- Make DG work with ATLauncher setting invalid uuid parameter. This does not mean official atlauncher support though. it just makes it not give you constant changing user! popup every 10 second.
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- Made it so that instead of unloading dg, it requests websocket to redo auth, for jar loaders. Should probably stop "some" crashes
- Fixed a bug where update dialog would keep appearing although you are on the latest.
Please Support DG development by purchasing cosmetics from the store! We offer custom nickname color, custom nickname prefix, and custom player models!
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Merged experimental into beta (very long update log..) TLDR: Stonk Click / Stonk / Etherwarp routes via pf presets
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Default preset is now downloaded in chunks.
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Add some buttons in main menu
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Add first time setup wizard. If you want to check it out, it's at /dg -> bottom right corner.
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Allow disabling key binds (ESC no longer closes config gui when you're setting keybinds)
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Remove outdated features (price viewer, pf strategy)
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Hide non configurable internal features in config gui
Please Support DG development by purchasing cosmetics from the store! We offer custom nickname color, custom nickname prefix, and custom player models!
- Fix default preset download eta
- Fix default preset tsp cache loading
- Fix tmpdir location
- Make it respect default cursor on linux (hopefully)
- Fix cursor related crashes on linux
Please Support DG development by purchasing cosmetics from the store! We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to beta AND experimental versions through the autoupdater
This is the first public experimental release.
From experimental1.0
- support for big brain stonk/etherwarp cheese has been added.
From experimental2.0
- New Feature! "Smart Route", enable it in Secrets & Pathfinding (I think) => This feature generates OPTIMIZED route going through all the secrets in the room when you enter the room => There is still a room for big improvement, especially in cost calculation.
- New Feature! "Action DAGs", enable it in Debug section => This feature is like ActionViewer but it shows how dg optimized action DAG
- Pathfinding can now skip doors and super booms if there is faster way with stonking or etherwwarp
From experimental3.0
- Stonking is now supported. DG will generate routes that tell you to stonk-click chest/levers behind walls
- Smart Route is a bit more smarter
From experimental4.0
- Precalculation & (Service)
- Smarter and faster ETHERWARP routes!
- A lot of improvements I forgot.
From experimental4.1
- Fix skytils incompatibility with 1.9.3~
- Probably Fix memory issues
- Fix file popup not appearing
- Multithreaded Smart Route Searching
- Much smarter routes
From experimental5.0
- Simulated Annealing in Big rooms ::: Now experimental pathfinder generates decent routes even within big rooms With above Change, I expect that game lagging issue to be fixed. (at least it's fixed for me :D)
- Fix Smart Route breaking sometimes when room is "discovered" when you're in the middle of door
- Fix other pathfinding breaking for the same reason above
From experimental5.1
- Fix layout issue in request calculation gui
- Probably fix memory issue in requesting calculation
- Fix a bug where finished pathfind precalculations are invisible
From experimental6.0
- Update PathfindRequest / Precalculation file format
- "Pathfind Presets" :: new way to easily manage and share thousands of precalculations (without causing any pathfind configuration problems!!!!! <- this bit is important)
- With Pathfind Presets, requesting and applying precalculation can be entirely done within the game. No need to browse and select correct file, or manual extracting
- Migrate pathfind tokens to pathfind credits.
- On pathfind preset gui, you can click on view room to join single player version of that room!! (cool!!)
From experimental6.1
- Fix some npe's in gui
- Fix poorly implemented pf req generation that didn't generate some requests causing problems
- Actually try to delete temp files after they are used so that they don't take up your entire hdd (each generation makes like 25gb)
- Scrolling in Events
- Fix dg unable to extract BIG zip files.
From experimental7.0
- Optimize memory allocation rate for tsp solver => Now ALMOST 0MB/s WOW!
- TSP Cache, no need to keep entire precalculation in ram all the time. Only extract parts pathfinder needs, then load the entire file when showing it to the user => A lot of ram reduced
- Optimize cpu time for pathfinder => Now it runs faster!!! => This release should get rid of the gc spikes you get when running out of direct memory, freezing game every second or so
From experimental8.0
- Optimize pathfinding thread. They no longer take up 50% of your cpu time. (of which it spends doing literally nothing)
- Optimize collision check cache. Even less ghost lag.
- A lot of internal changes
From experimental8.1
- fix offsetvec3 format
From experimental9.0
- New Path display engine! Textured curvy paths with animation! (this is so cool) => You can change them in line settings. Try "Neo Route"
- Broke some keybind settings. (sorry) Please re-assign keybind for your "press A to trigger pathfind" like features.
- TSP Cache! Pathfinding should be a bit more faster now.
- Fix some schematic & roomdata issues.
- fix freeze lines preventing lines from showing at first.
- A looooooooooot of internal changes.
From experimental10.0
- DP TSP solver. Now doors-5, supertall-6, etc. load within 4seconds. spider-7 still takes 7 seconds.
- now smart route returns exact solution. Quality of smart route has been increased substantially
- Implement #579 etherwarp tracers. Available in line settings -> NeoRoute (enabled by default)
From experimental10.1
- fix DP TSP solver not being able to load on windows
- Fix double chests not pathfinding properly ::: This probably generated few missing precalcs!! I've updated my precalc on #pathfind-presets-sharing , but if you did do custom precalculation properly, you will have to spend around 20 pathfind credits.
- Fix double chest highlight failing sometimes
- Change dg.safe to dg.native_blacklist .. since skyclient by default puts them into args and it's really bad for performance
From experimental10.2
- fix tsp cache not being built, which in turn caused MASSIVE lag in dungeons.
