UPDATED:
- Updated to Minecraft 1.20.6
ADDED:
- Added 5 new advancements
- Added
en_us
translation for tags - Added
BabyFollowParentGoal
CHANGES:
- Deer and Moose now have a smaller hitbox when sleeping
- Salamander Upgrade Template now generates in Bastion Treasure Room chests (100% chance)
- Salamander Upgrade Template can now be duplicated
- Fixed Salamander Upgrade name/tooltip
- Fixed Antler item/hat tooltip always saying Large
- Baby creatures no longer follow their parents while sleeping
- Fixed quills shot by dispensers not being shot as projectiles
- Added all antler sizes to the creative tab
- Added truffle to creative tab
- Advancement translations now use
.description
instead of.desc
at the end for advancement descriptions - Advancement translations now use
.title
at the end for advancement titles - Changed how advancements are structured in the in-game advancement screen
- Changed the title and description of the Adventurer's Hat advancement
- Added shadows to entities that were missing them
REMOVED (Internal/Technical):
- Removed
BrewingRecipeRegistryMixin
- Removed
FoliagePlacerTypeInvoker
- Removed
TrunkPlacerTypeInvoker
UPDATED:
- Updated to Minecraft 1.20.2
ADDED:
- Added Porcupine entity
- Added Bison entity
- Added Boar entity
- Added Water Strider entity (doesn't spawn naturally in this version)
- Added truffle item
- Added quill item
- Added Fire Salamander Upgrade Template
- Added Fire Salamander armor set
CHANGES:
- Some bigger entities will now attack the player if their babies are around
- Fisherman Villagers can now buy Shark Teeth
- Baby moles now follow their parents
- Renamed the mole land controller from "controller" to "land_controller"
- Beaver StripLogGoal now respects the
MobGriefing
gamerule and the beaver won't strip logs ifMobGriefing
is false - Entities no longer look around while sleeping
- The
sleepgoal
now usesisBeingRainedOn
instead ofisTouchingWaterOrRain
to determine if it should wake up when it's being rained on - Removed the
attackRange
variable from all custom melee attack goals
TECHNICAL CHANGES:
- Added
boar_can_dig_in
biome tag - Added
drops_from_boar_digging
item tag - Added
ProtectBabiesGoal
- Updated the
all_items
tag to include newly added items - Added
for_breeding
item tag for entities that can be bred - Added
MobEatGrassGoal
- Added
EatsGrass
interface - Added
can_eat
block tag - Added snowy layer to mud golem
- Entities now use tags to determine in which biomes they can spawn
- Added swim animation for the mole
- Added swim animation for the mud golem
- Added quill projectile entity
FIXES:
- Fixed the Hippo not having
idle_swim
animation - Fixed Fire Salamander glow sections not being mapped correctly
- Fixed a problem where entities that can get a snowy layer would get it even when under a roof. This has been fixed, and the entities have to actually "touch" the falling snow to get the snowy layer
- Fire Salamander Scales item can no longer burn in lava/fire
- Fixed mud golem not having a shadow
IMPORTANT: Versions 1.1.0 and lower are NOT compatible with 1.3.0. Please update to version 1.2.0 BEFORE updating to 1.3.0 to avoid potentially breaking the mod.
ADDED:
- Added death and hurt sounds for the Fire Salamander.
- Added the Worm entity.
- Added the Mole entity.
- Added the Mud Golem entity.
- Added the Hippo entity.
- Added the Shaman entity.
- Added the Vine entity.
- Added the Magma Ball entity (used as a projectile for the Fire Salamander).
- Added the Shaman's Altar structure.
- Added the Hippo Mud Bath structure.
- Added the Savanna variant to the Crocodile.
- Crocodiles now also spawn in the Savanna Biome.
- Added the Sawdust Block.
- Added the Crocodile and Albino Crocodile Chestplate.
- Added the Molehill Block.
- Added the Mud Blossom Seed and Plant.
- Added the Shaman's Mask item.
- Added the Worm item.
CHANGES:
- Added a Magma Ball attack to the Fire Salamander entity.
