
Dive Into the Abyss
Venture into a dark new dimension born of a fallen Ancient Civilization, uncover the deep secrets lurking beneath its shadows, and brave the Temples, the Ancient City, and its Citadel as you choose whether to resist the Corruption… or join it.
Tags
Creators
Details
1.0.2
Compatibility
Changes
Version 1.0.2
New:
- Added a sound for the wind
- The shadows now wake up when touched or hit by a player
- The dysfunctionning catalyst cannot be activated anymore unless in the ancient laboratory
Main corrections:
- The wind whispers cannot spam in the chat anymore
- Storm fog now work when playing in LAN
- Fixed some mining problems in survival with ores and crystals
- The portal in the ancient laboratory cannot be broken by water anymore
- Fixed fog effect inside liquid corruption
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:x2qQNlIy:wc0OIWE4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:x2qQNlIy:wc0OIWE4"
}
