Mod update to work on version 1.21.2 and 1.21.3.
Along with updating the mod, this update also addresses some existing issues with cooldowns.
Changes
- Updated to 1.21.3 Minecraft.
- Parry and Lunge now change the cooldown group of the enchanted item.
- Parrying an attack will put all items with parry on cooldown and only those items.
- Lunging works similarly, putting all Lunge weapons on cooldown.
- Items without either of these enchantments are unaffected.
- Parrying and attack will now apply the maximum cooldown, as if you had held the weapon out for too long.
- Offhand damage no longer uses mixins and now makes use of Fabric API for improved compatibility.
Major update to make Dual Swords work in 1.21 Minecraft.
Additions
- New tags control the special rendering of parry and lunge.
- Several new enchantment components have been created, making simpler off-hand effects possible through datapacks.
Changes
- Every enchantment has been converted into the new data-driven system.
- The sweeping particles from Lunge have been condensed to appear more tightly around the player.
- The specialised grouping system of offhand enchantment has been removed due to exclusive sets being only tags.
Dual Swords is now part of the Combat+ ecosystem, making it fully interactive with other Combat+ mods. This update includes major internal reworks that make use of the new system as well as a new group of enchantments
Additions
- Added a new type of Offhand enchantment, Lunge.
- Lunge allows the user to leap forwards and attack. Thrusting and Forceful modify the properties of this attack.
- Added Deflection enchantment.
- Increases the return speed of deflected projectiles.
- Parrying an attack or lunging now applies on-hit effects from Combat+ weapons and enchantments.
Changes
- Daisho no longer checks for ToolItems to apply its damage bonus, it now checks for DualWeapon items from Combat+.
- Reduced Daisho damage to 0.8 per level.
- The license has been changed to the Minecraft-specific Lily License.
- The offhand enchantment tag now under the
combat-plus
namespace.
Implementation Information
- Offhand damage bonuses are no longer tied to swords, but DualWeapon items from Combat+ (which includes swords).
- Offhand enchantments that modify item usage are no longer tied to swords but all items.