Update 1.1.3
- Fixed an incompatibility issue that could arise when parsing empty commands.
- Weapons are now enchantable again. Both can have Unbreaking, Mending and Looting. The Scyth can also have Sweeping Edge and the Spear can have Piercing.
- Added a recipe for the Sonic Blaster.
- Fixed a lot of spelling mistakes and grammar issues thanks to
koro0o1. - Fixed Darkdirt not be mineable with a shovel. Fixed darkgrass block to only drop when using silk touch.
- Fixed Shadow not jumping.
- Fixed Contagion Incarnation getting stuck in walls.
- Fixed Darktree Leaves decaying even on trees when too for away from logs (decaying distance increased).
- Fixed plant stems glitching when interacting with sculk during world generation.
- Added back loot in explorer house chests.
Update 1.1.2
- Fixed portal not breaking when breaking its frame
- Fixed Warden Heart not performing the laser attack correctly
- Fixed Temper visual flaping and maxed number spawned by the Radiance Bringer effect
Update 1.1.1
Fixed an issue that could cause incompatibility with other mods trying to access potion registries.
UPDATE 1.1.0 : CRYSTAL TEMPLE

Dive Into The Abyss receive its first big update !
The Crystal Temple update aims to improve progression in the Abyss by providing players with a clearer path towards the final boss.
Crystal Temple
The update's main features are the six new Crystal Temples on the surface of the dimension. Each temple offers unique challenges and lore. Players can locate the Amethyst Temple by crafting a Crystal Resonator using a Compass and Amethyst. Each temple contains a resonance chamber that allows players to infuse the resonator with a new type of crystal, enabling them to explore all temples.
Jewellery
Each temple contains one piece of jewellery, unique items that can be used to summon the Contagion Incarnation in the Ancient Citadel (which can now be found using a map located in the final temple).
Update 1.1.3
- Weapons are now enchantable again. Both can have Unbreaking, Mending and Looting. The Scyth can also have Sweeping Edge and the Spear can have Piercing.
- Added a recipe for the Sonic Blaster.
- Fixed a lot of spelling mistakes and grammar issues thanks to
koro0o1. - Fixed Darkdirt not be mineable with a shovel. Fixed darkgrass block to only drop when using silk touch.
- Fixed Shadow not jumping.
- Fixed Contagion Incarnation getting stuck in walls.
- Fixed Darktree Leaves decaying even on trees when too for away from logs (decaying distance increased).
- Fixed plant stems glitching when interacting with sculk during world generation.
- Added back loot in explorer house chests.
Update 1.1.2
- Fixed portal not breaking when breaking its frame
- Fixed Warden Heart not performing the laser attack correctly
- Fixed Temper visual flaping and maxed number spawned by the Radiance Bringer effect
Update 1.1.1
Fixed an issue that could cause incompatibility with other mods trying to access potion registries.
UPDATE 1.1.0 : CRYSTAL TEMPLE

Dive Into The Abyss receive its first big update !
The Crystal Temple update aims to improve progression in the Abyss by providing players with a clearer path towards the final boss.
Crystal Temple
The update's main features are the six new Crystal Temples on the surface of the dimension. Each temple offers unique challenges and lore. Players can locate the Amethyst Temple by crafting a Crystal Resonator using a Compass and Amethyst. Each temple contains a resonance chamber that allows players to infuse the resonator with a new type of crystal, enabling them to explore all temples.
Jewellery
Each temple contains one piece of jewellery, unique items that can be used to summon the Contagion Incarnation in the Ancient Citadel (which can now be found using a map located in the final temple).
Visual overhaul and flora
This update also reworks most of the visuals in the Abyss. Crystals, stone and plants textures, sky rendering, fog effect, colored grass, and many other visuals have been improved. New particles also make the exploration more immersive. Further enhancing the immersion in the abyss, new plants and features have been added to the Deep Forest. Depth Vines now grow beneath the Dark Trees foliage and Sculk Tendrils rise from sculk patches.
New biomes
Seven new underground biomes await you in the depth of the abyss. There is one for each type of crystal, as well as a new Blinding Depth biome filled with Sculk where Living Sprouts can be found. Don't make a sound while you hear their viscous heartbeat...
Crystal Golems
A new mob now guard the Crystal Temple. The Crystal Golem can be found there, sleeping. They take care of the temples of the long-forgotten cult and will attack if you steal their most valuable treasure.
The Wind
New messages from the wind have also been added, with more than 200 unique messages it can send. To keep track of everything, a new item is given to players entering the Abyss: the Wind Journal. This journal automatically archive the messages the player have seen. It also contain a task list at the end, guiding to important parts of the Abyss with a maximum immersion.
And more !
New small features have also been added, like new drops from mobs, new potionss, a new effect, some lore in lecterns, paintings, and more.
Update 1.1.2
- Fixed portal not breaking when breaking its frame
- Fixed Warden Heart not performing the laser attack correctly
- Fixed Temper visual flaping and maxed number spawned by the Radiance Bringer effect
Update 1.1.1
Fixed an issue that could cause incompatibility with other mods trying to access potion registries.
UPDATE 1.1.0 : CRYSTAL TEMPLE

