Tags
Creators
Details
All versions
1.4.0
Release
neoforge-dungeonsdelight-1.21.1-1.4.0last year 5,456
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Changes
Putrid Banquet Update || v1.4.0 NeoForge-1.21.1
Wiki Reminder
- We have a wiki you can use to search any questions you may have regarding the mod! You can check it out at: https://dungeonsdelight.wiki.gg/
Notes
- [Warning] Existing Rotten Zombies and Glow Berry Gelatin will disappear upon updating, read below for more details
- Assuming no issues arise this will most likely be the last content update for some time, so if things go quiet it's not because the mod is dead
- Versioning has been slightly reformatted, all future updates will now follow a semantic versioning scheme
- Due to overhauls involving its generation, expect a few things with Rotten Dungeons
- You may notice several warnings when entering chunks with existing Rotten Dungeons; the structure itself has been completely removed. You can safely ignore these
- You will no longer be able to use
/place structureto place Rotten Dungeons, as they now work together with existingmonster_roomplacement
Rotgourds & Rotgut Effect
- Added Rotgourd, a new pure rot crop ready for your tending
- Can be obtained by splashing a Pumpkin with Rancid Reduction
- Can be carved into a Carved Rotgourd using Shears, Knives, or a Cleaver
- Added Rotgut as Rotgourd's Monster Effect
- Monsterizes Regeneration
- When damaged while this effect is active a portion of lost health will be turned into rotten hearts (cap of +8 rotten hearts +2 per level of effect)
- Rotten hearts will not protect any damage and will act like empty containers
- When dealing damage to entities with rotten hearts half the damage dealt will be siphoned back into normal health
- When damage is dealt with rotten hearts there will always be a minimum of 1 heart that heals in the case the player deals less than 2 damage
- A new advancement has been added for obtaining Rotgut
- Added Spider Bisque, Grants Rotgut I for 2:00 and Pouncing I for 2:00
- Added Rotpop, grants Rotgut I for 1:30 and can be consumed quickly
- Added Rot Roast, grants Rotgut II for 1:30, Burrow Gut II for 1:30, and 75% of the time Ravenous Rush I for 0:10, can be bitten multiple times
- Added Putrid Spice Latte, grants Rotgut III for 2:30
- Tokayaki and Ghast Rolls are now crafted with Rotgourd Slices instead of Rotbulbs and grant Rotgut instead of Exudation
Sculk Foods Overhaul (Echo Blast)
- Majority of Sculk Foods now unleash an Echo Blast that causes low damage but high knockback, these are helpful for getting out of a situation or attempting to eat foods while leaving room for Exudation to deal with tanking and offensive situations
- Sculk Foods have 3 varying levels of blast size, each has a longer lifespan, windup time, and range
- Sculk Foods that have an Echo Blast are now always edible
- The level is determined by how many sculk ingredients are in an item's recipe
- Echo Blasts can only affect hostile mobs
- Echo Blasts inflict Slowness for 0:02
- The
#ignores_echo_blastentity tag has been added for mobs that should be unaffected, by default this includes Ender Dragon, Wither, and Warden - Some foods no longer have any effect which includes:
- Wardenzola
- Wardenzola Crumbles
- Sculk Mayo
- Cleaved Ancient Egg
- Echo Rock Candy
- Sculk Tarts, Polterghast Pizza, and Echo Rock Candy will keep the experience effect
- Devilish Eggs are now eaten quickly
- Gyudon now can monsterize an effect
- Poisonous Poutine now costs an extra
#sculk_cheeseitem - Echo Rock Candy now grants 50% more experience
- Echo Rock Candy Strength II duration reduced from 1:30 to 0:45
Sniffer Foods Overhaul (Harmonizing)
- Foods created using Sniffer meat now has a chance to cure a Monster Effect, this hopefully makes them feel connected to the mod rather
than a random addition
- Raw Snifferwurst has a 10% chance
- Cooked Snifferwrust has a 15% chance
- Soft Served Sniffer Egg has a 50% chance
- Chloropasta's has a 20% chance
- Snuffledog has a 100% chance
- Sniffer foods no longer have slower eating speed
- Cooked Sniffer Shank saturation decreased from 0.9 to 0.8
- Raw Snifferwurst and Cooked Snifferwurst can no longer grant Regeneration
- Raw Snifferwurst saturation increased from 0.5 to 0.6
- Cooked Snifferwurst saturation increased from 0.7 to 0.8
- Soft Served Sniffer Egg saturation increased from 0.4 to 0.6
- Soft Served Sniffer Egg stack sized increased from 16 to 64
- Snuffledog saturation decreased from 1.1 to 1.0
- Snuffledog Regeneration level decreased from II to I
- Chloropasta chance to not be consumed increased from 10% to 20%
- Removed Ominous Omelette item
