1.1.3
Compatibility
Changes
๐ฅ DOOM BLOCK 1.1.3 โ SMART BLOCKS + FINE-TUNING! ๐๐ฎ
๐พ Basic Info
- Size: ~448 KB
- Platform: NeoForge 1.21.1
โ ๏ธ IMPORTANT NOTICE
Now the game mode actually affects the drop!
- Creative Mode: Blocks simply disappear โ no extra particles or items.
- Survival Mode: Classic experience โ loot, effects, and adrenaline! ๐ฅ๐ง
๐งฑ WHATโS NEW
| Feature | Description |
|---|---|
| Loot Tables | Now distinguish between game modes โ no confusion between Creative and Survival!๐โจ |
| Redstone Control | Raining & Snowing blocks now work only on command โ flip the lever to schedule your storm!โก๐ฉ๏ธ |
| Snow Accumulation | Snow builds up in layers โ up to 8 levels under your feet! Each minute = +1 layer.โ๏ธ๐ |
| Particle Optimization | Cleaner particles: rain without unnecessary splash; snow reaches the block exactly โ no mid-air vanishing!๐จ๏ธ๐๏ธ |
| Collision Tuning | Collision set to 15.99 โ catches touch at the perfect moment, neither too early nor too late!๐ฏ๐งฉ |
| Property Logic | kill and killing_with_a_touch properties work flawlessly โ clear logic, zero conflicts!๐ง๐ง |
| Visual Cleanup | Removed unnecessary shadows from transparent blocks โ Invisible, Raining, and Snowing are now truly โlightweightโ!๐ป๐จ |
| Asset Optimization | Fixed textures and removed redundant models โ clean code, clean visuals!๐งน๐ผ๏ธ |
๐ FROM THE DEVELOPER (MisterCosmos)
โIn this version, I focused on precision and control: every effect now triggers exactly when it should, and unnecessary overhead is gone. Iโm especially proud of how the snow accumulation and Redstone logic work now โ this is exactly the mechanics I wanted from the start. The mod isnโt just mean anymore โ itโs smart! ๐๐ฅ More awesome features are coming soon!โ
๐ Ready for New Challenges? ๐ฎ๐ฅ
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QUBRbxNS:qFBCpNXw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QUBRbxNS:qFBCpNXw"
}