Dive Into The Abyss receive its first big update !
The Crystal Temple update aims to improve progression in the Abyss by providing players with a clearer path towards the final boss.
Crystal Temple
The update's main features are the six new Crystal Temples on the surface of the dimension. Each temple offers unique challenges and lore. Players can locate the Amethyst Temple by crafting a Crystal Resonator using a Compass and Amethyst. Each temple contains a resonance chamber that allows players to infuse the resonator with a new type of crystal, enabling them to explore all temples.
Jewellery
Each temple contains one piece of jewellery, unique items that can be used to summon the Contagion Incarnation in the Ancient Citadel (which can now be found using a map located in the final temple).
Visual overhaul and flora
This update also reworks most of the visuals in the Abyss. Crystals, stone and plants textures, sky rendering, fog effect, colored grass, and many other visuals have been improved. New particles also make the exploration more immersive. Further enhancing the immersion in the abyss, new plants and features have been added to the Deep Forest. Depth Vines now grow beneath the Dark Trees foliage and Sculk Tendrils rise from sculk patches.
New biomes
Seven new underground biomes await you in the depth of the abyss. There is one for each type of crystal, as well as a new Blinding Depth biome filled with Sculk where Living Sprouts can be found. Don't make a sound while you hear their viscous heartbeat...
Crystal Golems
A new mob now guard the Crystal Temple. The Crystal Golem can be found there, sleeping. They take care of the temples of the long-forgotten cult and will attack if you steal their most valuable treasure.
The Wind
New messages from the wind have also been added, with more than 200 unique messages it can send. To keep track of everything, a new item is given to players entering the Abyss: the Wind Journal. This journal automatically archive the messages the player have seen. It also contain a task list at the end, guiding to important parts of the Abyss with a maximum immersion.
And more !
New small features have also been added, like new drops from mobs, new potionss, a new effect, some lore in lecterns, paintings, and more.
Update 1.1.1
Fixed an issue that could cause incompatibility with other mods trying to access potion registries.
UPDATE 1.1.0 : CRYSTAL TEMPLE

Dive Into The Abyss receive its first big update !
The Crystal Temple update aims to improve progression in the Abyss by providing players with a clearer path towards the final boss.
Crystal Temple
The update's main features are the six new Crystal Temples on the surface of the dimension. Each temple offers unique challenges and lore. Players can locate the Amethyst Temple by crafting a Crystal Resonator using a Compass and Amethyst. Each temple contains a resonance chamber that allows players to infuse the resonator with a new type of crystal, enabling them to explore all temples.
Jewellery
Each temple contains one piece of jewellery, unique items that can be used to summon the Contagion Incarnation in the Ancient Citadel (which can now be found using a map located in the final temple).
Visual overhaul and flora
This update also reworks most of the visuals in the Abyss. Crystals, stone and plants textures, sky rendering, fog effect, colored grass, and many other visuals have been improved. New particles also make the exploration more immersive. Further enhancing the immersion in the abyss, new plants and features have been added to the Deep Forest. Depth Vines now grow beneath the Dark Trees foliage and Sculk Tendrils rise from sculk patches.
New biomes
Seven new underground biomes await you in the depth of the abyss. There is one for each type of crystal, as well as a new Blinding Depth biome filled with Sculk where Living Sprouts can be found. Don't make a sound while you hear their viscous heartbeat...
Crystal Golems
A new mob now guard the Crystal Temple. The Crystal Golem can be found there, sleeping. They take care of the temples of the long-forgotten cult and will attack if you steal their most valuable treasure.
The Wind
New messages from the wind have also been added, with more than 200 unique messages it can send. To keep track of everything, a new item is given to players entering the Abyss: the Wind Journal. This journal automatically archive the messages the player have seen. It also contain a task list at the end, guiding to important parts of the Abyss with a maximum immersion.
And more !
New small features have also been added, like new drops from mobs, new potionss, a new effect, some lore in lecterns, paintings, and more.
UPDATE 1.1.0 : CRYSTAL TEMPLE

