1.1.0+fabric-26.2
Compatibility
Required content
Changes
Disasterpiece 1.1.0 for Minecraft 26.2
| Loader | Needs |
|---|---|
| Fabric | Fabric Loader 0.19.5+ and Fabric API 0.161.0+ |
| Paper / Purpur | A Paper or Purpur 26.2 server |
Not available for this version: NeoForge (still on 1.0.0, gets 1.1.0 later), Forge (still on 1.0.0, gets 1.1.0 later).
Java 25 or newer (the Minecraft launcher picks it for you). Fabric, NeoForge and Forge: put the jar in
mods. Paper and Purpur: put it in the server's plugins folder.
1.1.0 - The big update
For Fabric and Paper on Minecraft 1.21.11 and 26.1 to 26.3. NeoForge, Forge and older Minecraft versions get it later.
15 more disasters, 29 in all: avalanches, flash floods, derechos, ice storms, heat waves, dust devils, geysers, solar storms, locust swarms and rockfalls, plus lava surges, soul storms and Nether quakes in the Nether, and void storms and ender rifts in the End. Each one only comes where it belongs.
20 real disasters, replayed as they happened (switch on historic-disasters): Krakatoa 1883, Tunguska 1908, Pompeii 79, Mount St. Helens 1980, the Carrington Event 1859, the Tri-State Tornado 1925, the 2004 Indian Ocean tsunami, Lake Nyos 1986, Black Sunday 1935 and more.
Commands sorted into categories: /disaster summon <category> <disaster> [variant] [x y z], for example /disaster summon storms tornado ef5 or /disaster summon historical krakatoa. The categories are space, earth, water, storms, cold, fire, plagues, nether, end and historical. /disaster on its own lists everything you can start where you are; click one to fill in the command.
When the world nearly ends, it looks like it:
- An extinction impact or a Plinian eruption turns the sky black for hundreds of blocks around: the sky, fog and clouds darken, daylight fades to a dim brown, the stars go out and dark ash drifts down, thickest near where it happened, then it clears as the ash thins. So does the Black Sunday dust storm. The sun and the time of day stay exactly where they are. With the Fabric mod on your client the sky changes smoothly every frame. Shader packs follow it too.
- Meteors come down as far out as you can see, on long flat paths across the sky, and the land where they hit stays active even past your simulation distance. The biggest land furthest out.
- Shader clouds: with the Fabric mod, Iris and a shader pack, disasters become part of the sky's own clouds. A tornado is a dark tapered funnel under a turning storm deck, with a dust skirt where it touches down. A volcano sends up a boiling ash column that spreads into an umbrella cloud under a dark ash sky. Explosions leave a rising ball of smoke, and mushroom clouds, wildfire plumes and other disaster smoke are cloud too. The storm gathers over about 40 seconds, hides the sun, cuts the direct sunlight and clears slowly afterwards. Complementary and Insanity draw it with their own clouds; other packs get it drawn over their picture. Without a shader pack, smoke stays vanilla particles. Switch it off with shader-clouds (only available while a shader pack is on).
- Blocky clouds for everyone else: the cloud-quality setting picks how they're built: potato (a few huge blocks, easy on any computer), low, medium, high, or extreme (over a thousand small blocks per cloud, for a strong computer). The first cloud you see tells you how to get the shader version.
- With a shader pack that draws auroras (Complementary and others), a solar storm brings its aurora to the night sky wherever you are, and on other nights it stays off: no more aurora every full moon. Running redstone takes the surge too: powered wire, repeaters, comparators, lit lamps and powered rails spark and blow, like the telegraph lines of 1859.
- Wildfire smoke changes the sky bit by bit as the fire grows: first a grey-brown haze, then orange, then deep red with amber daylight and falling ash once the land is burning everywhere. It clears slowly once the fire dies down. The bigger the fire, the more smoke it puts out. (For players without the Fabric mod, a Paper server needs one restart after installing the plugin before the black and red skies show.)
Volcanoes wake up real mountains: when there's a mountain nearby, the volcano breaks out of it instead of pushing up a new cone. Its trees burn off, its snow melts, its rock turns to ash, tuff, basalt and blackstone from the summit down, and a crater opens at the top before it erupts. With no mountain around (or volcano-mountains switched off) it builds its own cone as before.
Survival:
- Warning signs before random disasters, disaster seasons that grow harsher as a world gets older, twists, loot left behind and random traits.
- Particles never pass through walls, and smoke only gets in through gaps. A blast wave that reaches you in a sealed room shakes the whole place round you instead.
- Tsunamis raise the sea near the coast, then it drains back down on its own.
- Disaster-proof blocks: obsidian, iron doors and trapdoors, iron bars, concrete and a few more stand up to every disaster, so you can build a shelter that lasts. The list can be changed.
- Land claims are spared: WorldGuard regions, GriefPrevention, Lands and Towny on Paper; Open Parties and Claims and claim mods using Common Protection API on Fabric.
- Stats and a leaderboard:
/disasterstatsshows how many disasters you've lived through and died to, how many kinds you've seen and your closest call./disasterstats topis the leaderboard. Anyone can use it. - 44 advancements in their own tab: one for living through each kind of disaster, rare ones for the worst (an EF5, a category 5, a mega tsunami, an extinction impact), milestones, and a few hidden ones.
- Escalation (off unless you switch it on): disasters hit harder every time one ends with nobody dead, until someone dies.
Settings for every vibe: 19 presets, from Chill and Family to Hardcore and Apocalypse, plus themed ones like Storm chaser, Ring of fire and Skyfall. /disaster preset picks one in a click. On Fabric there's a full settings screen under Options, and it works on a Paper server running the plugin too, for operators who have the mod.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:zJsWS8YV:f7OYp2to"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:zJsWS8YV:f7OYp2to"
}

