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Details
Licensed LGPL-3.0-only
Published 3 years ago
Updated 2 days ago
All versions
7.1.0
Release
7.1.06 days ago 3,304
Compatibility
Minecraft: Java Edition
26.3
26.2
26.1.x
1.21.10–1.21.11
1.21.8
1.21.3–1.21.6
1.21.1
1.20.6
1.20.4
1.20.1–1.20.2
1.19.4
1.19.2
1.18.2
1.17.1
1.16.5
1.12.2
Platforms
Fabric
Forge
NeoForge
Supported environments
Client-side
Server-side
Client and server
Changes
Highlights:
- Up API version 7.0.1 -> 7.1.0
- IOverrideInjector.bind() will silently replace any existing bindings instead of throwing an exception
Full Changelog
Additions:
- new classes
- enums
- EDhApiDatabaseSyncMode
- EDhApiDirection
- EDhApiGeneratorPlan
- EDhApiWorldGenerationStep
- TERRAIN
- For use with Minecraft 26.3+
- TERRAIN
- config
- IDhApiTextureConfig
- wrappers
- IDhApiBlazeTextureWrapper
- events
- DhApiBlockTextureOverrideEvent
- enums
- new class methods
- IDhApiBiomeWrapper
- getSerialString()
- IDhApiGraphicsConfig
- texture()
- IDhApiRenderProxy
- getRenderingEngine()
- getDhBlockRatioAtlasTextureGlId()
- getDhBlockRatioAtlasTextureBlazeWrapper()
- DhApiBlockColorOverrideEvent.EventParam
- getTintColorAsInt()
- getBaseColorAsInt()
- DhApiBlockStateWrapperCreatedEvent.EventParam
- setAllowApiTextureOverride()
- getAllowApiTextureOverride()
- IOverrideInjector
- unbindAll()
- IDhApiBiomeWrapper
Changes:
- IOverrideInjector
- bind()
- If an existing binding already exists, calling this method will replace the existing binding.
- Previously this would throw an exception if an interface was already bound.
- This change was done to fix an issue when running Iris and Immersive Portals at the same time
- bind()
- DhApiTerrainDataPoint
- toString()
- Re-arranged and re-formatted to be easier to read
- toString()
- Improve LodDataBuilder API validation error message
- Significantly improve world gen task queuing for fast custom world generators
Fixes
- DhApiTerrainDataCache
- Fix a concurrency issue
- fix server level not setting a DH Level causing a null pointers in some cases
Deprecations:
- IDhApiWorldGenerationConfig
- enableDistantWorldGeneration()
- use GeneratorPlan() instead
- distantGeneratorMode()
- use chunkGeneratorMode() instead
- enableDistantWorldGeneration()
- IDhApiRenderProxy
- getDhDepthTextureId()
- use getDhDepthTextureGlId() instead
- getDhColorTextureId()
- use getDhColorTextureGlId()
- getDhDepthTextureId()
- IDhApiFullDataSource
- setApiDataPointColumn(int relX, int relZ, List<DhApiTerrainDataPoint> columnDataPoints)
- use setApiDataPointColumn( int relX, int relZ, EDhApiWorldGenerationStep worldGenStep, List<DhApiTerrainDataPoint> columnDataPoints) instead
- the old method will always set a EDhApiWorldGenerationStep of SURFACE
- setApiDataPointColumn(int relX, int relZ, List<DhApiTerrainDataPoint> columnDataPoints)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Xs0XTOVv:PzM0NbxE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Xs0XTOVv:PzM0NbxE"
}