From experimental10.3
- Fix crash in neoroute renderer when tileentity custom renderer = null
- Support animated texture for dungeonsguide:textures/arrow.png. Just do normal .mcmeta stuff.
- Some internal changes.. (raycasthelper deterministic clustering, debug buttons etc)
From experimental11.0
- Default preset with actual precalculations
- Slow stonk option => this fixes all those "annoying stonk" issues where you get not-instaminable-block in your stonk path
- Added category descriptions
- Fix actionmovenearestair pathfinding to corner of the block breaking button-5
- Fix pathfind randomly stopping mid run due to pf to invalid secret state
- Fix lava-ravine-6 with incorrect roomdata which caused some paths to fail to generate ** please unlink all precalculations in lava-ravine-6 and request calculation again to use new roomdata. ** or you can use updated #"Eff 10 Diamond pickaxe + etherwarp. No pearling or stair stonking."
- Fix superboom overlay being shown when the target mechanic is already blown up
- Updated itemdrop detection :: if item does not appear within 2 seconds, the mod assumes it is already found
- Updated bat detection :: if bat does not appear within 5 seconds, the mod assumes it is already found
- Updated essence detection :: the mod marks essence as found the moment you get animation. Which means pathfinding will be a bit faster and smoother
- Updated lever triggered door detection :: the mod now does not wait for the door to fully open. Pathfinding should feel faster and smoother
- Fixed superboomables not being properly incorporated into pathfinding.
- Fixed "stonk & click" through superboomables. The mod now shows superboom overlay + "click" instead.
From experimental11.1
- Force neoroute as default
- add slight change to updatechekcer so that it wouldn't be annoying.
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- fix #556 / Crashing in The Professor (F3) bossfight. by @cyoung06 in https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/pull/571
- Fixed DG Coremod not being registered since beta12 (after the build process update) => Which caused dg to fail loading. ^ I can't believe it took 3 months for it to get found out... ^ Also I don't really know how it was launching fine for some people...
Full Changelog: https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/compare/4.0.0-beta12.4...4.0.0-beta12.5
Please Support DG development by purchasing cosmetics from the store! We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to beta AND experimental versions through the autoupdater!
What's Changed
basically bunch of bug fixes
- Fixed incompatibility with sbe
- Fixed bunch of trivial errors spamming logs
- Fixed dependency shadowing.
- Fixed native lib loading failing after mod unloading unsuccessfully
- no more hychat dependency
- fix shading issue from beta12.3 causing minecraft to crash
Full Changelog: https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/compare/4.0.0-beta12.2...4.0.0-beta12.4
Please Support DG development by purchasing cosmetics from the store! We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to beta AND experimental versions through the autoupdater!
What's Changed
- Migrate apis to v2 by @cyoung06 in https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/pull/555
- Disable depth for arrow path solver by @cyoung06 in https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/pull/554
- Skyblock-Dungeons-Guide-557 Split Terminal Solver features by @cyoung06 in https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/pull/558
- Dungeons Guide Indicator on tablist / nametag by @cyoung06 in https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/pull/560
- Exponential Backoff reconnect for websockets
- Actually handle heartbeats!!!
Full Changelog: https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/compare/4.0.0-beta11.0...4.0.0-beta12.2
Please Support DG development by purchasing cosmetics from the store! We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to beta AND experimental versions through the autoupdater!
- Oneflow Waterboard Dynamic Solver / Uses native libraries. I put a lot of effort into making this feature so :D
- Custom Spirit Leap Gui
- Fix icefill solver not working
- Fix bunch of map bugs
- Fix profiler related crashes, and add overlays to profiler so that you can actually see what's lagging
Full Changelog: https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/compare/4.0.0-beta10.1...4.0.0-beta11.0
Please Support DG development by purchasing cosmetics from the store! We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to beta AND experimental versions through the autoupdater!
- Fix rooms not loading in non-experimental versions (build issue)
Please Support DG development by purchasing cosmetics from the store! We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to beta AND experimental versions through the autoupdater!
What's Changed
- Finally added description to config categories
- Better Dungeon Map
- Bossfight Map
- Line settings preview
- Party Finder hover shows nothing - bug fix
- F7 Terminal Waypoints
- F7 Simon says solver fix
- F7 Arrow maze solver
- F7 Melody terminal solver
- F7 Select all to same color solver (very optimal)
- Rejoining dungeon breaks dungeons guide bug fix
- Faster overlay layout => MORE FPS
- Some party detection bugs
Full Changelog: https://github.com/Dungeons-Guide/Skyblock-Dungeons-Guide/compare/4.0.0-beta9.5...4.0.0-beta10.0
dungeonsguide-4.0.0-beta10.0-standalone.jar.asc
is signature file.
Download dungeonsguide-4.0.0-beta10.0-standalone.jar
for the mod.
Please Support DG development by purchasing cosmetics from the store! We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to beta AND experimental versions through the autoupdater!
- Fix recent skytils incompatibility with 1.9.3~
Please Support DG development by purchasing cosmetics from the store! We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to beta AND experimental versions through the autoupdater!
- Probably fix chat event error log spam
- Probably fix packet chunk event error log spam
- Probably fix packet team event error log spam
- Better Chunk Access Check => More reliable room detection
Please Support DG development by purchasing cosmetics from the store! We offer custom nickname color, custom nickname prefix, and custom player models! Also we provide early access to beta AND experimental versions through the autoupdater!