1.0.4
Compatibility
Changes
-
New healing mechanic !
-
Added a new Sculk Horse variant !
↳ right click with sculk veins on a skeleton horse to get a tamed sculk horse
-
New ability cooldown system
-
Added 2 new minions : sculk skeleton and zombie
-
[FIX] Rear animation, now working properly
-
Made undead horse AI more accurate
-
Added 2 new achievements !
-
Reduced Husk horse's spawn rate
-
Made Husk horse's attack cooldown bigger
↳ from 1second to 3 second
- [FIX] Bogged horse AI, now working properly
↳ was running from player even after being tamed
- [FIX] Bogged horse ability ,now working properly
↳ was not saving its rider from falling damages
- Added a bone mealing system to mushroom parasite
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:l7GGLP9m:hubrbmTX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:l7GGLP9m:hubrbmTX"
}![Drowned & Dried [horse variant]](https://cdn.modrinth.com/data/l7GGLP9m/c301755daebab1a69e9702b6c713a1e38eedd68e_96.webp)

