1.3
Compatibility
Changes
If this version makes your game crash
Hey! So, turns out some of the code I was using got a bit outdated and broke after updating the Forge version used to make the mod. Because of that, this release might crash when used alongside other mods (like Create). If your modpack crashes after adding this version, please try using the previous release, that one should still work fine. Tho give this one a try too if you want.
I’m already working on fixing this, but it’ll take a bit of learning and rewriting things the proper way. I don’t have a ton of free time right now, so thanks a lot for being patient. This causes me lots of emotional pain lol 💛
Diminishing Health 1.3 Update!
New stuff:
- Grace: A brand-new mechanic. If you die while being graced, you won’t suffer any consequences. You can gain Grace by recovering health through sleep, dying while at full health, or by triggering Determination. Each method can be toggled, and their duration configured.

-
Advancements: Added a few Grace-related advancements.
-
Cravings! Compatibility: If Cravings! 1.2 is installed, satisfying a craving while missing health will restore a small amount of it.

Changes:
- Changed the default passive health recovery amount from 5% to 15%.
- Replaced the Broken Body effect icon with a simpler one that blends better visually.
- Tidied up the config file a bit.
- Improved the Spanish translation.
Personal notes:
(No real need to read this, just wanted to talk)
Hello! Thanks for enjoying Diminishing Health. This is the third time I’ve said it’s finished, and honestly I still have some plans for it, but this will be the last update for a while (excluding maybe bug fixes) since I really wanna start working on my next mod.
As my first mod, DH has completely surpassed my expectations and I adore how many people enjoy it. It drifted quite a bit from my original vision, mainly becoming easier (Grace being the newest example), but after actually playing with it, rather than testing it, I’ve realized that DH is at its worse when it leaves you without options. So I am giving you more options! Of course, you can still configure it to make it as harsh as you want.
It’s a bit sad to say some things like the port to fabric, newer versions and improving compatibility (This mod is hacky, I admit it) won’t be coming any time soon. I wish I had more time and was better at modding, but for now, be sure this is the very best I can offer you.
Of course, if you find any bugs, have any recommendations, questions or just wanna share your thoughts, please feel free. I adore reading people’s thoughts about my mods. I will always keep these two projects in development, since I truly love them, as cheesy as that sounds. Thanks again!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JOrHSZjd:MqoYJSvc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JOrHSZjd:MqoYJSvc"
}

