Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Creators
Details
DropBar turns your XP bar into a threat radar, focused entirely on what actually wants you dead. Coloured pips track nearby hostile mobs and angry “neutrals”, mapped to the XP bar from left to right based on direction, with size and fade hinting at distance and danger.
Pips dim when mobs hide behind walls, and flare with a red glow when something is actively targeting you, glanceable awareness baked into UI you already read.
Normal mode uses a rich colour language for mob families (creepers, skeletons, nether brutes, fliers, bosses and more), while A11y mode swaps to a high-contrast palette.
DropBar is client-only and lightweight; it works in survival and adventure without any server installation or configuration. Just drop it into your Fabric 1.21.10 instance, press O in-game to cycle Normal → A11y → Off.
Perfect for hardcore worlds, challenge runs, new players and everyday cautious caving sessions.
Threat colour guide (Normal mode)
Magenta – Any tracked mob that’s mostly behind walls (occluded pip)
Red – Generic hostile or angry mobs (fallback “danger” colour)
Yellow – Bosses (Warden, Wither, Dragon, Elder Guardian)
Green – Creeper (and other explosive/planty threats like Bogged)
Orange – Zombie-type mobs and fiery threats (zombies, husks, drowned, blazes)
Cyan / Light blue – Skeleton family and flying threats (skeletons, strays, wither skeletons, phantoms, vexes, breeze)
Dark teal – Spiders (spider, cave spider)
Pink – Nether brutes (hoglin, zoglin)
Purple – Creaking
Threat colour guide (A11y mode)
Yellow – Bosses
Sky blue – All other tracked threats
White – Threats mostly behind walls (occluded)
Extra cue (both modes)
Red glow around a pip – That mob is currently targeting you.
** any pip that’s currently targeting you gets a red glow on top of its base colour. **



