10.1
Compatibility
Changes
Weapon Balancing
Ive split weapons into catagorys of Support, Heavy, Swift (This only really matters for the uniques)
- Support - Gives the player currently using a positive effect
- Swift - Deals Negative Effects to the player being attacked
- Heavy - Deals Heavy damage but at a cost of your speed
Important things to know is that every Swift weapons and Support base damage will always be below 12 attack damage, Heavy weapons can be above that.
Changes
- Broadsword base damage has been increased
- Bone Cudgle base damage has been increased
- Broadsword will now give the player slowness
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CXUEmqIy:SCCRDejB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CXUEmqIy:SCCRDejB"
}