- Advancement for eating a Sniffer Food has been updated to curing an effect using Sniffer Food
Rotten Zombies Overhaul (Zombified Dryads)
- Rotten Zombies have been renamed to Zombified Dryads
- Zombified Dryads now have a new texture & sounds (Sound credit: @TheArtyrian)
- Zombified Dryads spawn with a Rotgourd equipped 25% of the time, while worn if hurt by a Knife or Cleaver the Rotgourd will be split open and drop Rotgourd Slices, a new advancement has been added alongside this interaction
- Zombified Dryads with Living Jack o'Lantern's equipped will also be granted permanent Rotgut until the Rotgourd is removed
Glow Berry Gelatin Overhaul (Monster Mousse)
- Glow Berry Gelatin has been renamed to Monster Mousse (this will break existing Glow Berry Gelatin in worlds)
- Texture has been updated to match the name
- Monster Mousse grants Tenacity instead of Comfort and additionally Exudation
- Recipe has been updated to use a Rotbulb instead of a Glow Berry
- Monster Mousse is now considered a Monster Food
- This change alongside Sniffer foods hopefully means all foods in the mod should feel true to the theme
Cleavers Balancing
- Cleavers now increase in velocity when charging up, charging up is optional but fully charging a Cleaver will be rewarded
- Charging a Cleaver to 75% will be the same as how it used to be in previous versions
- Fully charged Cleavers will decrease the miss cooldown time by 50%
- Fully charged Cleavers will deal +0.75 additional damage
- Fully charged Cleavers will increase the time of Serrated inflicted on entities
- A "shine" will now play when the Cleaver is fully charged (Sound credit: @TheArtyrian)
- Cleaver charge levels
- 100% charged is 32 ticks
- 75% charged is 24 ticks
- 50% charged is 16 ticks
- 25% charged is 8 ticks
- All Cleavers have had their Throw Range changed
- Flint Cleaver: 1.25x -> 1.0x
- Iron Cleaver: 1.5x -> 1.25x
- Golden Cleaver: Unchanged (1.75x)
- Diamond Cleaver: 1.75x -> 1.5x
- Netherite Cleaver: Unchanged (1.75x)
- All Cleavers now are given a cooldown when a thrown is missed
- All Cleavers have had their attack speed decreased by 0.1
- Thrown Cleaver damage bonus has been decreased from +1.66 to +1.5
- Serrated damage tick rate has been decreased from 20 ticks to 10 ticks
- Serrated no longer bypasses Resistance
- Throw Range tooltip now displays as a multiplier rather than a fixed number
Rotten Dungeons (thanks to @TheArtyrian)
- Generation code has been completely overhauled
- Instead of a seperate structure, Rotten Dungeons now share generation with regular Monster Rooms. They will now have a 10% chance of replacing them upon generation
- Rotten Dungeons will no longer all look the same; they'll have randomized layouts every time, just like regular Monster Rooms!
- This overhaul fixes several issues with previous Rotten Dungeons:
- Now that the code is shared with Monster Rooms, you'll FINALLY be able to see them exposed to caves, making them far easier to find!
- Rotten Dungeons will no longer spawn in awkward locations, i.e the ocean, surface, or air
Misc Additions
- Added advancement for monsterizing an effect
- Added advancement for obtaining a Rancid Reduction
- Cleavers are now apart of
#c:tools/cleaver - Added 9 new splash texts
- Added 1 new special splash text
- Updated 1 splash text
Changes
- Creative inventory ordering has been changed, the bulk of the change is that the ordering of foods now prioritizes "Mob Type" then "Food Type" instead of the reversed
- Zombified Piglins and Zoglins now drop Rotten Tripe when killed with a Knife or Cleaver
- Exudation's base damage has been increased from 10 to 12
- Exudation's base range has been increased from 8 blocks to 10
- Exudation's range now increases by 2 blocks per level instead of 1
- Exudation's damage now bypasses armor but no longer enchantments
- Sound now plays when monsterizing an effect
- Wild Rotbulb can now found rarely growing underground in Swamps or Mangrove Swamps, this is an easier alternative method of obtaining Rotbulb for now
- Monster Yam now drop 3-5 Rotbulbs which are additionally now affected by the Looting enchantment
- Monster Yam now drop 1-2 Rotbulblings instead of 2-3
- Ancient Egg hitbox increased from 0.5 to 0.75
- Candied Vex Sucker now grants Decisive III
- Candied Silverfish Sucker now grants Burrow Gut III but for 2/3s of its original duration
- Spider Meat's chance to grant Poison has been decreased from 50% to 20%
- Bubblegunk now decreases -1.0 saturation
- Ossobuco recipe updated to use Bogged Brain and an extra Bone instead of Beetroot and Bone Broth
- Wardenzola no longer requires Rotbulbs to craft and also are no longer considered a Monster Food
- Taro Milk Tea no longer requires a Honey Bottle to craft