Dive Into The Abyss receive its first big update !
The Crystal Temple update aims to improve progression in the Abyss by providing players with a clearer path towards the final boss.
Crystal Temple
The update's main features are the six new Crystal Temples on the surface of the dimension. Each temple offers unique challenges and lore. Players can locate the Amethyst Temple by crafting a Crystal Resonator using a Compass and Amethyst. Each temple contains a resonance chamber that allows players to infuse the resonator with a new type of crystal, enabling them to explore all temples.
Jewellery
Each temple contains one piece of jewellery, unique items that can be used to summon the Contagion Incarnation in the Ancient Citadel (which can now be found using a map located in the final temple).
Visual overhaul and flora
This update also reworks most of the visuals in the Abyss. Crystals, stone and plants textures, sky rendering, fog effect, colored grass, and many other visuals have been improved. New particles also make the exploration more immersive. Further enhancing the immersion in the abyss, new plants and features have been added to the Deep Forest. Depth Vines now grow beneath the Dark Trees foliage and Sculk Tendrils rise from sculk patches.
New biomes
Seven new underground biomes await you in the depth of the abyss. There is one for each type of crystal, as well as a new Blinding Depth biome filled with Sculk where Living Sprouts can be found. Don't make a sound while you hear their viscous heartbeat...
Crystal Golems
A new mob now guard the Crystal Temple. The Crystal Golem can be found there, sleeping. They take care of the temples of the long-forgotten cult and will attack if you steal their most valuable treasure.
The Wind
New messages from the wind have also been added, with more than 200 unique messages it can send. To keep track of everything, a new item is given to players entering the Abyss: the Wind Journal. This journal automatically archive the messages the player have seen. It also contain a task list at the end, guiding to important parts of the Abyss with a maximum immersion.
And more !
New small features have also been added, like new drops from mobs, new potionss, a new effect, some lore in lecterns, paintings, and more.
Server Compatibility !
This version is designed to be compatible with Minecraft Servers.
Keep in mind that this mod is not originally meant to be playable on servers, and issues might arise, especially when using anti-cheats.
If you encounter any problem with this version or you notice any behaviour that does not appear on the wiki, please open an issue on github here: https://github.com/LuciferC-137/MC-Mod_ABYSS/issues
Thank you all very much for the support and the bug reports.
(This is the second version of this package, with packets registration fixed)
Neoforge is here!
This is the first neoforge-compatible version of the mod !
This is for Minecraft 1.21.1, and previous version compatible with neoforge won't be added.
1.20.4 is here ! (This is the original version the mod was developed with).
1.20.6 is here !
1.21 is here !
1.21.3 is here !
Version 1.0.2
New:
- Added a sound for the wind
- The shadows now wake up when touched or hit by a player
- The dysfunctionning catalyst cannot be activated anymore unless in the ancient laboratory
Main corrections:
- The wind whispers cannot spam in the chat anymore
- Storm fog now work when playing in LAN
- Fixed some mining problems in survival with ores and crystals
- The portal in the ancient laboratory cannot be broken by water anymore
- Fixed fog effect inside liquid corruption
- Fixed the Radiance Bringer effect
- Fixed armor stacking
- Corrected text in lang files
1.21.1 version!



