Tags
Creators
Details
Licensed ARR
Published 2 years ago
Updated 7 months ago
All versions
1.2.0
Release
Domix's Creatures 1.2.02 years ago 550
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
ADDED:
- Corrected the link to the homepage/sources in the
fabric.mod.json. - Most Land entities can now get a snowy layer when in snowy weather. This can be removed with a shovel or by water/rain.
- Added Shark entity.
- Added Eel entity.
- Added Moose entity.
- Added Electrified effect.
- Added Bleeding effect.
- Added step sound to the Deer entity.
- Added icon for the Echolocation effect.
- Whale now has a rare Albino variant (5% chance to spawn).
CHANGES:
- Whale no longer plays ambient sounds when beached.
- Whales no longer spawn with a random number of barnacles; they now spawn with none and grow barnacles over time.
- Iguanas no longer take suffocation damage while mounted on the player (won’t suffocate in blocks while mounted).
- The Deer now flees from Tigers and Polar Bears.
- Baby creatures now follow their parents.
TECHNICAL CHANGES:
- Added
prevents_bleedingtag for armor that protects the player from the Bleeding effect caused by entities. - Added
conductive_itemstag for items/armor affected by the Electrified effect. - Fire Salamander now uses enum-based variants for consistency with other entities.
- Renamed
EntityBeachedGoaltoBeachedGoal. - Renamed the Whale idle animation to
idle_swimfromidlefor consistency with other entities. - Changed the active eye height of the Whale.
- Made the Beaver hitbox slightly smaller.
- Changed the active eye height of the Beaver.
- Added snow layer feature for entities.
- The barnacle count in NBT now shows the number of barnacles the Whale has instead of the number of barnacles it is missing.
- The Whale now uses GeckoLib layers for barnacles instead of switching the entire texture in the model class.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8D2MjDHD:CwnyuQBQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8D2MjDHD:CwnyuQBQ"
}

