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Mechanical translation! Update log:
mcreator version updated to 2024.3.40615
- Added the red space station structure. Generated in the past dimension. Inside, there are red stone crates with supplies. There'll be Bragg's brush cage in the center. The top floor contains a locked safe with supplies and a flotation machine.
- Added flotation machine (not completed).
- Added a safe, which will explode 3 times when it is damaged when locked (it will not blow up the item is a bug, and is trying to fix it). It can be unlocked with the old world key and locked with the lock.
- Added the Upward Transfer Crystal block, which will transfer the upper entity to the upper non-air block. Generated in the red space station structure. You can use the transfer crystal block on the table to form a t shape to make 9. It is also possible to send back crystal blocks with 9 composites.
- Added Braka wings. Food. It takes 80 minutes to eat but you can get 1 minute instant treatment of grade 1. Roast Braka wings for 3 seconds to add more hunger value. Buraka wings take twice as long to burn as regular food, and the experience bonus is 0.4.
- New potion effect fake fly. Use Braka wings to brew potions. The player flies slowly in a facing direction while having an effect.
- Add the author name to the paintings added to the module.
- Added Bratchy claw, dropped by Bratchy. Can be eaten to get 10 seconds of immune repel effect. Attack Power 5.5. It can be baked. Roasted Bratsch Claws Damage 5.8, provides 20 seconds of immune repel after eating. Blatch Claw and arrow can be combined into Blatch arrow, melee damage 3, cannot be sent by bow, can be thrown, ranged damage 4. All of these items come with 3-second foot bleed buffs for both ranged and melee attacks.
- Added the Wand of Deception. Eide has a 2% chance to fall. The default probability of firing a real projectile is 0, increased by 20% each time a fake projectile is fired, and the probability of resetting after a real projectile is fired by the launcher. True projectile damage 10, penetration 5. Cost 2 Wind runes and 1 Twist Rune while loading the Nothingness 3 module.
- Added Xijie sand. Will be generated when a walker is injured, if the walker coordinates of the block is air. The process of generating basic ground objects in the past is optimized. There is a 1/2 chance that the now-generated Cixie pool will be replaced by a Cixie pool with Cixie sand. In the past, the speed of walking on the sand is 0.9 times that of ordinary blocks. If you have an Afro-realm creature or an organism that doesn't have leather boots or regular dodecahedral boots walking on the Afro-realm sand it gets pulled into it. If it is affected by the gravity of an elder, it will be pulled in even if it is wearing leather boots. In the past, creatures in the sand were subjected to a downward pull. 2 TickEverSand nbt digital tags are added each moment up to 100. Each point results in a speed reduction of 0.0004. After reaching 100, it deals 2 sand damage per moment (because Invincible frames actually only take damage every 5 moments). The satiety of this damage reduction is 0.2, and the damage varies with difficulty. The death information is abstracted for the player. Decrease by 1 per second after leaving the former sands TickEverSand nbt digital label.
- Added regular 12-hedron, 10% chance of falling by phaser, Bragg and square. Can be used to synthesize regular 12-hedral armor. Armor effect. 0.5 reduced attack damage each provides 0.25 attack speed, and full effects increase attack speed by 25%. Armor durability factor 25 Armor value, 3, 7, 6, 3 Enchantment 15 Armor toughness 0.5 It can be repaired with a regular 12-hedron. ,
Fix:
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Fixed the incorrect location of the crate gui.
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Fixed an issue where the third gui of the Past Lotto Changer had a dynamic button incorrectly mapped.
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Fixed an issue where localisation of transfer crystal blocks was written as legendary crystal blocks.
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Fixed an issue where the map size of totem was 18x18.
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Fixed fire_without_ammo dongdong_dimension_portal_sound magic_spell sound effects are missing.
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Fixed the problem that the location of the light bolt projectile model was incorrect and the display was abnormal, and the old model with the problem was removed.
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Fixed an issue where lore, which requires runes, used Arabic numerals and Chinese numerals.
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Seraph feathers are no longer food because mcr fixed a bug where items had to be remote items or food to be used. Remove:
Changed:
- Added formatting to coordinate prompts for coordinate slabs.
- Phasers will now only be generated at locations greater than 48 squares and less than or equal to 96 squares from the red space station. Generate weight 100. Generate quantities 6-10. Build type environment.
- The square block will now spawn 48 squares or less away from the red space station. Generate weight 100. Generate quantities 2-4. Build type environment.
- Now the following features are only available for survival and Adventure mode players: The past atmosphere causes damage and debuff. Enter the debuff of the past world. Older people have increased gravity.
- Change the ingredient folder: Zymase Potion Recipe→ PotionRecipe
- Ore changes: Brightness of aluminum ore and deep aluminum ore, iodine ore and deep iodine ore, lead ore and deep lead ore, nickel ore and deep nickel ore, tin ore and deep tin ore has been reduced from 15 to 0. The brightness of amber gold ore and deep amber gold ore decreased from 15 to 2, and the brightness of uranium ore and deep uranium ore decreased from 15 to 4. All main world ores enable glow rendering (similar to magma blocks)
- Refining formula reward modification, some formula reward experience is too high. The formula of the burning acid was changed from 1 to 0.1. Roast roast pig heart, roast pig eye, roast winter fruit, roast curse fruit recipe changed from 1 to 0.35.
- Photosphere ejector size changed from 0.5x0.5 to 0.6x0.6.
- The model and texture of the sword seat have been reworked. The display method has also been reset, and the implementation principle has been changed from summoning humanoid technical entities to holding weapons to setting items to the entity's helmet position. So in the case of one square (square) and two squares (item) below, it will not become black. Now the objects on display will rotate automatically.
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ReleaseVersion number
3.3.0Loaders
Game versions
1.21.1Downloads
50Publication date
October 6, 2024 at 1:53 AMPublisher
dongdong250
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