Compatibility
Minecraft: Java Edition
1.21.8
1.21.1
Platforms
Supported environments
Details
Licensed ARR
Published 2 months ago
Updated last month
Preview

This mod displays customizable damage indicators above entities when they take damage. It is a server-side mod that accurately transmits damage events to clients, ensuring full compatibility and consistency in multiplayer environments.
Features
- Server-Authoritative: Damage is detected on the server and sent to nearby clients, meaning the numbers you see are the real damage dealt.
- Critical Hit Distinction: Critical hits are visually distinct from normal hits, with their own configurable color, size multiplier, and animation intensity. The mod uses vanilla logic to detect critical hits from players.
- Smooth Animations: Indicators have a fluid life cycle, featuring an initial 'pop' effect, a gentle upward drift with easing, and a clean fade-out animation.
In-Game Configuration
The mod is fully configurable in-game using ModMenu (recommended) and Cloth Config (required). The configuration file is also available at config/damage_indicator.json.
You can fine-tune nearly every aspect of the indicators:
-
Display Settings:
- Enable or disable the mod entirely.
- Set the maximum render distance for indicators.
- Adjust the base scale (size) of the numbers.
-
Text & Color:
- Define a custom damage format string (e.g.,
%.1ffor one decimal place). - Toggle between showing decimals or rounding to whole numbers.
- Set custom colors for both normal and critical damage using a color picker.
- Define a custom damage format string (e.g.,
-
Animation:
Lifetime: How long an indicator stays on screen.Pop Duration: The length of the initial bounce/pop animation.Fade Start Time: When the indicator should begin to fade out.Vertical Speed: How fast the indicator floats upwards.Horizontal Spread: The random horizontal offset for new indicators.
-
Critical Hits:
Critical Scale Multiplier: How much larger critical hits are compared to normal ones.Critical Pop Effect: The intensity of the pop animation specifically for critical hits.Normal Pop Effect: The intensity of the pop animation for normal hits.




