11
Compatibility
Changes
Hey this is the first beta for DungeonsWeapons 11 or V3 as there are lots of changes made with in this verison! It could cause bugs and is not finished many things can and will change! Any feedback would be more than helpful to help balance or change things!
Special thanks to blouish_ for all the help he did he was truly the brains behind this go check him out on curseforge and instagram he has pretty cool mods!

Changes:
Removed Illager Runes New System for upgrading default weapons into uniques
Buffed weapons and Nerfed Fighters Binding Added Hunters Armor
New advancements
Stormlander has a animated texture
Blankrune renamed to Illager rune and has a new animated texture
New Upgrading system:
A new block has been added called the Unqiuesmith based apon the Unqiue smith from MCD it can be crafted by placing a carved pumpkin ontop of cobblestone.
To upgrade a weapon you now require the one Illager rune a weapon of your choosing and another item which can be seen in JEI (There are currently no ways to discover the recipes without JEI). You can only upgrade your weapon if you have 10 levels and the correct items if you have under 10 levels the Unqiuesmith will reject you and deal damage. Getting a Unqiuesmith will grant a advancement.

Illager Rune Changes:
Instead of the blank rune and a bunch of diffrent illager runes for each unique it has been simplifed by turing the former blank rune into the only illager rune! There is no recipe for the rune and can be found in woodland mansions and trail ruins. The rune has 3 durabilty/uses and can be combind with other illager runes to restore its durability. Getting a Illager rune will grant a advancement called Illegible
Hunters armor:
Hunters armor is a chestplate sold by max level fletchers. It is similar to leather armor but when worn every mob you kill will drop and arrow. Previous weapons like the great hammer can now be traded for by the weaponsmith.
Weapon Buffs:
Bone cudgle now has built in knockback 6 Reinforced Diamond Sword is now unbreakble Reinforced Diamond Pickaxe is now unbreakble Hammer of Gravity now iflicts slowness and blindness Encrusted Anchor has a slight efficiency buff Cursed Axe explotion power gamerule can now infinitely scale
Weapon Nerf:
Fighters Binding no longer gives Haste 2
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CXUEmqIy:izYP8Sfg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CXUEmqIy:izYP8Sfg"
}

