If this version makes your game crash
Hey! So, turns out some of the code I was using got a bit outdated and broke after updating the Forge version used to make the mod. Because of that, this release might crash when used alongside other mods (like Create). If your modpack crashes after adding this version, please try using the previous release, that one should still work fine. Tho give this one a try too if you want.
I’m already working on fixing this, but it’ll take a bit of learning and rewriting things the proper way. I don’t have a ton of free time right now, so thanks a lot for being patient. This causes me lots of emotional pain lol 💛
Diminishing Health 1.3 Update!
New stuff:
- Grace: A brand-new mechanic. If you die while being graced, you won’t suffer any consequences. You can gain Grace by recovering health through sleep, dying while at full health, or by triggering Determination. Each method can be toggled, and their duration configured.

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Advancements: Added a few Grace-related advancements.
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Cravings! Compatibility: If Cravings! 1.2 is installed, satisfying a craving while missing health will restore a small amount of it.

Changes:
- Changed the default passive health recovery amount from 5% to 15%.
- Replaced the Broken Body effect icon with a simpler one that blends better visually.
- Tidied up the config file a bit.
- Improved the Spanish translation.
Personal notes:
(No real need to read this, just wanted to talk)
Hello! Thanks for enjoying Diminishing Health. This is the third time I’ve said it’s finished, and honestly I still have some plans for it, but this will be the last update for a while (excluding maybe bug fixes) since I really wanna start working on my next mod.
As my first mod, DH has completely surpassed my expectations and I adore how many people enjoy it. It drifted quite a bit from my original vision, mainly becoming easier (Grace being the newest example), but after actually playing with it, rather than testing it, I’ve realized that DH is at its worse when it leaves you without options. So I am giving you more options! Of course, you can still configure it to make it as harsh as you want.
It’s a bit sad to say some things like the port to fabric, newer versions and improving compatibility (This mod is hacky, I admit it) won’t be coming any time soon. I wish I had more time and was better at modding, but for now, be sure this is the very best I can offer you.
Of course, if you find any bugs, have any recommendations, questions or just wanna share your thoughts, please feel free. I adore reading people’s thoughts about my mods. I will always keep these two projects in development, since I truly love them, as cheesy as that sounds. Thanks again!
Bug Fix
- Fixed a minor bug where the death halved message would display incorrectly. Just a quick fix
Tags!
Diminishing Health now supports tags to recognize recovery items, making compatibility and modpack creation easier.
These tags are not used by default, meaning golden apples are untagged, so the config list still controls everything. You can move, remove, or add recovery items freely without touching tags. However, the tags are there and checked for if needed. The available tags are:
- diminishinghealth:partial_recovery_items
- diminishinghealth:full_recovery_items
If you don’t plan to use tags in your game, this update adds no new gameplay changes, no harm in downloading it but no need to, it’s purely for modding flexibility.
As always, thanks for using my mods and would love to hear what you think.
The HardMode Rework
HardMode is no longer a not-really-usable gimmick, it's now a fully fleshed-out, actually pretty neat mode. Give it a try.
Instead of losing health on every hit, HardMode introduces a damage threshold mechanic. Every time you take damage from any source, it's accumulated. If the accumulated damage surpasses the threshold, you'll lose a portion of your maximum health.
The accumulated damage slowly decays over time and respects all armor and damage reductions. To help you track it, HardMode adds a golden-framed heart that fades as you approach the threshold.

All usual recovery mechanics still apply, and death will still cut your health in half. For those who prefer the older system where every hit has a chance of reducing health, there's a config option to bring it back.
HardMode also includes an optional True Damage setting, which ignores armor and damage reductions when adding to the threshold. This makes the system more predictable and consistent, but harsher. (Disabled by default)
As with the rest of the mod, HardMode is incredibly configurable. Every single thing you can think could be configurable, is, and more.
HardMode now comes with its own set of advancements fitting to the new mechanics.

Other changes
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Code cleanup: Refactored and organized the mod’s code. Any performance gains are negligible, but I wanted to brag.
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Advancements: Removed "Dumb Luck" due to the HardMode overhaul. Added "Don't Fear the Reaper" and "Hitless" to match the new system.
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Broken Body effect: Added a toggleable dummy effect that appears whenever you're below your max health.
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Colored flavor texts: All in-game messages now use colors for better readability and flair.
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Client config file: Added a separate config for visual features, including the Broken Body effect.
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Advancement screen: Background and some icons redesigned.
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New, prettier logo.
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And probably a few other little things I forgot.
As always, hope you have fun with it, please tell me about any issues you find with the mod, any recommendations or to simply tell me what you think. Either on CurseForge or in the FTB discord channel!
Hotfix
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Fixed an issue where the ModernFix installed warning would still appear even when disabled in the config. The mod will also no longer check periodically for config updates if ModernFix is installed.
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No update needed if you don't use ModernFix, but updating the mod mid-game won't cause any trouble.
HOTFIX (v1.1.1)
What’s fixed?
I realized an issue where variables were shared globally between all players, causing problems in multiplayer. Now, all relevant variables are properly tied to each individual player.
What this means:
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The mod now works correctly for multiple players online, with health, recovery, and loss tracked separately per player.
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If you update an existing world, you might need to die and trigger some recovery methods (like passive recovery, determination or sleeping) to sync everything properly. Nothing should be broken tho.
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This update is only necessary if you plan to use this mod in multiplayer. Single-player users or earlier versions won’t need it. Still would recommend updating if you are starting a new world.
Additional changes:
- Config files are now server-side and saved per world under saves/worldname/serverconfig to keep multiplayer settings consistent. This means if you update the mod, you will need to copy your changes from the file in config/ to the new one.
Thanks for downloading the mod! If you find any issues or wanna share any feedback, please let me know on Curseforge or FTB discord.
New Optional Mechanic
HardMode
HardMode is Diminishing Health's new, optional Hard mode, with it active, you will lose 5% of your max health on every single hit you receive, no matter what armor you wear.
The usual recovery mechanics still apply in HardMode and you'll still lose half your health upon death. Thankfully, HardMode is just as configurable as every other feature in the mod. You can tweak how much health is lost, or the chances of losing health on-hit.
HardMode is disabled by default. Enabled it in the mod's config file.
Advancements
HardMode comes with its own exclusive set of advancements. Mostly to check if it is active and make a little joke

Other stuff
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Now fully translated to Spanish! (Some jokes may not work)(Not the config, sorry)
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Reworked the config system: Now all changes to it will update dynamically while playing. No need to log out or reload it.
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Cleaned up the config file: Should be easier to read. Updated some comments about compatibility, and includes all the HardMode-related options.
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New command: /DiminishingHealthResetConfig Forces a config reload, just in case.
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ModernFix compatibility: When ModernFix is installed, the dynamic config feature won't work. If you have it, an in-game warning will show to remind you. The warning can be disabled in the config.
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Small bug fix: Changing Determination's cooldown while it was active didn't apply until it ended. Now it does. Dynamically too!
New Health Recovery Mechanic
Determination
When you are down to 1 health (half a heart), dying 3 times in a row will make you recover 15% of your health out of sheer determination. This can happen once every half a minecraft day.
Almost every aspect of this mechanic is as configurable as the rest. How much health do you recover, how many times do you have to die, do deaths count while it is on cooldown? Or just disable it entirely. All in the config file.
Advancements
Added a set of 10 simple, mildly funny advancements to help guide you through the mod.

Other stuff
- Cleaned up and organized the config file.
- Added the new Determination-related options.
- Mod created.



