Changelog
- add dispenser behavior
- 'dispensed' Flint and Steel will properly ignite Dirt TNT too
- improve raytracing to test for block shape (fixes e.g. explosions on slabs not spreading dirt)
- some small optimizations
- emit 'explode' game event (should enable use for Sculk Sensor)
Files
DirTNT-1.1-1.17.jar(42.29 KiB) Primary Download
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Fourmisain
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Technical information
License
MIT
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required
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