire-like crystal-like material which has various uses.
-
Sculk spruce forest: a snowy forest biome with sculk spruce trees. Looks very similar to a taiga, spawns endermen. It also has huge spikes of blocks of shadow crystal, which makes it look very hostile. Note: currently appears to have a bug where too many endermen spawn.
-
Castle: a structure from the sculk spruce forest which looks old on purpose, very liminal and contains the royal scepter, the dainty key, and the guardian upgrade smithing template. May be changed in the future, but the core inspiration is the Legacy Console castle.
-
Bloomaze: a maze structure locked with small keyholes, unlocked with a dainty key. Has a boss. Partially implemented.
-
Gloomaze: a maze structure locked with large keyholes, unlocked with a keybrand. Has a boss. Partially implemented.
-
Darklands: a biome opened to the void formed by tentacles made out of the "sculk tissue" block. This biome has various dark fountains which shine a dark beam into the sky, which deals damage and great knockback, and the dark fountain source block can be mined to get a shadow crystal, which is used to craft sunglasses, a decorative item, but will get more uses before the full release.
-
Soul of corruption: The soul of corruption can be crafted with a fizzy potion to create a potion of corruption. This potion turns regular mobs into sculk mobs. For mobs which cannot be converted and the player, it'll inflict the Darkness status effect and damage them. But this potion serves a more interesting purpose.
-
Potion of purity: you can throw on sculk mobs to revert them to normal variants.
-
Dead Man’s Chest: reinvokes items which despawned. May be improved before the full version to reduce clutter.
-
Sculk torches, campfires, lanterns: crafted with a sculk bone shard.
-
Sculk bone shard: can be sheared from the warden to craft an Otherside fire striker, the new way to enter the dimension. Now the warden no longer has to be killed, only stealthily sheared.
-
Mini structures: villager camps, watchtowers, just overall structures to enhance the environment.
-
Lush deeplands: a deeplands variation with sculk grass and tall sculk grass.
-
Overseer/Overcaster: two bosses currently not available and in development.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fnAffV0n:JRleU5be"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fnAffV0n:JRleU5be"
}


