v1.1.1 Forge-1.20.1
Additions
- Added "A Slice of Life" advancement for obtaining a stained weapon, description provides players a small hint on how the weapons works
- Translations have been updated for ja_jp, Japanese (Credits: @AnkakeUdon)
- Translations have been updated for zh_cn, Chinese (Simplified) (Credits: @AnkakeUdon, @IwasConfused)
- Translations have been updated for zh_tw, Chinese (Traditional) (Credits: @DEEMsss)
Changes
- Renamed & updated the id of all instances of the word "Ossobuco" -> "Ossobuco", because apparently I have been misspelling it for the last THREE MONTHS
- Ossobuco now only grants 02:00 of Voracity II to line up with the amount of refill time Ossobuco grants
- Dungeon Stoves now remove experience like other Living Fire sources when burnt by it
Tweaks
- Slightly raised the volume of
cleaver_hit_entity
sound
Fixes
- Fixed Living Campfires not properly displaying cooked items or emitting particles
- The cleaver throw sound no longer has a small delay at the start so it syncs up with the action of throwing a cleaver (alongside this a few other sound files were also shortened)
Mod Integration
Integration Additions
- [Amendments] Living Torches now set entities on fire when attacked like other torches
Integration Fixes
- [Appledog] Fixed a missing texture/tooltip lang entry with sculk catblueberry
Stained Cleavers Update || v1.1.0 Forge-1.20.1
Notes
- I just wanted to put a lil thank you to Hecco for helping out with finishing up this update with me, it means a lot !!!
Additions
- Added Rotten Dungeons, a rarer versions of Dungeons that are filled with Gunk and Rotbulbs, this is the new way of obtaining Rotbulbs as the previous generation has been removed. The Cobblestone inside the Dungeon is also now partially replaced with Infested Cobblestone to allow easy access to Silverfish Abdomens.
- Added Rotten Spawner, cannot be obtained in survival and when broken it drops 4-8 Gunk and 8-12 Stained Scrap
- Living Fire versions of all light blocks have been added (Torches, Campfires, and Lanterns)
- Added Living Candles, emit a faint glow but mostly decorative (@Hecco56), can be used on Monster Cakes
- Added Stained Scrap Grate, allows items to pass through but not other entities
- Added Stained Scrap Chains
- Added Stained Scrap Fragment, used in many smaller stained scrap items (works like a nugget)
- Added Spider Bubble Tea, when consumed it will amplify a random level I effect but halve its duration, if the user has no level I effects then Pouncing II will be granted for 02:00
- Added Spider Donut, new placeable food that can be stacked up to 5 on one block or hung from the roof
- Added Persistence, a new enchantment for the cleaver with 3 levels that slows monsters that drop knife/cleaver drops for 3s and 1s per level, allows the user to pick up cleavers that hit the ground to reset their cleaver cooldowns, and increases how long cleavers stay in the ground by 2s per level. Persistence is mutually exclusive with Serrated Strike.
- Gunk is now placeable as a multiface block
- Translations have been added for ja_jp, Japanese (Credits: @SAGA23456)
- Translations have been updated for zh_cn, Chinese (Simplified) (Credits: @CLOT-LIU)
- Translations have been added for zh_tw, Chinese (Traditional) (Credits: @DEEMsss)
Changes
- Spawners now drop 8-12 Stained Scrap instead of 7-11 so a player can craft both a Monster Pot and Dungeon Stove as soon as they break a Spawner
- All sculk blocks will now have a chance to drop Sculk Polyps when mined with a Knife or Cleaver
- Sculk blocks can now be mined faster with a Knife or Cleaver
- Cleavers had their horizontal hitboxes updated from 0.5 -> 0.75, this allows a little more leniency due to the cooldown being extended. This change is not cement and may revert next update depending on feedback
- Ricochet now goes up to a max level of 3 (bounces multiple times and increases damage per bounce)
- Cleavers that bounce from Ricochet had their damage multiplier bonus increased from 1.1x -> 1.25x
- Cleavers with Ricochet are no longer immune to cooldowns, if the cleaver hits an entity any possible cooldown will be removed, however if you miss your ricochet shot you will have to wait the cooldown.
