Compatibility
Minecraft: Java Edition
26.3
26.2
26.1.x
1.21.x
1.20.x
1.19.4
Platforms
Supported environments
Server-side
Singleplayer
Tags
Creators
Details
Licensed ARR
Published 4 hours ago
Updated last month
1.0.0
Tornadoes
- The funnel is solid now and goes all the way up to the clouds. Looks a lot better with shaders.
- The top stays up in the clouds while the bottom moves, so the funnel leans and stretches instead of sliding around in one piece.
- They move in a steady line instead of zigzagging, and hook left as they die out, like real ones do.
- No more climbing over trees. They go straight through them, and through houses.
- Over water they turn into waterspouts and suck up the surface. The water levels back out once they've passed.
- A lot less fog and smoke around them.
Earthquakes
- In the strong ones the cracks keep tearing open into real ravines, up to about 20 blocks wide and 40 deep.
- Cracks open up on lake and sea floors too.
- No more lava in the cracks.
Meteors and shockwaves
- Craters sit properly in whatever they hit, layered with the rock and dirt that was there.
- Hot impacts melt the snow and ice around them.
- The shockwave gets you even behind a hill or up a mountain. Being indoors only weakens it.
- When two shockwaves meet they merge into one, and it hits harder where they meet.
- Blocks that are only hanging on by one side get blown off.
- Fixed the flashbang hiding ice, water and mobs for a few seconds, and the ringing sound stuttering.
Other
/disaster amplifynow also makes disasters bigger: craters, shockwaves, tornadoes, ravines, waves and volcanoes, up to 4x.- Disasters don't start other disasters anymore. No firenadoes out of wildfires, no tornadoes out of hurricanes or supercells, no tsunamis out of earthquakes.
- No more "Spawned ..." message in chat.
- No more weird snowy grass blocks left lying around.
- Meteors and other disaster stuff show up from much further away instead of popping in.
- Big performance fixes: no more lag spikes when a disaster reaches chunks that are still loading, a cap on falling blocks, and undo never stalls.


