All versions
3.3
Release
Dungeons and Taverns Ancient City Overhaul 3.33 months ago 4,362
Compatibility
Minecraft: Java Edition
26.1.x
Platform
Data Pack
Changes
Ancient City Overhaul v3.3##
- The 3 alarm tower types have been overhauled to be larger more spacious structures, causing them to be rarer and not as hidden between 2 buildings
- These 3 alarm towers have been given a chest, so they are actually worth interacting with
- The DnT Ancient City Overhaul loot table has been changed to only roll 2 times instead of 4, due to the massive amounts of chests it felt the loot should be reduced to reflect it. However it can still roll for the vanilla loot tables
- Small houses now have a 50% chance to not have a chest inside anymore, other buildings are unaffected
- The Secret Villager Trade unlock no longer requires Dungeons and Taverns to function and is now using the datadriven trade system, this means the roll is a random first trade, however it has been adjusted to require a shrieker now
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:DNuNq5bb:1AQICtEv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:DNuNq5bb:1AQICtEv"
}

