1.2.1
Compatibility
Changes
Tags!
Diminishing Health now supports tags to recognize recovery items, making compatibility and modpack creation easier.
These tags are not used by default, meaning golden apples are untagged, so the config list still controls everything. You can move, remove, or add recovery items freely without touching tags. However, the tags are there and checked for if needed. The available tags are:
- diminishinghealth:partial_recovery_items
- diminishinghealth:full_recovery_items
If you don’t plan to use tags in your game, this update adds no new gameplay changes, no harm in downloading it but no need to, it’s purely for modding flexibility.
As always, thanks for using my mods and would love to hear what you think.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JOrHSZjd:ONgCJnl3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JOrHSZjd:ONgCJnl3"
}

