All versions
5.3.0+mod
Release
Dungeons and Taverns 5.3.0last month 6,953
Compatibility
Minecraft: Java Edition
26.2
Platform
NeoForge
Supported environments
Changes
Dungeons and Taverns v5.3.0
- Updated pack to 26.2, duh
- Updated Creeping Crypt:
- Most of the gravel filled rooms have been cleaned up
- Same with the hallways
- the floor can now have suspicious gravel and gravel additionally to the cobblestone, coarse dirt and mossy cobblestone
- added a few new rooms, some directly taken over as best as i can from Minecraft Dungeons Creeping Crypt
- Spawn now 1 in a 50x50 chunks radius with at least 25 chunks between 2 instances instead of 55x55 separated by 30
- added another Crypt Entry House variant
- added 2 new Crypt Entry Halls variants
- deadends now lead to a small room with 1-4 grave chests, like in minecraft dungeons. unless it cant generate those, then it just uses the old fallback piece
- vaults and trial spawner have been moved around to be in more deliberate places that make more sense than in a random corner
- Stair rooms have been removed, rebuild and re-added
- most candles aren't lit anymore to not prevent natural mob spawning
- Creeping Crypt Keys rate has been reduced from trial spawners (before 3/5, now 1/6)
- Spider amount from trial spawner has been increased
- loot tables for vaults, graves and hallway chests have been rewritten
- some chests are trapped now :)
- New Structure has been added: Creeper Homestead Remnant.
- It's a remnant so dont expect to find it.
- It's only located in badlands, I tried my best to spawn it only above sulfur caves but that lead to most of them spawning in oceans...
- it spawns creepers like pillager outpost spawns pillagers
- Updated The Pale Residence
- in an attempt to fix MC-308792 before I could properly diagnose what it was, I assumed that the mossy features where causing the issue, so I removed those features and manually placed all leafblocks and moss carpets instead
- due to MC-308792 creaking hearts aren't guaranteed anymore by a capped amount but instead set with a template pool, you can set yourself how likely you want them, also no more grass or flowers inside.
- Same Updates to the Pale Taverns as to the Pale Residence
- Updated Birch Village, Tavern and Firewatch Tower
- the style has been changed of them to look like the Squid Coast Villages since the previous style was based of the Pumpkin Pastures Villages. their style will return in a future update when the Dappled Village will be added
- Villages are rarer now, they all share now a structure set and spawn now 1 in a 51x51 chunks radius with at least 16 chunks between 2 instances instead of36x36 separated by 8
- Updated Conduit Ruins and Archeology Cave Chambers
- Changed how suspicious sand/gravel generates. instead of capped processor it now uses a chance based processor due to MC-308792
- this means as example: instead of 5 sand/gravel with generic loot and 1 sand/gravel with treasure its now 5% and 1%. not optimal but nothing i can fix about it. take that up with mojang
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