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Details
Licensed LGPL-3.0-only
Published 4 years ago
All versions
2.0.0-a-1.19.4
Alpha
2.0.0-a - 1.19.43 years ago 2,640
Uploaded by
Compatibility
Minecraft: Java Edition
1.19.4
Platforms
Fabric
Forge
Supported environments
Client-side
Server-side
Client and server
Changes
Additions:
- Add MC 1.20.1 support - Leetom
- Add Transparent rendering Leonardo
- Add SSAO - notalpha, Null
- Add a noise texture to the LODs - coolGi
- Replace the color based data system with an ID based system #90 - Leetom
- Add an API #208 - James
- Add a self updater - coolGi
- Add white-only debug rendering option - coolGi
- Add support for Sodium 0.5.1 - coolGi
- Add LOD Bias for vanilla rendering - coolGi
- Add ability to limit thread run times - James
- Add additional F3 menu info - Leetom, James
- Add an experimental seamless overdraw option - James
- Add config presets #265 - James
Changes:
- Change installer GUI design - coolGi
- Overhaul overdraw system - James
- reorganize config UI - James
Backend Changes:
- Complete backend rewrite - Leetom, James
- new gradle build script - coolGi, Ran
- new config handling - coolGi
- Replace grid rendering system with a quad tree - Leetom, James
- backend config refactor and restructure - coolGi
- Improve time traveling between dimensions/levels - James
- Replace XZ compression with LZ4 - James
- Use our own lighting engine for the world generator #254 - James
- Improve world curvature - stduhpf
- Change default multiplayer folder save mode to "name only" - James
- Add the prefix "DH-" to all Distant Horizons threads - James
- Moved from a loose file system to a Sqlite database - James
- Move to a FrameBuffer based system instead of rendering directly to MC's FrameBuffer - Steveplays, James
Removals:
- Deprecated several minor MC versions
- Removed biome blending
- Removed world gen options: Biome, Biome_Height, and Full
- Directional Culling
- All overdraw options except: "always"
- All world gen modes except: "near first"
Bug Fixes:
- Fix semantic version number - James
- Fixed BCLib fog #390 - coolGi
- Fixed special character world name crash #446 - coolGi
- Fix mob spawner world gen fail message #199 - Leetom
- Fix underdraw holes #69, #190 - James
- Fix flying machine ghosts #145
- Fix Phosphor (and all other lighting engine) incompatibilities #308 - James
- Fix nether roof rendering incorrectly #272
- Fix Hypixel not generating LODs #276
- Fix only rendering half LODs at low render distances #280 - Leetom
- Fix LodBuilder index out of bounds #286 - Leetom
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uCdwusMi:yqCZe843"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uCdwusMi:yqCZe843"
}

