Tags
Creators
Details
Licensed LGPL-3.0-only
Published 4 years ago
All versions
3.2.0-b-1.21.11
Beta
3.2.0-b - 1.21.11 neo/fabricyesterday 20.6K
Compatibility
Minecraft: Java Edition
1.21.11
Platforms
Fabric
NeoForge
Supported environments
Client-side
Server-side
Client and server
Changes
Highlights:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Fix a ByteBuffer memory leak
Full Changelog
Additions:
- Add LOD Textures
- Only available for base DH rendering, Iris shaders will render LODs as untextured (this would need to be fixed on Iris' end)
- Increase LOD quality when zoomed in
- When zoomed in on distant LODs they will slowly increase in quality, increasing your CPU load will improve the loading speed.
- Add a warning if explicit GC is disabled
- Disabling explicit GC is known to cause memory leaks
- Add a warning if OpenGL is used on MC 26.2
Improvements:
- F3 pooled arrays show total bytes
- ByteBuffer pooling
- Pool ByteBuffers on LOD loading
- Pool IBO cpu buffers
- Reduce far plane clipping on LOD only mode
- Several minor garbage collection pressure reductions
Changes:
- When using the "Auto" rendering engine, Iris will no longer cause the game to crash
- Formerly this would cause the game to crash
- If DH is set to explicitly use Blaze3D the game will still crash due to Iris not supporting Blaze3D
- Increase the minimum required OpenGL version 3.2 -> 3.3
- Done to fix AMD generic (cloud/beacon) rendering
Bug Fixes:
- Fix replay of waiting client chunks after server level keying
- Fix instanced rendering not working on AMD
- Fix auto updater looking for the wrong 26.2 version
- Fix GL using the last frame's viewport size (fixes Vista camera rendering)
- Fix memory leak on GL viewport size change
- Fix 1.12.2 self updater crash
- Fix 1.12.2 GL states for vanilla
- Fix 1.12.2 VBO binding leaks
- Fix 1.12.2 beacon tint color using a client-only method
- Fix a rare null pointer in Blaze terrain rendering
- Fix Immersive Portals mixin warning when Immersive Portals isn't present
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:uCdwusMi:bCTilxSz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:uCdwusMi:bCTilxSz"
}

