Balance the game and fix a bug !
Balance
- Reduce time to decrease difficulty (24h → 12h)
- Decrease difficulty when a boss (wither, ender dragon, elder guardian, warden) is killed
Fix
- When someone should not die, the mod increases the number of death
Change difficulty after 7 deaths:
- reduce maximal number of hearts before disabling natural regeneration (by @Leo21)
- disable natural regeneration for 20 deaths and more (by @Leo21)
Fix: difficulty not set to Difficulty Death Scaler's default difficulty. (by @anhgelus)
Update yarn mappings and clean the code. (by @Leo21 and @anhgelus)
First release





