📜 Changelog
🛠️ Fix
- Fixed the weapon enchantment tags issue that caused vanilla weapons to lose their enchantments if Oreganized wasn’t installed
📜 Changelog
🔗 Compatibility
- Added compatibility with Oreganized
⚔️ Added
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Electrum Dagger
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Electrum Longsword
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Electrum Katana
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Electrum Khopesh
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Electrum Rapier
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Electrum Cutlass
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Electrum Greatsword
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Electrum Zweihänder
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Electrum Flammenschwert
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Electrum Buster Sword
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Electrum Greatpickaxe
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Electrum Battleaxe
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Electrum Sickle
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Electrum Kama
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Electrum Scythe
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Electrum Spear
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Electrum Pike
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Electrum Glaive
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Electrum Halberd
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Electrum Trident
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Electrum Trident (Incomplete)
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Electrum Crossbow
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Electrum Heavy Crossbow
(I only found out a few days ago from a member of my Discord (BoBongos), that’s why it took me a while to add this)
🎨 Changed
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Slightly updated the Khopesh textures
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Rapiers no longer use a 3D model (this change was made to simplify compatibility and also because over time I started to dislike it)
⚖️ Balance
- Increased Sickle damage by +1.5 to compensate for the lack of access to sword enchantments
- -I changed 2 recipes from the pole, since they caused a conflict with the recipes for item frames and paintings.
- -Fixed the recipe for tridents made of all materials, except for the compatibility ones.
Sorry for all the mistakes they were oversights on my part The next version 1.4 or 1.5, I don’t remember exactly will be a bit ambitious. I need you to be patient, please, and forgive my laziness.
- -the reinforced electrum ingot recipe was fixed, which was making it impossible to obtain
- -Now it should be compatible with Better Combat 2.1.5+1.21.1.
- -Updated weapon attributes to better match the latest changes in Better Combat.
- -Fixed a bug where the entity interaction (vanilla attack range) overlapped with the attack range provided by Better Combat in item descriptions when Better Combat was installed. The entity interaction should no longer appear when Better Combat is present.
- -Scythes and Kamas now have access to sword enchantments
- -I have fixed a problem where the trident entities were invisible when using shaders, this was a change I made in version 1.3.3, but I forgot to mention it
I'm going to start with the compatibility of The Twilight Forest
- -Polished the json names of the recipes
- -Corrected a grammatical error in the trident recipe (not incomplete tridents) that made it impossible to obtain them
- -Scythes and Kamas now have access to sword enchantments
- -Well, this version of NeoForge does not have compatibility with Oreganized, actually it does not have compatibility with any mod except Better Combat because those mods are not updated yet.
- -Added compatibility with Oreganized
- -Polished the json names of the recipes
- -Corrected grammatical error in the recipe of the tridents (not incomplete tridents) that made them impossible to obtain
- -sorry, again I probably forgot a change, I should make a list at the moment to avoid forgetting it.
-Fixed damage to stone, iron and netherite sickles
- -Added optional compatibility with Better Gold Stuff, I probably missed something so if you use these 2 mods and find any error I would like you to tell me, I would be very grateful, compatibility suggested by bombshell7080, sorry for taking so long to add it.
- -retextured heavy armor and a little bit of the helmets.
- -all features of forge version 1.3.1
- -retextured heavy armor and a little bit of the helmets
This update is not yet available in NeoForge 1.21.1, it won't take long 🐿️🐿️🐿️
- -The Samurai Armor model was redesigned precisely for the leggings.
- -the Samurai Leggins recipe was changed to be more faithful to the new model
- -durability of heavy armor got a nerf
- -increased Cutlass damage +1
- -Increased the efficiency of the GreatPickaxes
This is a port from Forge 1.20.1 to NeoForge 1.21.1 with very, very small differences.
Honestly I didn't try other versions than 1.21.1 so I don't know if it will work in any of the others, I hate you Mojang but I love you too.🐿️🐿️🐿️
Changelog
- -Fixed a grammatical problem in the compatibility of Greatpickaxe with Better combat, which caused it to have no attack range.
- -Rebalanced the speed that reduced your heavy armor.
- -Added speed increase feature for Samurai Armor.
- Added compatibility with Alex's Caves more precisely with the item Galena Gauntlet, compatibility suggested by Zombie_Monarch, thank you very much.
- -uuhhh maybe I missed something I'm so sorry 🐿️🐿️🐿️
-Added new weapon, the Greatpickaxe The most remarkable thing is that it works both as a weapon and as a pickaxe 😺 As suggested by bombshell7080
-fix to trident upgrade smithing template recipe
First release :v