- Cleavers with Serrated will no longer give struck entities the Serrated effect if they are invulnerable
- Cleavers can no longer support Knockback or Fire Aspect (the effects of these enchantments still work on them when using commands)
- Cleaver cooldown has been increased from 1.5s -> 2.5s, better be sure to hit those shots ;)
- Cleavers will no longer reset their cooldown when passing through their owner
- Cleavers will not set a cooldown if it has hit the ground after it already has set a cooldown and there are no ricochets left
- Cleavers can now penetrate through shields when thrown at one
- Cleavers can now disable shields like axes
- Increased the cleaver attack damage by +1.5
- Increased the range of all cleavers
- Serrated Strike no longer decreases attack damage by -1
- Players with Tenacity will no longer take starvation damage (sprinting still stays disabled past 3 hunger points)
- Tenacity now decreases the regeneration cooldown with amplifiers above I
- Heap of Ancient Eggs now always drop 4 Ancient Eggs rather than 2-4 Ancient Eggs
- Spider Salmagundi now grants Pouncing II instead of Pouncing I
- Spider Salmagundi now grants 00:45 of each effect rather than 00:30
- Spider Salmagundi's recipe has been changed to require 1x Fermented Spider Eye, 2x Spider Meat, and 1x Onion
- Serrated now ticks every 20 ticks (1s) instead of every 30 ticks (1.5s)
- Tokayaki and Monster Muffins no longer requires Wheat Dough since Rotbulbs are already part of the recipe
- Wormroots can no longer be replaced by other blocks
Monster Yamcan no longer suffocate or drownMonster Yamcan no longer trample farmland
Tweaks
- The id of
silverfish_thorax
has been changed tosilverfish_abdomen
, items will safely be fixed to the new id - The id of
spider_eye_salmagundi
has been changed tospider_salmagundi
, items will safely be fixed to the new id - The display name of Silverfish Thorax has been changed to Silverfish Abdomen, this corresponds with its id change
- The display name of Spider Eye Salmagundi has been changed to Spider Salmagundi, this corresponds with its id change
- The display name of Spider Eye Tanghulu has been changed to Spider Tanghulu
- Rotbulbs no longer generate in Swamps or underground (see above in "Additions" for more information)
- Cleavers now play a flying sound while in the air
- Cleavers now visually move slower after flying for a while (@Hecco56)
- Cleavers now visually shake when hitting a block (@Hecco56)
- Cleavers are rotated a little higher when stuck into a block
- Cleavers now have a "Throw Range" tooltip
- Lowered the volume of the stained_scrap sound type
- Spawners now use the stained_scrap sound type
- Monster Pots now have a side texture
- Changed the texture of placed Wormroots
- Changed the texture of Wormwood Planks and Wormwood Mosaic (@Hecco56)
- Slightly tweaked the palette of other wormwood blocks
- Slightly tweaked the palette of Silverfish Abdomen and Silverfish Fried Rice
- Slightly tweaked the texture of Spider Extract and Rancid Reduction
- Slightly tweaked the texture of Rotbulb crops & Rotbulb plants
- Living Fire light level has been increased from 10 -> 12
- Normal candles can no longer be added to Monster Cakes, you must use Living Candles
- Cleavers now stay in the ground for 10s when they stay collided into a block (was 5s)
- Removed
monster_heat_conductors
block tag, and Monster Pots now just use Farmer's Delight'sheat_conductors
tag - The food tooltip for the
Monster Burgerhas been replaced with "Monsterizes all effects with monster variants"
Fixes
- Cleavers now properly copy their stack to the entity meaning small tweaks like rendering their enchantment glint will pass through
- Fixed an issue where cleavers would freeze upon bouncing with Ricochet
- Fixed an issue where cleavers would play a hit sound when hitting an invulnerable entity
