Mannequin overhaul
- Distant Friends has been updated to use the new Mannequin entity added in 1.21.9
- The mod can now function server-side only
- A command has been added to force spawn a distant friend mannequin:
/distantfriends spawnFriend [pos], this will spawn a mannequin at the given position (or at the player if no position is given) - Mannequins will now hold a range of random items in their hands that they will switch through when looked at
- Mannequins no longer punch the air since Mannequins can't attack
- The spawning of Distant Friends has been reworked, they should be rarer than before
- A config option
showNameshas been added to toggle the nametag visibility - A config option
spawnDimensionshas been added to control which dimensions Distant Friends can spawn in (By default, they only spawn in the Overworld) - The syntax of the
friendsconfig option has changed, it's now<username>,<texture_location/body_type>,<body_type> - The location of the skin texture inside the loaded resource packs.
- The body type is either
slimorwide. - The second (and third) argument of the
friendsconfig option are optional, if no texture location is given the mod will use the default skin location for that username. If no body type is given, it will default towide.
- Fix Distant Friend punching animation
- Fix arm swinging on Distant Friends
- Add spawn weight config (Fabric only since you can use datapacks for it on Neoforge)
- Update to 1.21.8
- Update to 1.21.5
- Update to 1.21.4
- Allow supplying base64 textures with the player names in the config overriding the original skin. The format is
"username,BASE64"


