Compatibility
Minecraft: Java Edition
1.21.3–1.21.4
1.21–1.21.1
1.20.6
1.20.4
1.20–1.20.2
1.19.x
1.18.x
1.17.x
1.16.3–1.16.5
Platforms
Supported environments
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Details
Licensed LGPL-3.0-only
Published 3 years ago
Updated 2 days ago
Changelog
Highlights:
- Dedicated/LAN Server support
- Fading between DH and vanilla rendering
- Changed the DH logo
- Removed Multiverse Similarity percent
- Fixed vertical fog
- Up API version 3.0.1 -> 4.0.0
- Massively reduced memory requirements and GC stuttering
- DH can now run with as little as 2-4 GB of memory (depending on CPU settings)
- This change does cause initial LOD loading to be slightly slower
- Added Dynamic thread allocation
- Fixed an EXCEPTION_ACCESS_VIOLATION rendering crash
Full Changelog
Additions:
- Server support - pshsh
- Server LOD generation
- Server Multiverse handling
- dedicated servers
- LAN servers
- Add DH/Vanilla fading
- Add support for N-sized world generation
- Add recalculate heightmap config
- for use with world painter worlds or whenever the heightmap is incorrect
- Add Oculus 1.7 to the list of incompatible mods
- Oculus needs to update to use the new DH API
- Add pshsh to the author list
- Add partial mod incompatibily chat warnings
- Chunky, WWOO, and Alex's Caves
- Re-added INTERNAL_SERVER distant generator model
- This mode will ask MC's server to generate the chunks.
- This mode allows for more accurate generation at the cost of world size and server thread lag
- Add config assumePreExistingChunksAreFinished
- This may help with situations where pre-existing chunks were created by third-party program and are incorrectly running world gen.
- Dyanimc Thread allocation - Pshsh and James
- DH now has a single thread count config
- This should reduce the chance of DH using 100% CPU with lower CPU presets
- The CPU preset has also been increased from LOW -> BALANCED
- Add options to show/hide some DH F3 screen info
- memory pools are hidden by default since they aren't needed unless debugging said pools is needed
- Add logs for when a repo has finished closing
- If Sqlite is taking a long time flushing the WAL file, this should help show that
- Add validateBufferIdsBeforeRendering Config
- Enabling this drastically reduces FPS but can be helpful for troubleshooting
- Add a chat warning if the vanilla render distance is higher than recommeneded
- DH can be more easily overwhelmed if the vanilla render distance is too high
- And vanilla CPU use is much higher
- Add world gen/import progress overlay
- Add automatic overdraw config
- when overdraw is set to "0.0" DH will determine the best overdraw based on the vanilla render distance
- this also affects vanilla fading and will make the vanilla render distance appear a bit further when fading is enabled
- Add the ability to change beacon beam heights - zJannyAT
Improvements:
- Optimize ChunkWrapper getBlockState - Builderb0y
- Optimize sky light for LODs - Builderb0y
- Improve adjacent chunk lighting logic - CreepermeYT
- Reduce file handler task count when updating QuadTree nodes
- LOD updates will happen around the player instead of FIFO
- Optimize DH cloud rendering
- Cull behind the camera
- Change cloud model to smooth transition
- Slightly increase cloud speed
- Improve generic object render profiling
- Cache arrays used during Generic Object Rendering
- Move some LOD Building logic off of the render thread
- Improve Buffer upload speed and remove buffer upload threadpool
- Buffer uploading is now handled on the Lod Builder threadpool
- Rewrote object pooling to massively reduce memory use and generated garbage
- DH can now run with as little as 2 GB of ram (depending on CPU load) and in MC 1.21.4 memory per second with world gen was between 500 MB and 1 GB per second, in comparison to 6 GB/s previously
- Reduce garbage generated when interacting with Sqlite
- Added number formatting to migration progress logs
- Reduce duplicate warnings when loading old worlds
Changes:
- Changed the Logos
- new logos created by Pankakes
- Hide "Distant Horizons Overloaded" chat message
- message can be enabled via config for testing
- Vertical quality dropoff is slower
- Split the config into: Client, Common, Server
- Increase far clip plane distance slightly
- Increase default render distance 128 -> 256
- Added brown mushrooms to the list of ignored blocks
- fixes some swamp rendering issues
- Removed world gen timeout
- It was originally added to prevent locking up world gen threads that got stuck in an infinite loop, however it never solved that problem so it was just an annoyance.
- Rename world gen thread pool in F3 screen "World Gen" -> "World Gen/Pull Chunk"
- This thread pool has always handled both pulling pre-existing chunks and generating missing chunks, however there was some confusion where some people thought it only generated chunks
- Increase Default thread preset LOW -> BALANCED
- due to the addition of dynamic thread allocation the number used for each prest was changed slightly
- Change CPU Preset config default values
Bug Fixes:
- Hide closed database warnings
- Fix some instances of extremely high file handler job counts
- Fix config file handler corruption due to concurrent reading/writing
- Fix F3 menu showing the same level multiple times
- Fix the near clip plane appearing when zooming
- Fix JOptionPane causing Mac's with other mods freezing during load
- Fix generic renderer not using material type for shader use
- Fix a few logs not showing positions correctly
- Fix unnecessary JarUtil error logging
- Fix GLProxy skipping some render thread tasks
- This may solve some memory leaks or rendering holes
- Fix height fog
- Fix crashing when other mods null the MVM or Projection matricies
- Fix crashing when setting some config values to 0
- Fix pack.mcmeta warnings
- Fix DH preventing server shutdown in some cases
- Fix an EXCEPTION_ACCESS_VIOLATION rendering crash
- Fix Sqlite memory leaks
- Fix infinitely growing memory when changing dimensions
- Fix auto updater failing in some cases and improve logging
- Fix rare concurrent modification when changing generic rendering cubes
- Fix beacons disappearing in some situations
- Fix stairs, slabs, and glass sometimes not appearing in LODs
- Relocate Sqlite under a DH namespace to prevent interference with other mods shading or adding SQLite - pshsh
- Fix rare concurrency error on world gen shutdown
Removals:
- Multiverse similarity percent
- Levels will now use the hashed seed in their folder name instead
- This is a significantly more relyable method for differentiating levels.
Files
Metadata
Release channel
BetaVersion number
2.3.0-b-1.21.1Loaders
Game versions
1.21.1Downloads
9342Publication date
March 11, 2025 at 12:13 PMPublisher
jeseibel
Owner