All versions
5.2.0+mod
Release
Dungeons and Taverns 5.2.03 months ago 379.5K
Compatibility
Minecraft: Java Edition
26.1.x
Platform
Fabric
Supported environments
Client and server
Changes
Dungeons and Taverns v5.2.0
- Datadriven Trades allowed some changes to our special villager trade system
- Secret Library traders now roll instead the trade for the structure specific enchantments as a first roll, however this is random due to the nature of datadriven trades.
- Secret Librarian Trades now require an item from the structure to buy the book, usually a key or something of that nature to ensure you cant just easily skip interacting with the structure. you know who you are.
- HOWEVER due to the randomness of what trades are selected, Tavern Traders haven't been changed.
- Updated Creeping Crypts
- Creeping Crypts spawn now not anymore in Taigas but any forest biome
- Creeping Crypts have been made smaller to compensate for its commonness
- Illager Camps can now roll for Illager Barracks (66% roll for Pillager Outpost, 33% for Illager Barracks)
- Added New Structure: Illager Barracks
- Illager Barracks are a Bigger structure spawning in Plains biomes rarely
- Illager Barracks hold mainly chests with charts to illager, or illager aligned structures
- It prespawns illagers, meaning the illagers do not prespawn. However, prepare for unforeseen consequences
- Updated Bunkers
- Bunkers no longer can generate under sea level, this should help with ugly floating water worms inside the bunker
- Bunkers now have a new starting piece, placing itself always underground a few blocks to ensure it starts buried to prevent stone brick plateaus
- A new Structure Set has been added to ensure there is a Bunker above a stronghold, however depending on terrain, a bunker can fail to spawn
- Bunkers Graves got removed
- Bunkers got a new loottable mimicking the Stronghold Loottable, this means no more accidental eye trim
- Updated Bridge Remnant
- Bridge remnant can now spawn in a small and big size, the big size is the same as before
- Bridge remnants can now spawn in different lenghs at random.
- Shrine towers are more common
- Updated Enchantments:
- Waxed Wings has been fixed to be mutex with Unbreaking
- Wither Coating has been nerfed to deal only 6 total damage instead of 10, or only 3 hearts of damage instead of 5
- Updated some advancement names and fixed some not triggering correctly
- Updated Nametags to be replaced by Lapis Lazuli in ALL Loottables that had them
- Updated Saddles to be replaced by Leather in ALL Loottables that had them
- Updated Feature Placement in DnT structures due to the Random Patch changes. this may have caused some unforseen changes or not be 1:1 the same as before
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:tpehi7ww:Su1qplQ7"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:tpehi7ww:Su1qplQ7"
}