- Bloody Mary's damage is now sponged with Rotgut instead of Regeneration
- Polterghast Pizza no longer grants Ravenous Rush
- Rancid Reduction no longer lingers and now acts like splash potions
- Rancid Reduction now requires a Rotbulb or Rotgourd Slice in it's recipe
- Rotten Spawners can no longer be pushed with a Piston
- Wormouths when fed items they enjoy will have a rare chance to spit out a Gluttony Pottery Sherd
- Wormroot max height generation has been increased from 24 to 32
- Slightly altered how Rotbulbs grow
- Rotbulblings can now be placed on any block with a solid top (of course, provided it's dark enough or it can't see the sky)
- Rotbulbs now use a tag,
rotbulb_crop_grows_faster, to determine how quickly they grow. This tag contains blocks inrotbulb_growable_on, but also Netherrack and Mud. - Rotbulbs grown on the above blocks will grow faster than they would on any other block
- Removed Life Grasp enchantment (was unused/unobtainable after v1.3 anyway)
- Removed "fdGlowingFoodsGrantPerception" configuration
- Removed "fdStickFoodsGrantStrength" configuration
Tweaks
- Dungeon Stoves now require Tuff Bricks to craft
- Cleavers now spin faster (Credit: @Hecco56)
- Cleavers now face the side of the block that they collide with (Credit: @Hecco56)
- Improved thrown Cleaver shaking (Credit: @Hecco56)
- Cleavers now use the Trident throw animation when in 3rd person
- Cleaver sound slows down and get quieter as it rotates slower
- Re-parented
get_netherite_cleaveradvancement touse_cleaver - Entities killed by another entity with Voracity will disappear without performing their death animation (Credit: @TheArtyrian)
- A new tag has been added,
voracity_death_fx_blacklist, to allow entities (the Wither and Ender Dragon by default) to do their normal death animation, as to prevent issues
- A new tag has been added,
- A few of the cleaver sounds now have random pitch
- Slightly lowered the volume of the Cleaver
- Rancid Reduction now has a particle trail when thrown
- Advancements for obtaining effects no longer display in chat (this is due to how some foods have multiple effects which will clutter chat)
- Updated the texture of Ghast Rolls and Tokayaki
- Updated the color of Zombified Dryad's (formerly Rotten Zombie's) Spawn Egg
- Tweaked the texture of ambient Monster Effects
- Tweaked Rotbulbing item texture
- Tweaked enchantment description for Ricochet
- Updated how Wormouths handle their loot tables
- Renamed "Balance Configuration" to "Gameplay Configurations"
- Renamed "Cold Winds" advancement to "Easy Breezy!"
Translations
- Rewrote several advancement descriptions (Credit: @TheArtyrian)
- Renamed
Wormwood Chest BoattoWormwood Boat with Chestto match Vanilla naming conventions - Minor tweaks to some subtitles
- Updated name of
feed_wormouthadvancement - Updated description of
eat_sculk_foodadvancement - Updated name of
eat_sniffer_foodadvancement - Updated description of
eat_sniffer_foodadvancement - Updated description of Ricochet to match how it actually works
- Updated description of
Monster Burgeras Swift Step and Rotgut means it no longer monsterizes every effect - Translations have been updated for
zh_cn, Simplified Chinese (Credits: @IwasConfused)
Fixes
- Fixed the inability to get the "Monsters Smashed" advancement
- Removed "Slice of Life" advancement
- Fixed Cleavers displaying incorrect cooldown or cooldown when the Cleaver was not on a cooldown
- Fixed Cleavers cutting Ancient Eggs while grounded
- Fixed Cleavers rotating backwards after a while
- Fixed Amethyst Rock Candy disappearing when hitting Silverfish in Creative
- Fixed Monster Effect border being offset by 1 pixel
- Fixed missing lang entry for Monster Pot heat tooltips (en_us)
- Fixed Wormwood Door incorrectly tagged as
#wooden_cabinetsinstead of Wormwood Cabinet - Fixed Rotten Spawners being able to be pushed by pistons
- Converted
cleaver_ricochet.oggfrom Stereo to Mono, fixing an issue where its sound would play at the same position (Credit: @TheArtyrian) - Fixed
#boatsincorrectly tagging the wrong id for Wormwood Boat - Fixed incorrect Rotbulbing item texture being used (somewhere in the 1.21.1 port an older version was moved in I guess)
- FIXED OSSOBUCO MODEL BEING MESSY AND CHANGING BETWEEN STAGES NAD OMG THE BOTTOM IS FIXED TOO WHATTTTT,, EVERYONE THANK TWIXERR :shocked:
Integration
Fixes
- [Aether] Fixed scavenging tags not having optional entries for modded entities
- [Aether] Fixed recipe for Fluffy Floss
- [Twilight Forest] Fixed integration recipes
- [Create: Alloyed] Added the steel cleaver
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qPfNr476:vRsUQCXh"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qPfNr476:vRsUQCXh"
}

