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Minecraft: Java Edition
1.21.1
1.20.6
1.20.4
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Licensed MIT
Published last year
Updated 8 months ago
Changelog
Machine translation! Update log: mcreator version updated to 2024.3 EAP(37517)
- When loading Nothingness World 3 (1) Pure gems in the past can be used and synthesized normally. (2) The blank pure gem gui of the nothingness world can show the past world. (3) The confused person will drop the prize seat, and the ordinary prize seat can be synthesized into the yellow gold seat. Will drop 15-25 old tokens. (Gold seats can be used to summon befuddlers in the void dimension without cost.) (4) The use of the former Realm staff requires the consumption of fire, wind, wither runes each. lore will change, too. (5) The Wanderer of the past will use the emission sound of the nothingness world.
- Strollers of the past. Dropped by the beguiled. Rate of fire 4 rounds per second. Injury 3. Recoil 5 degrees. The bullet moves in waves. Take turns firing three rounds of yellow, purple and blue. Yellow bullets deal 3x3x3 aoe damage. Purple bullets penetrate 10 enemies. The blue bullet causes a slow spiderweb and 200 TicksFrozen. Brown iron bullets are consumed when loading the Void world module, and 榍 stones are consumed when loading alone.
- Added progress to enter the past world, defeat the Beamer, and obtain the Golden Beamer statue.
- Added the game rule to turn off the Walker Breaking block, now off by default.
- Added the Former World flag, all former world creatures have a 1/7 chance of falling. As well as gold-plated, diamond-inlaid and tongs versions.
- Added the ancient gem (token). Can be used to trade with former World Lotto Money changers. All past creatures have a 50% chance of falling.
- Added the Ancient World Lottery Changer, you can use tokens to exchange Ancient World Sniper totem and ancient World sword totem. Gain 5 experience when trading 10 tokens and 40 experience when trading 75 tokens. Loading the Nothworld module will unlock more trading interfaces (bug hidden buttons will still click) : 31 coins for 1 weapon box 12 experience, 14 coins for 1 Rune box 8 experience, 41 coins for 1 treasure box 20 experience, 3 coins for 1 Lotto Totem 25 experience. Added Lotto Changer's hat, which has a chance to drop after killing him. Totem effect: 5% chance to drop totem weapons, otherwise chance to drop wheat seeds, otherwise drop Lotto flags if loaded with Nothworld 3, otherwise drop gems (tokens).
- Added Yellow Space Station, a new structure created in the past world. It generates the Old World Lottery changer and the Old World furniture dealer.
- Added Xijie furniture merchants, you can use tokens to buy Xijie chairs 1.
- Added translation for Super Flat Formation, no formation, Atlantean Marine Formation.
- Added the Past Sniper. Defy gravity. The duration is 300 seconds. Can rebound once, after the rebound speed and damage is higher. Able to penetrate 4 targets. Bullets don't hurt the shooter. Resets the number of penetration entities and duration after rebound. Restores 4 health for every 4 targets hit. 10 Damage 0.25 rounds 40 degrees recoil per second. Cost 榍 stones and heavy buckshot when loading Nothingness World 3. Like the Nothingness 3 sniper rifle, it has 1/3 recoil in stealth and 3.5 times recoil in non-stealth. It can be obtained by totems and by aggregations when loading Nothingness 3. Polymerization formula: Sniper rifle frame Iron got iron got iron got iron Red pixel Red pixel is dust Once upon a time dust once upon a time dust
- Added the sword of the past, inflicting x0.25 damage on the enemy's registered name when attacking. Cool for 12 quarters. (bug: This weapon can be used in conjunction with the dotter, the reason is unknown.) It can be obtained by totem or synthetically. Synthetic formula: Past dust Red pixel past dust Past dust Red pixel past dust Yellow pixel White pixel Yellow pixel
- Added the game rule ClassicTotem is turned on by default. When it is turned on, the totem summons a totem doll like Nothingness 2. Totems can be extracted directly when used off.
- Added ancient World dust, each ancient world creature has a 10% chance to drop 1. The number of loot drops per level is increased by 0-1.
- Added Braka. Flying entity. Neutral creature. There will be 3 levels, the higher the level the impact box and model will be larger. Health with change: 12/17/22. Prey on floaters. Level 1/2 upgrades every 4/10 predator. Carry enemies on your back when attacking. This ability has a 10/5/2 cooldown (Easy/Normal/Hard). Being his passenger will ignite Bragg's rank seconds. He restores 4 health when attacked by him. This ability has 60/40/20 notches of cooling (Easy/Normal/Hard) This ability only cools when it has passengers. Bonus damage increases to 2/4/6 with level. At level 3, the attack range is increased. Right click can ride it, but passengers will be targeted by it. You can saddle it up, and Burka can't burn any more passengers. When it dies, it loses its saddle. Riding a burraca with a saddle while holding a Floater rod will not be targeted by it. Bracca is attracted to creatures with Floater meat fishing rods and Floater meat (a lower priority). Falling object Black white yellow Red pixel. You can breed from the flesh of floaters.
- Added a floater fishing rod. Similar carrot fishing rod used to ride Bragg. The difference is that the right button gives an instant acceleration instead of continuous acceleration, and has a 20-minute cooling.
- Added Floater. Health 8, passive creature. Black smoke particles rise upward all the time. Deal 15/20/25 moments of anti-gravity to the attacker when wounded. It can be propagated with cysts. It will use y48 as its gravity base, falling above it and rising below it. Protected from atmospheric damage. Drop Floater meat and eat it to gain anti-gravity for 3 seconds. It takes 10 minutes to eat. You can roast ripe meat, give more satiety, the effect lasts for 6 seconds. It takes 20 minutes to eat
- Added Walker's foot, dropped by the walker. After eating, get 10 seconds of high foot effect (increase the maximum walking height by a little). Can burn the feet of mature walkers, experience bonus 0.5. The consumption time is even shorter, 27 seconds. 20 second high foot available.
- Added Blatche. 15 Health Armor 5 Damage 4. Two to four are generated at a time. Generated in the past world. The weight is 20. Neutral creature. Prey on walkers, ignoring fall damage. Repelling resistance 0.5. An immune explosion. Creates Level 2 explosion that does not destroy blocks after 5 seconds of death. Attack causes bleeding for 3/6/9 seconds. The faster you go, the more frequently it triggers. Depending on the speed, 20/10/5 blocks will cause bleeding damage. Cannot be removed by milk.
- New damage type Bleeding, reduced satiety is 0.15. Damage increases with difficulty.
- Added Eid. In the past world, the weight is 20, and one is generated at a time. A hostile creature. 25 health. Fire false white projectiles for 0.1 damage every 0.5 seconds. Fire real projectiles (purple) every 6/3/1.5 seconds for 10 damage. Defying gravity, pass through 1. Jump after being attacked (must be on the ground). The gravity attribute is 0.04. Update has a 1% chance of jumping. Attack Braka. Immune to fall damage. Drops purple, white, and black pixels.
- The elderly were added. A hostile creature. Generated in the past world. 24 Health 5.5 Armor. The movement speed is slow. Immune repulse. Immune to fall and explosion damage. Increasing the gravity of an entity near 3x3 makes it difficult to jump. Force the entity to look at it after the attack. Attack Blatche. Drops black, purple, red, and yellow pixels.
- Tungsten armor now has a new effect, when wearing a full tungsten armor can be immune to explosion damage.
Fix:
- Fixed an issue where the following elements were invalid due to instruction changes: Builder and dirt jacket life reduction effect. Tungsten steel jacket and gold shield for decelerating effect. Tungsten steel Potion and Puzzler Red mode, the former world Great Sword red mode damage enhancement. Life enhancing effect of iodine energy level. Greatsword and Spear attack range increase. Great Sword Red Mode speed boost effect.
- Fixed an issue where glass vertical steps would render light.
- Fixed an issue where the destruction particle of the Mystifier statue was incorrect.
- Fixed an issue with the incorrect registration of the super-flat world dimension: bedrock_sky_block_world→superflat_world
- Fixed an issue where walkers could kick away fluids.
- Fixed an issue where the mirrored launcher and heavy launcher could not work while off-hand.
- Fixed incorrect English translation of damage in lore for projectile items.
- Fixed an issue where the chaotic view screen effect and open screen effect could not be adapted to the gui.
- Fixed an issue where the shadow area of Knight Zombies was too large.
- Fixed an issue where the cooking time of food in the module using campfire only takes 100 seconds. Remove:
Changed:
- Curse Island Guard's impact box has been expanded.
- Amber Gold Tool aoe damage range increased from square with side length 2 to 3.
- The following sounds are changed from dual to mono (dual sound does not decay with distance) : Walker Death, Busy Eagle Dialogue, friendly Dongdong Dialogue, Skill sound of the Living Couple, Injury sound of the Befuddle, Staff sound, Portal sound of the past. A 3-second fade effect was added to the past portal sound effects.
- Bronze coin drop for creatures of the past has been modified to increase by -1 to 2 coins per loot level.
- Element name change: PhaserDangShiTiSiWangShi→EverlandEntityDies
- Slightly reduce the pixel drop rate for walkers and phasers.
- Modified the phaser brush egg color scheme.
- Chaotic Vision Chance of dropping a chaotic laser has been reduced to 1 in 40.
- Now the loot table of the module can be affected by luck and can be drawn more than once. Changed the model map for the following elements: The great sword of the former realm, the staff of the former realm.
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3.1.0Loaders
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1.21.1Downloads
48Publication date
September 14, 2024 at 4:29 AMPublisher
dongdong250
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