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Features:

  • Add support for Minecraft 1.19.4 - CoolGi and JupiterSky

Features:

  • Add support for Minecraft 1.19.3 - CoolGi

Features:

  • Add support for Minecraft 1.19.2 - James

Features:

  • Add support for Minecraft 1.19.1 - coolGi

Bugfixes:

  • Fixed compatibility with Forge 1.19 41.0.95 - CoolGi

Bugfixes:

  • Fixed compatibility with Forge 1.19 41.0.64 - James
  • Fixed the Distant Horizons version number in the F3 menu displaying 1.6.4a - James

Forge Note: This version only works for Forge version 41.0.63 and lower, to use a newer version of forge use alpha 1.6.6.


What happened to 1.6.4a?
Due to the large number of unfinished 1.6.4a builds we created with no good way to determine which version was the final build, we decided to skip 1.6.4a in favor of 1.6.5a.

Additions:

  • 1.19 support - CoolGi, Ran, Leetom
  • The mod version number to the f3 screen - CoolGi

Changes/Improvements:

  • Updated the license to LGPL - everyone
  • Remove Fabric Api requirement - Ran
  • Disabled the OpenGL - logger - Leetom
  • Silenced the concurrent build quad errors from chat, now they only log to file - Leetom

Bugfixes:

  • Fixed DimensionFinder null pointer error when saving PlayerData before the player loads in - Leetom
  • Fixed having both pre a1.6 & a1.6 save structure causing a FileAlreadyExist error - Leetom
  • Fixed Invalid config Enum crash on startup - Leetom and CoolGi
  • Fixed latest forge loader causing connection timeout on entering world - team effort

What happened to 1.6.4a?
Due to the large number of unfinished 1.6.4a builds we created with no good way to determine which version was the final build, we decided to skip 1.6.4a in favor of 1.6.5a.

Additions:

  • 1.19 support - CoolGi, Ran, Leetom
  • The mod version number to the f3 screen - CoolGi

Changes/Improvements:

  • Updated the license to LGPL - everyone
  • Remove Fabric Api requirement - Ran
  • Disabled the OpenGL - logger - Leetom
  • Silenced the concurrent build quad errors from chat, now they only log to file - Leetom

Bugfixes:

  • Fixed DimensionFinder null pointer error when saving PlayerData before the player loads in - Leetom
  • Fixed having both pre a1.6 & a1.6 save structure causing a FileAlreadyExist error - Leetom
  • Fixed Invalid config Enum crash on startup - Leetom and CoolGi
  • Fixed latest forge loader causing connection timeout on entering world - team effort

Additions:

  • Support for 1.18.2 - Everyone
  • Support for Mac - Leetom
  • Support for custom tints like redstone dust - Leetom
  • Biome blending - Leetom
  • New and improved buffer upload methods - Leetom
  • Greedy meshing - Leetom
  • Server folder naming rule config - James
  • Brightness & Saturation config for LODs - James
  • Advanced fog configs - Leetom
  • Cave culling - Leetom
    • Cave Culling Height Config - F53
  • Support for multiple worlds with the same dimension (disabled by default) - James
  • LOD only mode config - Leetom
  • Overdraw offset config - Leetom
  • Config based logging - Leetom
  • World generator threads can be set to a number less than 1 to reduce CPU load - Leetom
  • IBOs to improve render performance - Cortex

Changes/Improvements:

  • Allow per-blockstate colors - Leetom
  • Async render region swapping - Leetom
  • Reorganize datapoint to support 4096 world height (now v.9) - Cola
  • Improve the OpenGL logging - Leetom
  • Improve getVanillaRenderedChunk's fallback (getMaximumRenderedChunk) to be more accurate - Leetom
  • Improve the near clip plane to respect screen ratios and FOV settings - Leetom
  • Improve the border with vanilla chunks underwater - Leetom

With all render improvements combined there is roughly a 4x FPS improvement over 1.6.2a!


Bugfixes:

  • Fix resource leaks on LOD file save/load due to an unclosed stream - Boston
  • Fix up and down shading - Leonardo
  • Fix region boundary meshing - Leonardo
  • Fix detail level boundary meshing - Leonardo
  • Fix the Blue Sky mod's black blocks - Leetom
  • Fix zero sized quads - Leetom
  • Fix rendering when using a world named "No World Loaded" - James

Improvements:
Improved buffer building speed and LOD responsiveness
Decreased VRAM usage Color calculations now use Squared Color Averaging
Rotated Pillar Blocks like Wood Logs now use the side color instead of top color

Bug Fix:
Water should now use the correct color regardless of texture pack

Improvements:
Improved buffer building speed and LOD responsiveness
Decreased VRAM usage Color calculations now use Squared Color Averaging
Rotated Pillar Blocks like Wood Logs now use the side color instead of top color

Bug Fix:
Water should now use the correct color regardless of texture pack

External resources



Project members

TomTheFurry

Member

Ran

Member

jeseibel

Owner

coolGi

Member

cola98765

Member

Morippi

Member


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID