Mechanical translation! Update log:
- Perfect flotation machine. The blasting laser accumulates for 4/8/12 seconds, during which it floats to atmospheric altitude like a floater and becomes invisible. When the power is finished, it causes an explosion that does not destroy the block and causes the screen effect. There are two kinds of screen effects on the flotation machine, which last for four seconds one is a cross fan and the other is a fan that turns into an x and switches to the next one every time it hits. After that hover and stealth ability is turned off for 5/3/2 seconds. Passive: Repulsive force on 8x8x8 entities. The farther away the entity, the stronger the repulsive force. Now in addition to the key will also drop black, white, yellow, red and purple four pixels.
Fix:
- Fixed an issue where the entity name of the Xijie furniture vendor was Xijie Lotto person.
- Fixed an issue where Floaters and Eids would not drop Past flags, tokens, past dust, and copper coins.
Changed: Due to missing bbmodel format files for Floater, Bracki, Bracka, Elder, and Id models, the models and textures were reset.
Mechanical translation mcreator version updated to 2024.3.42716.
- Added lore of the following items: Bracka Wings and Baked Bracka Wings, Bracki Claws and Baked Bracki Claws, and Bracki Arrows.
- The flotation machine will now bounce the projectile it is facing back. And every once in a while, the locked target causes an explosion (incomplete).
Changed:
- Deep mineral mining sound in the module changed from stone to deep SLATE.
- The Bratsch Arrow Creation inventory has been moved from Dong Dong's random creation | tool to Dong Dong's random creation | Battle supplies.
- The Staff of Deception now has the sound of Ed firing projectiles.
- Bewilderer's screen effects will now only play for Survival and Adventure Mode players.
Mechanical translation! Update log:
mcreator version updated to 2024.3.40615
- Added the red space station structure. Generated in the past dimension. Inside, there are red stone crates with supplies. There'll be Bragg's brush cage in the center. The top floor contains a locked safe with supplies and a flotation machine.
- Added flotation machine (not completed).
- Added a safe, which will explode 3 times when it is damaged when locked (it will not blow up the item is a bug, and is trying to fix it). It can be unlocked with the old world key and locked with the lock.
- Added the Upward Transfer Crystal block, which will transfer the upper entity to the upper non-air block. Generated in the red space station structure. You can use the transfer crystal block on the table to form a t shape to make 9. It is also possible to send back crystal blocks with 9 composites.
- Added Braka wings. Food. It takes 80 minutes to eat but you can get 1 minute instant treatment of grade 1. Roast Braka wings for 3 seconds to add more hunger value. Buraka wings take twice as long to burn as regular food, and the experience bonus is 0.4.
- New potion effect fake fly. Use Braka wings to brew potions. The player flies slowly in a facing direction while having an effect.
- Add the author name to the paintings added to the module.
- Added Bratchy claw, dropped by Bratchy. Can be eaten to get 10 seconds of immune repel effect. Attack Power 5.5. It can be baked. Roasted Bratsch Claws Damage 5.8, provides 20 seconds of immune repel after eating. Blatch Claw and arrow can be combined into Blatch arrow, melee damage 3, cannot be sent by bow, can be thrown, ranged damage 4. All of these items come with 3-second foot bleed buffs for both ranged and melee attacks.
- Added the Wand of Deception. Eide has a 2% chance to fall. The default probability of firing a real projectile is 0, increased by 20% each time a fake projectile is fired, and the probability of resetting after a real projectile is fired by the launcher. True projectile damage 10, penetration 5. Cost 2 Wind runes and 1 Twist Rune while loading the Nothingness 3 module.
- Added Xijie sand. Will be generated when a walker is injured, if the walker coordinates of the block is air. The process of generating basic ground objects in the past is optimized. There is a 1/2 chance that the now-generated Cixie pool will be replaced by a Cixie pool with Cixie sand. In the past, the speed of walking on the sand is 0.9 times that of ordinary blocks. If you have an Afro-realm creature or an organism that doesn't have leather boots or regular dodecahedral boots walking on the Afro-realm sand it gets pulled into it. If it is affected by the gravity of an elder, it will be pulled in even if it is wearing leather boots. In the past, creatures in the sand were subjected to a downward pull. 2 TickEverSand nbt digital tags are added each moment up to 100. Each point results in a speed reduction of 0.0004. After reaching 100, it deals 2 sand damage per moment (because Invincible frames actually only take damage every 5 moments). The satiety of this damage reduction is 0.2, and the damage varies with difficulty. The death information is abstracted for the player. Decrease by 1 per second after leaving the former sands TickEverSand nbt digital label.
- Added regular 12-hedron, 10% chance of falling by phaser, Bragg and square. Can be used to synthesize regular 12-hedral armor. Armor effect. 0.5 reduced attack damage each provides 0.25 attack speed, and full effects increase attack speed by 25%. Armor durability factor 25 Armor value, 3, 7, 6, 3 Enchantment 15 Armor toughness 0.5 It can be repaired with a regular 12-hedron. ,
Fix:
-
Fixed the incorrect location of the crate gui.
-
Fixed an issue where the third gui of the Past Lotto Changer had a dynamic button incorrectly mapped.
-
Fixed an issue where localisation of transfer crystal blocks was written as legendary crystal blocks.
-
Fixed an issue where the map size of totem was 18x18.
-
Fixed fire_without_ammo dongdong_dimension_portal_sound magic_spell sound effects are missing.
-
Fixed the problem that the location of the light bolt projectile model was incorrect and the display was abnormal, and the old model with the problem was removed.
-
Fixed an issue where lore, which requires runes, used Arabic numerals and Chinese numerals.
-
Seraph feathers are no longer food because mcr fixed a bug where items had to be remote items or food to be used. Remove:
Changed:
- Added formatting to coordinate prompts for coordinate slabs.
- Phasers will now only be generated at locations greater than 48 squares and less than or equal to 96 squares from the red space station. Generate weight 100. Generate quantities 6-10. Build type environment.
- The square block will now spawn 48 squares or less away from the red space station. Generate weight 100. Generate quantities 2-4. Build type environment.
- Now the following features are only available for survival and Adventure mode players: The past atmosphere causes damage and debuff. Enter the debuff of the past world. Older people have increased gravity.
- Change the ingredient folder: Zymase Potion Recipe→ PotionRecipe
- Ore changes: Brightness of aluminum ore and deep aluminum ore, iodine ore and deep iodine ore, lead ore and deep lead ore, nickel ore and deep nickel ore, tin ore and deep tin ore has been reduced from 15 to 0. The brightness of amber gold ore and deep amber gold ore decreased from 15 to 2, and the brightness of uranium ore and deep uranium ore decreased from 15 to 4. All main world ores enable glow rendering (similar to magma blocks)
- Refining formula reward modification, some formula reward experience is too high. The formula of the burning acid was changed from 1 to 0.1. Roast roast pig heart, roast pig eye, roast winter fruit, roast curse fruit recipe changed from 1 to 0.35.
- Photosphere ejector size changed from 0.5x0.5 to 0.6x0.6.
- The model and texture of the sword seat have been reworked. The display method has also been reset, and the implementation principle has been changed from summoning humanoid technical entities to holding weapons to setting items to the entity's helmet position. So in the case of one square (square) and two squares (item) below, it will not become black. Now the objects on display will rotate automatically.
Mechanical translation! Update log: mcreator version updated to 2024.3 EAP(37517)
- When loading Nothingness World 3 (1) Pure gems in the past can be used and synthesized normally. (2) The blank pure gem gui of the nothingness world can show the past world. (3) The confused person will drop the prize seat, and the ordinary prize seat can be synthesized into the yellow gold seat. Will drop 15-25 old tokens. (Gold seats can be used to summon befuddlers in the void dimension without cost.) (4) The use of the former Realm staff requires the consumption of fire, wind, wither runes each. lore will change, too. (5) The Wanderer of the past will use the emission sound of the nothingness world.
- Strollers of the past. Dropped by the beguiled. Rate of fire 4 rounds per second. Injury 3. Recoil 5 degrees. The bullet moves in waves. Take turns firing three rounds of yellow, purple and blue. Yellow bullets deal 3x3x3 aoe damage. Purple bullets penetrate 10 enemies. The blue bullet causes a slow spiderweb and 200 TicksFrozen. Brown iron bullets are consumed when loading the Void world module, and 榍 stones are consumed when loading alone.
- Added progress to enter the past world, defeat the Beamer, and obtain the Golden Beamer statue.
- Added the game rule to turn off the Walker Breaking block, now off by default.
- Added the Former World flag, all former world creatures have a 1/7 chance of falling. As well as gold-plated, diamond-inlaid and tongs versions.
- Added the ancient gem (token). Can be used to trade with former World Lotto Money changers. All past creatures have a 50% chance of falling.
- Added the Ancient World Lottery Changer, you can use tokens to exchange Ancient World Sniper totem and ancient World sword totem. Gain 5 experience when trading 10 tokens and 40 experience when trading 75 tokens. Loading the Nothworld module will unlock more trading interfaces (bug hidden buttons will still click) : 31 coins for 1 weapon box 12 experience, 14 coins for 1 Rune box 8 experience, 41 coins for 1 treasure box 20 experience, 3 coins for 1 Lotto Totem 25 experience. Added Lotto Changer's hat, which has a chance to drop after killing him. Totem effect: 5% chance to drop totem weapons, otherwise chance to drop wheat seeds, otherwise drop Lotto flags if loaded with Nothworld 3, otherwise drop gems (tokens).
- Added Yellow Space Station, a new structure created in the past world. It generates the Old World Lottery changer and the Old World furniture dealer.
- Added Xijie furniture merchants, you can use tokens to buy Xijie chairs 1.
- Added translation for Super Flat Formation, no formation, Atlantean Marine Formation.
- Added the Past Sniper. Defy gravity. The duration is 300 seconds. Can rebound once, after the rebound speed and damage is higher. Able to penetrate 4 targets. Bullets don't hurt the shooter. Resets the number of penetration entities and duration after rebound. Restores 4 health for every 4 targets hit. 10 Damage 0.25 rounds 40 degrees recoil per second. Cost 榍 stones and heavy buckshot when loading Nothingness World 3. Like the Nothingness 3 sniper rifle, it has 1/3 recoil in stealth and 3.5 times recoil in non-stealth. It can be obtained by totems and by aggregations when loading Nothingness 3. Polymerization formula: Sniper rifle frame Iron got iron got iron got iron Red pixel Red pixel is dust Once upon a time dust once upon a time dust
- Added the sword of the past, inflicting x0.25 damage on the enemy's registered name when attacking. Cool for 12 quarters. (bug: This weapon can be used in conjunction with the dotter, the reason is unknown.) It can be obtained by totem or synthetically. Synthetic formula: Past dust Red pixel past dust Past dust Red pixel past dust Yellow pixel White pixel Yellow pixel
- Added the game rule ClassicTotem is turned on by default. When it is turned on, the totem summons a totem doll like Nothingness 2. Totems can be extracted directly when used off.
- Added ancient World dust, each ancient world creature has a 10% chance to drop 1. The number of loot drops per level is increased by 0-1.
- Added Braka. Flying entity. Neutral creature. There will be 3 levels, the higher the level the impact box and model will be larger. Health with change: 12/17/22. Prey on floaters. Level 1/2 upgrades every 4/10 predator. Carry enemies on your back when attacking. This ability has a 10/5/2 cooldown (Easy/Normal/Hard). Being his passenger will ignite Bragg's rank seconds. He restores 4 health when attacked by him. This ability has 60/40/20 notches of cooling (Easy/Normal/Hard) This ability only cools when it has passengers. Bonus damage increases to 2/4/6 with level. At level 3, the attack range is increased. Right click can ride it, but passengers will be targeted by it. You can saddle it up, and Burka can't burn any more passengers. When it dies, it loses its saddle. Riding a burraca with a saddle while holding a Floater rod will not be targeted by it. Bracca is attracted to creatures with Floater meat fishing rods and Floater meat (a lower priority). Falling object Black white yellow Red pixel. You can breed from the flesh of floaters.
- Added a floater fishing rod. Similar carrot fishing rod used to ride Bragg. The difference is that the right button gives an instant acceleration instead of continuous acceleration, and has a 20-minute cooling.
- Added Floater. Health 8, passive creature. Black smoke particles rise upward all the time. Deal 15/20/25 moments of anti-gravity to the attacker when wounded. It can be propagated with cysts. It will use y48 as its gravity base, falling above it and rising below it. Protected from atmospheric damage. Drop Floater meat and eat it to gain anti-gravity for 3 seconds. It takes 10 minutes to eat. You can roast ripe meat, give more satiety, the effect lasts for 6 seconds. It takes 20 minutes to eat
- Added Walker's foot, dropped by the walker. After eating, get 10 seconds of high foot effect (increase the maximum walking height by a little). Can burn the feet of mature walkers, experience bonus 0.5. The consumption time is even shorter, 27 seconds. 20 second high foot available.
- Added Blatche. 15 Health Armor 5 Damage 4. Two to four are generated at a time. Generated in the past world. The weight is 20. Neutral creature. Prey on walkers, ignoring fall damage. Repelling resistance 0.5. An immune explosion. Creates Level 2 explosion that does not destroy blocks after 5 seconds of death. Attack causes bleeding for 3/6/9 seconds. The faster you go, the more frequently it triggers. Depending on the speed, 20/10/5 blocks will cause bleeding damage. Cannot be removed by milk.
- New damage type Bleeding, reduced satiety is 0.15. Damage increases with difficulty.
- Added Eid. In the past world, the weight is 20, and one is generated at a time. A hostile creature. 25 health. Fire false white projectiles for 0.1 damage every 0.5 seconds. Fire real projectiles (purple) every 6/3/1.5 seconds for 10 damage. Defying gravity, pass through 1. Jump after being attacked (must be on the ground). The gravity attribute is 0.04. Update has a 1% chance of jumping. Attack Braka. Immune to fall damage. Drops purple, white, and black pixels.
- The elderly were added. A hostile creature. Generated in the past world. 24 Health 5.5 Armor. The movement speed is slow. Immune repulse. Immune to fall and explosion damage. Increasing the gravity of an entity near 3x3 makes it difficult to jump. Force the entity to look at it after the attack. Attack Blatche. Drops black, purple, red, and yellow pixels.
- Tungsten armor now has a new effect, when wearing a full tungsten armor can be immune to explosion damage.
Fix:
- Fixed an issue where the following elements were invalid due to instruction changes: Builder and dirt jacket life reduction effect. Tungsten steel jacket and gold shield for decelerating effect. Tungsten steel Potion and Puzzler Red mode, the former world Great Sword red mode damage enhancement. Life enhancing effect of iodine energy level. Greatsword and Spear attack range increase. Great Sword Red Mode speed boost effect.
- Fixed an issue where glass vertical steps would render light.
- Fixed an issue where the destruction particle of the Mystifier statue was incorrect.
- Fixed an issue with the incorrect registration of the super-flat world dimension: bedrock_sky_block_world→superflat_world
- Fixed an issue where walkers could kick away fluids.
- Fixed an issue where the mirrored launcher and heavy launcher could not work while off-hand.
- Fixed incorrect English translation of damage in lore for projectile items.
- Fixed an issue where the chaotic view screen effect and open screen effect could not be adapted to the gui.
- Fixed an issue where the shadow area of Knight Zombies was too large.
- Fixed an issue where the cooking time of food in the module using campfire only takes 100 seconds. Remove:
Changed:
- Curse Island Guard's impact box has been expanded.
- Amber Gold Tool aoe damage range increased from square with side length 2 to 3.
- The following sounds are changed from dual to mono (dual sound does not decay with distance) : Walker Death, Busy Eagle Dialogue, friendly Dongdong Dialogue, Skill sound of the Living Couple, Injury sound of the Befuddle, Staff sound, Portal sound of the past. A 3-second fade effect was added to the past portal sound effects.
- Bronze coin drop for creatures of the past has been modified to increase by -1 to 2 coins per loot level.
- Element name change: PhaserDangShiTiSiWangShi→EverlandEntityDies
- Slightly reduce the pixel drop rate for walkers and phasers.
- Modified the phaser brush egg color scheme.
- Chaotic Vision Chance of dropping a chaotic laser has been reduced to 1 in 40.
- Now the loot table of the module can be affected by luck and can be drawn more than once. Changed the model map for the following elements: The great sword of the former realm, the staff of the former realm.
Machine translation! Update log: mcreator version updated to 2024.3 EAP(37517)
- When loading Nothingness World 3 (1) Pure gems in the past can be used and synthesized normally. (2) The blank pure gem gui of the nothingness world can show the past world. (3) The confused person will drop the prize seat, and the ordinary prize seat can be synthesized into the yellow gold seat. Will drop 15-25 old tokens. (Gold seats can be used to summon befuddlers in the void dimension without cost.) (4) The use of the former Realm staff requires the consumption of fire, wind, wither runes each. lore will change, too. (5) The Wanderer of the past will use the emission sound of the nothingness world.
- Strollers of the past. Dropped by the beguiled. Rate of fire 4 rounds per second. Injury 3. Recoil 5 degrees. The bullet moves in waves. Take turns firing three rounds of yellow, purple and blue. Yellow bullets deal 3x3x3 aoe damage. Purple bullets penetrate 10 enemies. The blue bullet causes a slow spiderweb and 200 TicksFrozen. Brown iron bullets are consumed when loading the Void world module, and 榍 stones are consumed when loading alone.
- Added progress to enter the past world, defeat the Beamer, and obtain the Golden Beamer statue.
- Added the game rule to turn off the Walker Breaking block, now off by default.
- Added the Former World flag, all former world creatures have a 1/7 chance of falling. As well as gold-plated, diamond-inlaid and tongs versions.
- Added the ancient gem (token). Can be used to trade with former World Lotto Money changers. All past creatures have a 50% chance of falling.
- Added the Ancient World Lottery Changer, you can use tokens to exchange Ancient World Sniper totem and ancient World sword totem. Gain 5 experience when trading 10 tokens and 40 experience when trading 75 tokens. Loading the Nothworld module will unlock more trading interfaces (bug hidden buttons will still click) : 31 coins for 1 weapon box 12 experience, 14 coins for 1 Rune box 8 experience, 41 coins for 1 treasure box 20 experience, 3 coins for 1 Lotto Totem 25 experience. Added Lotto Changer's hat, which has a chance to drop after killing him. Totem effect: 5% chance to drop totem weapons, otherwise chance to drop wheat seeds, otherwise drop Lotto flags if loaded with Nothworld 3, otherwise drop gems (tokens).
- Added Yellow Space Station, a new structure created in the past world. It generates the Old World Lottery changer and the Old World furniture dealer.
- Added Xijie furniture merchants, you can use tokens to buy Xijie chairs 1.
- Added translation for Super Flat Formation, no formation, Atlantean Marine Formation.
- Added the Past Sniper. Defy gravity. The duration is 300 seconds. Can rebound once, after the rebound speed and damage is higher. Able to penetrate 4 targets. Bullets don't hurt the shooter. Resets the number of penetration entities and duration after rebound. Restores 4 health for every 4 targets hit. 10 Damage 0.25 rounds 40 degrees recoil per second. Cost 榍 stones and heavy buckshot when loading Nothingness World 3. Like the Nothingness 3 sniper rifle, it has 1/3 recoil in stealth and 3.5 times recoil in non-stealth. It can be obtained by totems and by aggregations when loading Nothingness 3. Polymerization formula: Sniper rifle frame Iron got iron got iron got iron Red pixel Red pixel is dust Once upon a time dust once upon a time dust
- Added the sword of the past, inflicting x0.25 damage on the enemy's registered name when attacking. Cool for 12 quarters. (bug: This weapon can be used in conjunction with the dotter, the reason is unknown.) It can be obtained by totem or synthetically. Synthetic formula: Past dust Red pixel past dust Past dust Red pixel past dust Yellow pixel White pixel Yellow pixel
- Added the game rule ClassicTotem is turned on by default. When it is turned on, the totem summons a totem doll like Nothingness 2. Totems can be extracted directly when used off.
- Added ancient World dust, each ancient world creature has a 10% chance to drop 1. The number of loot drops per level is increased by 0-1.
- Added Braka. Flying entity. Neutral creature. There will be 3 levels, the higher the level the impact box and model will be larger. Health with change: 12/17/22. Prey on floaters. Level 1/2 upgrades every 4/10 predator. Carry enemies on your back when attacking. This ability has a 10/5/2 cooldown (Easy/Normal/Hard). Being his passenger will ignite Bragg's rank seconds. He restores 4 health when attacked by him. This ability has 60/40/20 notches of cooling (Easy/Normal/Hard) This ability only cools when it has passengers. Bonus damage increases to 2/4/6 with level. At level 3, the attack range is increased. Right click can ride it, but passengers will be targeted by it. You can saddle it up, and Burka can't burn any more passengers. When it dies, it loses its saddle. Riding a burraca with a saddle while holding a Floater rod will not be targeted by it. Bracca is attracted to creatures with Floater meat fishing rods and Floater meat (a lower priority). Falling object Black white yellow Red pixel. You can breed from the flesh of floaters.
- Added a floater fishing rod. Similar carrot fishing rod used to ride Bragg. The difference is that the right button gives an instant acceleration instead of continuous acceleration, and has a 20-minute cooling.
- Added Floater. Health 8, passive creature. Black smoke particles rise upward all the time. Deal 15/20/25 moments of anti-gravity to the attacker when wounded. It can be propagated with cysts. It will use y48 as its gravity base, falling above it and rising below it. Protected from atmospheric damage. Drop Floater meat and eat it to gain anti-gravity for 3 seconds. It takes 10 minutes to eat. You can roast ripe meat, give more satiety, the effect lasts for 6 seconds. It takes 20 minutes to eat
- Added Walker's foot, dropped by the walker. After eating, get 10 seconds of high foot effect (increase the maximum walking height by a little). Can burn the feet of mature walkers, experience bonus 0.5. The consumption time is even shorter, 27 seconds. 20 second high foot available.
- Added Blatche. 15 Health Armor 5 Damage 4. Two to four are generated at a time. Generated in the past world. The weight is 20. Neutral creature. Prey on walkers, ignoring fall damage. Repelling resistance 0.5. An immune explosion. Creates Level 2 explosion that does not destroy blocks after 5 seconds of death. Attack causes bleeding for 3/6/9 seconds. The faster you go, the more frequently it triggers. Depending on the speed, 20/10/5 blocks will cause bleeding damage. Cannot be removed by milk.
- New damage type Bleeding, reduced satiety is 0.15. Damage increases with difficulty.
- Added Eid. In the past world, the weight is 20, and one is generated at a time. A hostile creature. 25 health. Fire false white projectiles for 0.1 damage every 0.5 seconds. Fire real projectiles (purple) every 6/3/1.5 seconds for 10 damage. Defying gravity, pass through 1. Jump after being attacked (must be on the ground). The gravity attribute is 0.04. Update has a 1% chance of jumping. Attack Braka. Immune to fall damage. Drops purple, white, and black pixels.
- The elderly were added. A hostile creature. Generated in the past world. 24 Health 5.5 Armor. The movement speed is slow. Immune repulse. Immune to fall and explosion damage. Increasing the gravity of an entity near 3x3 makes it difficult to jump. Force the entity to look at it after the attack. Attack Blatche. Drops black, purple, red, and yellow pixels.
- Tungsten armor now has a new effect, when wearing a full tungsten armor can be immune to explosion damage.
Fix:
- Fixed an issue where the following elements were invalid due to instruction changes: Builder and dirt jacket life reduction effect. Tungsten steel jacket and gold shield for decelerating effect. Tungsten steel Potion and Puzzler Red mode, the former world Great Sword red mode damage enhancement. Life enhancing effect of iodine energy level. Greatsword and Spear attack range increase. Great Sword Red Mode speed boost effect.
- Fixed an issue where glass vertical steps would render light.
- Fixed an issue where the destruction particle of the Mystifier statue was incorrect.
- Fixed an issue with the incorrect registration of the super-flat world dimension: bedrock_sky_block_world→superflat_world
- Fixed an issue where walkers could kick away fluids.
- Fixed an issue where the mirrored launcher and heavy launcher could not work while off-hand.
- Fixed incorrect English translation of damage in lore for projectile items.
- Fixed an issue where the chaotic view screen effect and open screen effect could not be adapted to the gui.
- Fixed an issue where the shadow area of Knight Zombies was too large.
- Fixed an issue where the cooking time of food in the module using campfire only takes 100 seconds. Remove:
Changed:
- Curse Island Guard's impact box has been expanded.
- Amber Gold Tool aoe damage range increased from square with side length 2 to 3.
- The following sounds are changed from dual to mono (dual sound does not decay with distance) : Walker Death, Busy Eagle Dialogue, friendly Dongdong Dialogue, Skill sound of the Living Couple, Injury sound of the Befuddle, Staff sound, Portal sound of the past. A 3-second fade effect was added to the past portal sound effects.
- Bronze coin drop for creatures of the past has been modified to increase by -1 to 2 coins per loot level.
- Element name change: PhaserDangShiTiSiWangShi→EverlandEntityDies
- Slightly reduce the pixel drop rate for walkers and phasers.
- Modified the phaser brush egg color scheme.
- Chaotic Vision Chance of dropping a chaotic laser has been reduced to 1 in 40.
- Now the loot table of the module can be affected by luck and can be drawn more than once. Changed the model map for the following elements: The great sword of the former realm, the staff of the former realm.
Machine translation!
- Added aluminum armor and bronze, Constantan, amber gold tool armor lore.
- Added the past world (incomplete). Blocks: Ancient stones, ancient red/purple/yellow leaves, ancient vines, ancient glass. Xijie grass, Xijie crystal and Xijie bulb 4 kinds each, Xijie portal, the altar of Bewilderers. Item: Black/white/purple/red/yellow/blue pixels. Multi-block structure: Past world portal. X X X X X X O X O X X X X X X X O X O X X X X X X X is black wool, O is white, red, purple, yellow wool each, the position is not fixed. The black fleece in the middle must be placed last to activate the portal. Mechanism: The past atmosphere. In the ancient world, Y-axis 48 and above will continue to suffer 200 marks of level 0 weakness and nausea. Over 50 squares take 1 Void damage for a sustained period. Creature: The Befuddler. Use 8 pixels of each type above the Befuddle altar to summon the Befuddle. Update Moment gives full dimensional players continuous switching screen effects. Switch speed increases to every 10 seconds when Health is below 50%. Launch projectiles with flak effects. 1 percent chance to break into the target every second, if the target is inside its 16-side cube. It will switch to red mode. cd200 engraving Red mode lasts for 5 seconds, during which remote attacks are disabled. Double melee attack and movement speed. Drop the Great sword of the former realm, the staff of the former Realm, and the statue of the Deceiver. 9 Bewitcher statues can be made into gold statues. Once upon a time Great Sword: 14 attack 0.76 attack speed +1.5 attack range Right click can open red mode duration can not hold other items. The stepper. Passive creatures. Moving at high speed and falling often kicks entities and blocks off your feet. Can be tamed as a mount by black pixels. Structure: Baffler platform. Features: Mountains, canyons, pools, 5 species of trees, 2 species of trees with vines, 5 species of branches, large/medium/small islands, atmosphere, grassland, crystal features.
- Added super-flat dimensions (using elements from the original bedrock empty island, the bedrock empty island dimension now uses new elements).
Fix:
- Fixed an issue that affected bees naturally.
- Fixed an issue where the empty island dimension of bedrock would generate magma and stones.
- Fixed the problem of non-standard localization text of the bee phaser
Remove:
- Remove idle sound effects from phasers that are too loud.
Changed:
- Aluminum Armor effect change: When wearing aluminum armor, each piece of armor increases the probability of immune damage by 1/8, and if the immune damage is not successful, it takes 2 times the original damage.
- The standardization of the following elements named: AluminiumToolTeShuXinXi - AluminiumToolSpecialInformationa
- The generation probability of main world underground minerals in the module is reduced to 10 per block.
- Standardize sound file naming, sound registration name naming, sound subtitles. Fixed previously incorrect sound classification.
- Chaos Laser no longer costs durability while in Creative mode.
- Now the Angel's enemy range has been increased to 64. The command to change the orientation of the Angel has been changed to a process, and players who join after summoning the Angel can now be locked and attacked by the Angel normally.
- The /attribute command is now used to change maximum health instead of health when generating in normal and hard mode to fix the initial health bar problem
- Phaser now moves to past dimension and drops 6 pixels. Health reduced to 15, Damage reduced to 3. Now it won't have the glass stepping sound. The death sound has been modified.
- Horseman Zombie spawns can now ride zombie horses.
mcreator updated to 2024.2.32117 1. lore with aluminum tools added. Fix:
- Fixed an issue where light red grass blocks could not be dropped.
- Fixed an issue where the furnace could not maintain its original orientation after firing an item.
- Fixed an error in the recipe of diamond Dagger and Stone dagger. The recipe of the stone dagger was changed to fixed recipe to avoid conflict with the recipe of the Lever.
- Fixed an issue where Glass Vertical Slab could not be displayed normally.
- Added an English translation to the description of Elder Guardian Bone.
- Added fertilizer particles to the crops in the mod, now the creation mode fertilizer does not consume bone meal.
- Added commands /variables, requiring permission level 2. The amount of physical iodine can be adjusted using the parameter mob_iodine.
- Added glass vertical slabs to demonstrate mcreator's function of referencing vanilla textures.
Fix: 1.Fixed an issue where the heavy dispenser lore underline section was incorrect. 2. Fixed an issue where the energy pipe could not transmit energy properly because it used the old use_power nbt logic tag instead of usePower. 3. Fixed a bug where the air dispenser had no launch sound. 4. Fixed an issue where the conversion of red grass blocks to farmland or red grass paths would only consume the durability of off-hand tools; The sound it produces is classified as neutral instead of block; Tool durability is still consumed in creation mode. 5. Fixed the problem of mineral vending machine structure id error.
Remove:
- Remove the deprecated fire sound.
- The deprecated spanwer been removed.
Changed:
- The eternal heat furnace and electric box can now be changed depending on the direction the player places them.
- Changed the ordering of Creative inventory.
- Now the temple has changed from a feature back to a structure. NPCS are now generated directly when temples and Seraphim homes spawn.
- The firing sound effect of the launcher is changed to that of the vanilla dispenser, and the sound type is set to player.
- Modified the structure picture in the structure summary.
- The ids of some structures are changed.
- The dongtree has now been changed from a tree of the biome element to a feature, and the saplings have been modified in the same way.
mcreator version updated to 2024.2.29712
- Fertilizer particles were added to the first stage of the rime crop (unfinished).
Fix:
- Fixed an issue where the block loot table would not work properly.
- Fixed an issue where ores in the mod be dug silk touch tool cannot be dropped item correctly.
- Fixed incorrect Transparent type of rime crop.
Remove:
- Remove the deprecated dujushiloottable loot table.
Changed:
- The sapling of cursed leaves is now affected by fortune.
- Monazite ores now only drop experience when destroyed by players using tools without silk youch.
mcreator version updated to 2024.2.28714
- Complete the spear, use the function key when the main hand holds the monazite spear. Fix:
- Fixed an error in the modifier of dirt sets, tungsten sets, Builder sets, Gold Shields, iodine levels and tungsten potions.
- Fixed an issue where the Gold Shield had the opposite slowing effect.
- Fixed an issue where iodine tool actually restores blue to enemies when hitting them.
- Fixed an issue where the iodine hammer was not installed with the corresponding hit entity procedure.
- Fixed an issue where recipes with the forge:rods/wooden tag did not work by adding sticks to the tag.
mcreator version updated to 2024.2 EAP(27311)
Game version updated to 1.20.6
The command used in the procedure of increasing the attack distance are changed with the vanilla.
Changed the detection condition of the Cursed Abyss dimension advancement from the detection of biomes to the detection of dimensions.
- (Unfinished) A new weapon type spear was added, with an attack speed of 1.6 and damage of correspond sword's damage -1, which increased the attack distance by 1 . Long press the right key to charge power and throw spear power of 0.8 (bow is 1), and the damage is set in mcr as follows: based on wooden spear 2.5, every point of melee damage corresponds to 0.625 long-range damage increase, and each launch cost 12 durability. The procedure of increasing the attack distance is integrated into one procecdure:ReachModifierProcedure.
- With the addition of the timestop clock, right-click can cancel the update of all entities (excluding entities with timestop clock and projectiles), and only the creation mode can be obtained.
- added the illager bee, which will be born with raid. 10 health, 3 attack power. The attacked target will be poisoned for 10 seconds in normal mode and 18 seconds in difficult mode, and 1 health of bee will be deducted.
- Added a new progress, blood feud, which is obtained when you are caused 30 damage by the player.
- Now unlock all recipes for players who join the world. 6.Now the mod has a description.
Fixes:
- The Light Chasing Crossbow projectile shows normal.
- The problem that tungsten tools and equipment cannot be smelted into tungsten nuggets by furnaces and blastfurnaces is fixed. For this reason, the forge:tungsten_tag item tag was added, and the tungsten equipment tool was added for the recipe.
- Fixed the problem that the hammer, shears, katana , Multi, Rapier, claw and dagger cannot be smelted into corresponding nuggets by furnace and blast furnace.
- Fixed the problem that the damage of sword weapons in the whole mod decreased by 2 because mcreator deleted the damage increase of sword. Remove:
- Removed the abandoned wheel launcher model.
- Now the model of the shield uses the same switching map mapping. Duplicate stone shield, iron shield, diamond shield and Netherite shield model have been removed. Unused small shield models were removed.
- Removed the useless item tag mod: tungsten_tool_tag.
Change:
- Knight Zombie's falling experience changed from 0 to 5.
- Now there will be no damage overlay when the Simple Plane is injured.
- Now the dirt suits will have enchanted light.
- Now The View Of Chaos has a collision box that can be stepped on like Shulkers.
- Mysterious blue particles are now the same in peace, and the bigger the difficulty, the bigger the size.
- Now the Purple Cobblestone is added to the minecraft:stone_yool_materials tag.
- Changed the sorting of Creative Inventory Tab.
- The lore of Heavy Dispenser has been changed.
- Dongdong Dimension Portal Igniter's texture has been changed.
- Added item Description (lore) for Handheld Dispenser,High Frequency Dispenser,Extended Dispenser, Telescopic Sight Extended Dispenser, Heavy Dispenser, Air Dispenser, Trumpet Seed Dispenser, Fire Charge Dispenser, Dragon's Breath Dispenser, and Gaiji Dispenser.
Fix:
- Fixed an issue where fireballs fired by Fire Charge Dispenser were not considered user fired. Remove:
Changed: 1.Vacuum Shoot Enchantment now adds 2.5 knockback to the Trumpet Seed Dispenser. The Gaiji Dispenser now has 1 tick of cooling. The High Frequency Dispenser now has 2 ticks of cooling. Heavy Dispenser now have 75% less recoil when sneaking and firing on the ground.
Fixes:
- Fixed a bug where Mist Resist Greatsword could not increase its attack range properly due to a change in modifiers from forge to neoforge.
Changes:
- Handheld Dispenser damage reduced to 4, but bullet speed doubled, cd reduced to 12ticks. Extended Dispenser and Telescopic Sight Extended Dispenser Bullet speed increased by 1.5 times, damage increased to 12. Heavy Dispenser bullet speed increased by 1.5 times, damage increased to 24. Sphene bullets can now ignore Invulnerable. Properties: Hitting an entity will cause the entity to ignore Invulnerable no matter what damage it takes, such as when the entity attacked by the Sphene bullets was burned by lava, the lava damage increased dramatically.
- The number of dongtreeman dropping Living Dongtree Bark changed from 4-10 to 1-2.
texture remake:Everland Realmstone, Trumpet Grass Seeds Dispenser, Air Dispenser Changed from texture to CustomModel: Handheld Dispenser, Extended Dispenser, elescopic Sight Extended Dispenser, Heavy Dispenser. Chaos Laser model changed from default to tool.