10.5.0.0 [library: 11.8.0.0]
fix# fixed an issue with hostile mob spawning in pockets when the global configuration option allowed spanwns
fix# fixed mob spawning in pockets from spawners etc
fix# alongside fixes in cosmos library the configuration screen has finally been fixed
fix# fixed issues with using the config screen to add or remove any banned blocks, items or commands
feature# tweaked descriptions in the config screen to provide more information
feature# tweaked the colours of text in the config screen to make things more visible
feature# added reset button to each of the blocked category screens to quickly reset the list to default values
10.3.20.0-beta [library: 11.5.0.0]
fix# upgrade station recipe not copying data components properly
fix# reintroduced energy capabilities, you can now input/extract energy (items & fluids to follow)
fix# replaced all bucket interaction code with fluidhandler variant to allow for modded fluid containers to interact
feature# added energystorage capability to all dimensional energy items
10.2.60.0-beta [library: 11.4.0.0]
fix# fixed tome gui text rendering too light when in light ui mode
fix# corrected numbering inside armour workbench ui
fix# fixed use_wrench advancement again
feature# added description for dimensional upgrade template
tweak# tweaked the mod description inside the neoforge.mods.toml file for parity
assettweak# tweaked enhanced pocket core texture to include enhanced colours
recipe# added recipe for firework armour module
recipe# added new recipe for dimensional upgrade template
recipetweak# tweaked recipe for dimensional upgrade template
10.2.0.0-beta [library: 11.4.0.0]
fix# fixed dimensional elytraplate rendering cape texture
fix# fixed an issue with the transfer pocket command which didn't set the owner as the first player in the allowed players array
fix# fixed an issue when linking an elytraplate to a pocket which has a wing colour that gets reset when linked
fix# fixed an issue with elytraplate settings and ender chest screen where the text would render very dark in light ui mode
fix# fixed an issue with pockets not saving / loading their inventory items
feature# armour module firework -> when installed it allows boosting using energy instead of fireworks. can be toggled via settings screen. keybind can also be customized
feature# armour workbench now has 8 slots for modules, to allow for more expansion in the future
feature# armour workbench can now set wing colour to "default" elytra colour for those players wanting a vanilla elytra look
assettweak# tweaked dimensional elytraplate elytra texture to be more pixelized, smoother and is a smaller texture 128*64
guitweak# tweaked armour_workbench gui to include all 8 slots, as well as a render of what your armour will look like on a player
10.1.10.0-beta [library: 11.3.0.0]
versionchange# updated from 1.20.1 to 1.21.1
loaderchange# moved from forge to neoforge
fix# 3000+ errors when moving to 1.21 and NeoForge
fix# armour rendering
fix# item tags -> components
fix# recipes
fix# advancements
fix# loot_table.blocks
fix# fixed elytraplate not charging items or charging itself via solar energy
feature# added custom energy level textures to dimensional energy cell and enhanced variant
feature# replaced dye slots with gui buttons inside the module armour workbench gui
tweak# reduced power consumption rates for most armour and tools
guitweak# tweaked module smithing table gui to reflect vanilla gui
guitweak# tweaked module armour workbench