- Spectral Fruit can now be eaten.
- Goldfish items can now be eaten.
- Sonic Blockers now have durability (520) and can be repaired with Shulker Shells.
- Structure generation should be a little cleaner (it's not perfect, but there should be no more beaver houses inside mountains! :D).
- Eels now attack Cod and Salmon.
- Whales can no longer be pushed.
- Sharks now take less knockback.
- Reworked the Goldfish entity texture.
- Reworked the Goldfish item texture.
- Reworked the Goldfish Bucket item texture.
- Changed the colors of the Goldfish spawn egg.
- Bark can now be used as fuel.
- The Pile of Sticks block, Sawdust item, and Sawdust Block can now be used as fuel.
TECHNICAL CHANGES:
- Eels spawned from eggs now have a chance to be the Abyss variant when spawned in the Deep Ocean Biome.
- Added the
spawns_savanna_crocodile
biome tag. - Added the
spawns_abyss_eel
biome tag. - Renamed the
WispAttackGoal
toWispMeleeAttackGoal
for consistency with other entities. - Added the spectral blocks (pressure plates, slabs, stairs, trapdoors, doors, buttons, saplings) into the vanilla wooden tags.
FIXES:
- Fixed an issue where baby crocodiles had unusually deep sounds.
- Fixed an issue where entities would play idle animations instead of walking even when moving.
- Fixed an issue where some of the blocks from the spectral wood set were not usable as fuel (including the sapling).
ADDED:
- Corrected the link to the homepage/sources in the
fabric.mod.json
. - Most Land entities can now get a snowy layer when in snowy weather. This can be removed with a shovel or by water/rain.
- Added Shark entity.
- Added Eel entity.
- Added Moose entity.
- Added Electrified effect.
- Added Bleeding effect.
- Added step sound to the Deer entity.
- Added icon for the Echolocation effect.
- Whale now has a rare Albino variant (5% chance to spawn).
CHANGES:
- Whale no longer plays ambient sounds when beached.
- Whales no longer spawn with a random number of barnacles; they now spawn with none and grow barnacles over time.
- Iguanas no longer take suffocation damage while mounted on the player (won’t suffocate in blocks while mounted).
- The Deer now flees from Tigers and Polar Bears.
- Baby creatures now follow their parents.
TECHNICAL CHANGES:
- Added
prevents_bleeding
tag for armor that protects the player from the Bleeding effect caused by entities. - Added
conductive_items
tag for items/armor affected by the Electrified effect. - Fire Salamander now uses enum-based variants for consistency with other entities.
- Renamed
EntityBeachedGoal
toBeachedGoal
. - Renamed the Whale idle animation to
idle_swim
fromidle
for consistency with other entities. - Changed the active eye height of the Whale.
- Made the Beaver hitbox slightly smaller.
- Changed the active eye height of the Beaver.
- Added snow layer feature for entities.
- The barnacle count in NBT now shows the number of barnacles the Whale has instead of the number of barnacles it is missing.
- The Whale now uses GeckoLib layers for barnacles instead of switching the entire texture in the model class.
Added:
- Entity Sitting Toggle Message: A message now appears when you toggle the sitting behavior of tamed entities.
- Iguana Entity: The Iguana has been added.
- Tiger Entity: The Tiger entity has been added.
- Deer Entity: The Deer entity has been added.
- Sonic Blockers: Sonic Blockers have been added.
- Baby Beaver Model: A baby model has been added for the Beaver entity.
- Baby Spectral Bat Model: A baby model has been added for the Spectral Bat entity.
Fixes:
- Beaver Sleeping: The Beaver sleeping behavior now functions correctly.
- Beaver Breeding: The Beaver breeding behavior now functions correctly.
Changes:
- Baby Spectral Bat Attack: Baby Spectral Bats are now passive and cannot attack.
- Adventurer's Hat Durability: The Adventurer's Hat is now purely cosmetic and no longer has durability.
Other:
- Wiki: The official wiki for the mod is now available on GitHub.
- Source Code: The mod's source code is now also available on GitHub.