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Additions:

  • Add Indium error popup - coolgi
  • Add chunk update queue limits - James
  • Add an option to disable using MC's lighting engine - James

Changes:

  • Improve multiverse similarity logic - James
  • Replace the near clip plane with a fragment shader - null

Bug Fixes:

  • Fixed updater crashing without internet - coolGi
  • Fixed updater deleting the wrong jar - coolGi
  • Fixed changelog not parsing line break HTML elements correctly
  • Fixed null pointer when moving between multiverse levels - James
  • Fix concurrent error on world shutdown - James
  • Fix merging transparent LODs over the void - James
  • Fix ChunkWrapper IndexOutOfBounds checking - James
  • Fix lighting on some servers - James
  • Fix lightmap textures not being pulled correctly - Fourmisain
  • Fix block lighting being ignored in MC 1.20.2 - James
  • Fix DH lighting failing for snow - James
  • Fix multiverse logging - James
  • Fix config updating from 1.6 - coolGi
  • Fix ClientTick crashing MC - James

Additions:

  • Add MC 1.20.1 support - Leetom
  • Add Transparent rendering Leonardo
  • Add SSAO - notalpha, Null
  • Add a noise texture to the LODs - coolGi
  • Replace the color based data system with an ID based system #90 - Leetom
  • Add an API #208 - James
  • Add a self updater - coolGi
  • Add white-only debug rendering option - coolGi
  • Add support for Sodium 0.5.1 - coolGi
  • Add LOD Bias for vanilla rendering - coolGi
  • Add ability to limit thread run times - James
  • Add additional F3 menu info - Leetom, James
  • Add an experimental seamless overdraw option - James
  • Add config presets #265 - James

Changes:

  • Change installer GUI design - coolGi
  • Overhaul overdraw system - James
  • reorganize config UI - James

Backend Changes:

  • Complete backend rewrite - Leetom, James
  • new gradle build script - coolGi, Ran
  • new config handling - coolGi
  • Replace grid rendering system with a quad tree - Leetom, James
  • backend config refactor and restructure - coolGi
  • Improve time traveling between dimensions/levels - James
  • Replace XZ compression with LZ4 - James
  • Use our own lighting engine for the world generator #254 - James
  • Improve world curvature - stduhpf
  • Change default multiplayer folder save mode to "name only" - James
  • Add the prefix "DH-" to all Distant Horizons threads - James
  • Moved from a loose file system to a Sqlite database - James
  • Move to a FrameBuffer based system instead of rendering directly to MC's FrameBuffer - Steveplays, James

Removals:

  • Deprecated several minor MC versions
  • Removed biome blending
  • Removed world gen options: Biome, Biome_Height, and Full
  • Directional Culling
  • All overdraw options except: "always"
  • All world gen modes except: "near first"

Bug Fixes:

  • Fix semantic version number - James
  • Fixed BCLib fog #390 - coolGi
  • Fixed special character world name crash #446 - coolGi
  • Fix mob spawner world gen fail message #199 - Leetom
  • Fix underdraw holes #69, #190 - James
  • Fix flying machine ghosts #145
  • Fix Phosphor (and all other lighting engine) incompatibilities #308 - James
  • Fix nether roof rendering incorrectly #272
  • Fix Hypixel not generating LODs #276
  • Fix only rendering half LODs at low render distances #280 - Leetom
  • Fix LodBuilder index out of bounds #286 - Leetom

Features:

  • Add support for Minecraft 1.19.4 - CoolGi and JupiterSky

Features:

  • Add support for Minecraft 1.19.3 - CoolGi

Features:

  • Add support for Minecraft 1.19.2 - James

Features:

  • Add support for Minecraft 1.19.1 - coolGi

Bugfixes:

  • Fixed compatibility with Forge 1.19 41.0.95 - CoolGi

Bugfixes:

  • Fixed compatibility with Forge 1.19 41.0.64 - James
  • Fixed the Distant Horizons version number in the F3 menu displaying 1.6.4a - James

External resources



Project members

jeseibel

Owner

cola98765

Member

coolGi

Member

Morippi

Member

Ran

Member

TomTheFurry

Member


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID