Compatibility
Minecraft: Java Edition
26.2
26.1.x
Platforms
Supported environments
Client-side
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Details
Licensed MIT
Published yesterday
TruHearts
The vanilla heart bar lies a little. It rounds your health to the nearest half-heart pip, so the actual float Minecraft uses internally is hidden — that pip showing "9½ hearts" might really mean 19.00, 19.45, or 18.91, and you'd never know.
TruHearts prints the real number, in red, right above your heart bar.
♥ 18.5 / 20
That's it. One small overlay, one line of text. Half-second to learn, instant to read at a glance.
What you actually see
- Your current HP as a float, with up to two decimals. Whole values trim cleanly:
20, not20.00. Single-decimal values trim the trailing zero:18.5, not18.50. Two-decimal precision when the value warrants it:12.34. - Absorption appears inline in gold when active —
♥ 18.5 / 20 + 8after an enchanted golden apple, or whatever you've topped up with. Disappears when your absorption runs out. - The overlay sits in the right place at all times. Wearing armor? It shifts up a row to clear the armor icons. Got absorption hearts? Another row up. Both? Both rows. No collision with the vanilla HUD, ever.
- Toggle it on or off in-game. A keybind under Controls → TruHearts → Toggle HP overlay hides the readout when you want the vanilla view back — for a screenshot, for a purist run, or just because. Unbound by default; assign it to whatever key you like. Preference sticks between sessions.
- Works on Minecraft 26.1 and 26.2. One download covers both minor lines. A 26.1 install and a 26.2 install run the same jar.
Why you might want this
- You can see when small damage actually hit you. Fire ticks, magic damage, environmental wear — the heart pips snap to half-hearts and lose the in-between numbers. TruHearts shows you the exact
0.42your shield just absorbed. - You can see regen working in real time. Watch HP tick up by the actual
0.5or1.0increments instead of waiting for a pip to flip. - PVP / hardcore players know what's about to kill them. "One more hit" and "one more half-pip" aren't the same thing.
What this mod does not do
- Doesn't change gameplay. No new mechanics, no balance changes.
- Doesn't show other entities' HP yet (planned for a future version).
- Doesn't show a damage-dealt number on attack yet (planned for a future version).
- Doesn't show food saturation or exhaustion (intentionally cut — those values aren't reliably available client-side on multiplayer servers, and we'd rather ship nothing than something wrong).