- Fixed a visual issue where cleavers looked like they had a cooldown even though they didn't
- Fixed an issue where thrown cleavers would not spin a full 360 but would snap (@Hecco56)
- Fixed an issue where the Serrated Strike sound would play on non-living entities
- Fixed an issue where Rancid Reduction would only corrupt crops on the same exact y-level as the cloud (is now a lenient -1 to +1 range)
- Fixed an issue where Sniffers could sniff up Sniffer Shank
- Fixed an issue where the text of a monster food would be black while in the meal slot
- Fixed an issue where Candle Monster Cakes could not be lit
- Fixed an issue where biting a Candle Monster Cake would become a normal Cake
- Fixed Spider Pie being stackable only to 1
- Fixed Guardian Angel stage 1 amd leftovers being 0.5 pixels offset
- Fixed Guardian Angel's stage 3 model being 1.5 pixels lower than the other stages
- Fixed Guardian Angel's leftover model having a floating fish fin
- Fixed an issue where the
Monster Burgerwould not convert Comfort into Tenacity - Removed Opal Otter
Mod Integration
Integration Additions
- [Appledog] Added sculk catblueberry
- [Yapping Tooltips] Added yapping tooltips for all items missing them (including Twilight Forest compatibility items)
Integration Tweaks
- [Yapping Tooltips] Changed the yapping tooltip of Spider Tanghulu
Integration Fixes
- [Amendments] Fixed missing model for Monster Cake
- [Appledog] Fixed a missing tooltip translation for sculk dogapples
- [JEED] Fixed an issue that caused the inability to hover over status effects
Version Release v1.0.2 Forge-1.20.1
Note
- I am currently aware of a common issue causing Stained Scrap not to drop, I am currently investigating this but have failed to recreate this issue in any instance.
- I am also aware of an issue with Sinytra Connector and RunicLib, I am not quite fond of fixing issues with Sinytra due to its naturally instability, but I will try taking a look sometime soon. A temporary fix could be to use the Fabric version of RunicLib.
Additions
- Rancid Reduction has been reworked so instead of interacting to convert a crop it now can be thrown to rot all crops in a 3x3 area for a short time. Due to the Rancid Reduction rework you can no longer consume or feed it to Wormroots, however when Rancid Reduction hits a block it will create a field of rancid clouds that will grant entities that step in it Exudation III and Weakness I for 0:15
- Rancid Reduction can now be shot out of a dispenser
- Monster Muffins can now be composted (85% chance to increase level)
- Added a client configuration for disabling/enabling monster effect backgrounds (useful for cases of incompatibilities, will be looking for a better fix for specifically the incompatibilities with JEED in the future)
- Translations have been added for zh_cn, Chinese (Simplified) (Credits: @0Starocean0, @AnkakeUdon, @IwasConfused, and @RaymondBlaze)
Changes
- Monster Pots now have their own custom steam particle
- Dungeon Stoves no longer require a Netherite Scrap and 2 Stained Scrap blocks but instead just 3 Stained Scraps
- Wormroots now generate much less often
- Wild Rotbulbs can now be cut for 2 Gunk and a 50% chance for 2 Purple Dye
- Wild Rotbulbs now only drop one Rotbulbling
- Tweaked the texture of Netherite Cleavers
- Added a custom model for Stained Scrap Bars
- A sound now plays when you harvest a Rotbulb...
Fixes
- Fixed Rotbulbs not naturally generating (additionally there is now a tag to control the biomes they spawn in)
- Fixed an issue causing Gunk to not be cut at a Cutting Board, they now can for a chance of various useful materials
- Monster Pots now stack to 1 to match Farmer's Delight's Cooking Pot
- Fixed the Wormroot Door item texture being 1 pixel too high
- Removed Opal Otter...?
