Tags
Creators
Details
2.1.2-a-1.20.4
Compatibility
Changes
Highlights:
-
MC 1.21 support
-
API version increased 2.0.0 -> 2.1.0
-
Added "Auto" update branch that sticks to stable or nightly builds respectively.
-
Increased LOD generation speed for pre-generated worlds.
-
Reduced CPU usage when traveling over unchanged LODs.
-
Fixed some mystery OpenGL related crashes.
-
Reduced compression slightly to improve speed.
Full Changelog
Additions:
- "Auto" update branch
- If the jar is a nightly (unstable) build it will only update to nightly builds and if stable it will only update to stable builds
- This should fix issues with people accidentally updating to the nightly/stable build
- When generating LODs for pre-existing worlds, use the already calculated lighting
- This should increase LOD generation speed significantly
- Chat low memory warning if the system has less than 4 GB of memory allocated
- Should help some people diagnose why they're game is stuttering so bad
- This warning can be disabled via the DH config
- Database file lock checking
- DH should crash if the database is determined to be locked
Improvements:
- Config comment line spacing for easier reading
- Remove OpenGL multithreading
- This should fix a lot of random crashing issues and with Sodium/Steamdeck
- Memory optimizations - JustALittleWolf
- Don't try generating/updating LODs for already processed chunks
- This should reduce CPU use when flying over already generated chunks/LOD
- Rewrote F3 menu handling
- Improved visuals
- Improve the warning message if the LOD Builder is overloaded
- This specifically references mods like chunky causing holes due to generating faster than DH can keep up
Changes:
- LZMA compression preset 4 -> 3
- Faster compression at a slight file size increase
- The speed difference between 3 and 4 is pretty big with only a very minor file size change.
- Lower the default CPU presets
- "I Paid For The Whole CPU" should no longer totally overload the CPU
- Increase world gen timeout from 60 sec -> 3 minutes
Bug Fixes:
- Fix MC 1.20.6 changelog screen blurring incorrectly
- Fix Forge/Neo levels not being unloaded
- File handler tooltip
- Auto Updater logging lists incorrectly
- DB Repos logging DhSectionPos incorrectly
Removals
- Blendium from the list of recommended fabric mods
- This is because Blendium is no longer supported
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uCdwusMi:YN8jhotL"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uCdwusMi:YN8jhotL"
}