Mod Integration
Integration Additions
- [JEI] Added an information tooltip for Rancid Reduction & Stained Scrap
- [Twilight Forest] Torchberry Raisins can now be composted (30% chance to increase level)
- [Twilight Forest] Helmet Crabs and Mosquito Swarms can now drop Bug Chops when killed by a Knife
- [Twilight Forest] Maze Slimes can now drop Slime Noodles when killed by a Knife
- [Twilight Forest] Towerwood Borer can now drop Silverfish Thorax when killed by a Knife
Integration Changes
- [Twilight Forest] Sweetbread now has a monster rarity
Integration Fixes
- Integration recipes no longer spam issues in the logs when the corresponding mod is not installed
- [Twilight Forest] Fixed an issue with sweetbread's recipe
-
Added the Dungeon Stove, a special type of Stove that can be used to heat Monster Pots, does not spawn mobs which makes it a safer way of cooking than ontop of Spawners.
-
Added a new type of food known as "monster foods", monster foods are foods that have a purple-pinkish rarity, the status effects monster foods grant are "monsterized" variants of normal effects, more information below.
-
Added Cleavers, Cleavers will drop additional items like Knives however they attack much slower, Cleavers can be charged back and thrown to attack from afar. A great way to obtain Knife drops from harder to reach mobs like Ghasts!
-
Added 2 new enchantments for the Cleaver.
-
Ricochet (Max Level I // Treasure Enchantment), allows the Cleaver to bounce of any surface it hits and deals additional after it bounces.
-
Serrated Strike (Max Level I // Non-Treasure Enchantment), the cleaver deals less damage but applies a bleeding effect for +2 seconds to struck entities that will deal damage over time, the damage that is dealt will pierce armor.
-
Added Monster Effects, monster effects are variants of normal effects that while active will turn any normal variant of the corresponding effect into the monster variant. Monster effects keep the idea of the normal effect but flip it around. Just like Farmer's Delight each effect is assigned to a different type of food. All monster effects will be listed below.
-
Burrow Gut (Monsterized Haste // Silverfish Foods), grants the ability to heal hunger points when destroying blocks based on the hardness of the destroyed block. Causes the user to only be able to eat monster foods. Grants a 5% attack speed boost.
-
Decisive (Monsterized Strength // Stick Held Foods), grants a random chance to deal a 1.75x damage multiplier to any attacked entity.
-
Exudation (Monsterized Absorption // Rot Foods), all absorption hearts will receive 1.5x additional damage but when an absorption heart is destroyed it will unleash a blast of death that will damage and knockback nearby non-player and/or tamed entities.
-
Pouncing (Monsterized Jump Boost // Spider Foods), grants the ability to climb walls. Grants a 5% speed boost.
-
Tenacity (Monsterized Comfort // Bowl Foods), natural regeneration is dependent on how close the user is too starving with being lower hunger levels causing regeneration to be faster.
-
Voracity (Monsterized Nourishment // Plated/Feast Foods), grants the ability to restore hunger from attacking mobs, upon killing an entity the user will recieve a short movement speed and attack speed boost. Causes the user to only be able to eat monster foods.
-
Added Embedded Eggs, when these blocks are placed nearby other sculk blocks they will grow into a Heap of Ancient Eggs, Ancient Eggs are useful for many sculk food recipes!
-
Added Rotbulbs, these are a new wild crop that can be found in caverns and can only grow when not exposed to light. When a Rotbulb is destroyed a [REDACTED] will [REDACT]... BE CAREFUL NOT TO DISTURB.
Misc Features
-
Added Rancid Reduction, a new item that can be poured on crops to rot them. Rotten potato and tomato crops will drop Poisonous Potatoes and Rotten Tomatoes respectively and any other crop without any assigned rotten item will drop Gunk, Gunk is a new resource used in recipes or can be chopped at a cutting board for random items such as straw and bone meal.
-
Added Stained Scrap that of which is obtained by destroying spawners, this item can be used to make various new decorative blocks that utilize the Spawner block's color pallete.
-
Added Wormroots, a new lichen-like block that spawns in caves and can be used to create a new purple woodset, when Wormroots are fed monster foods they will attempt to grow to a nearby block.
Changes
-
Stick foods in Farmer's Delight now grant Strength to match the foods in Dungeon's Delight (can be toggled in the configs)
-
Spawners now emit green flames particles to be in line with the lore in Dungeon's Delight (can be toggled in the configs)