Dynamic Electricity

Dynamic Electricity

Mod

Dynamic Electricity is a robust energy conversion mod that converts between Electrodynamics Joules (J) and Forge Energy (FE).

Client TechnologyUtility

1,152 downloads
6 followers
Created9 months ago
Updated6 months ago

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Dynamic Electricity is a robust energy conversion mod that converts between Electrodynamics Joules (J) and Forge Energy (FE).

Electrodynamics can naturally produce FE via battery boxes. However, it assumes that all non-wire cables attached to it can only handle 120V.

This means that if you connect a Universal Energy Cable to a Lithium Battery Box, it explodes! Electro cables can also power FE machines,

but they assume the machine can only handle 120V and will explode if a higher voltage is connected. Dynamic Electricity is designed

as mid to late game alternative for power conversion.

The mod features multiple tiers of energy converters to accommodate more robust energy networks and setups. If you only need a small

amount of FE or Joules, stick with the battery boxes. However, for those who need large quantities of energy converted, Dynamic Electricity

is your best friend.

NOTE: THIS MOD REQUIRES ELECTRODYNAMICS TO WORK: DOWNLOAD IT HERE

This mod is aimed at improving compatibility between Electrodynamics and other Forge mods. If you want to see something tweaked or changed, let me know! It may just get added.

Feel free to join the Electrodynamics discord here: https://discord.gg/q5AACDKN2A

PLEASE SUBMIT ALL ISSUES AND SUGGESTIONS TO THE GITHUB

Since people have asked for it:

Conversion Ratios:

480V AC Motor: 100 kJ @ 480V -> 100 kFE

240V AC Motor: 10 kJ @ 240V -> 10 kFE

120V AC Motor: 1 kJ @ 120V -> 1 kFE

480V DC Motor: 100 kFE -> 95 kJ @ 480V

240V DC Motor: 10 kFE -> 9.5 kJ @ 240V

120V DC Motor: 1 kFE -> 950 J @ 120V

Useful facts:

1 Watt = 1 Joule/second

There are 20 game ticks in 1 second


Project members

skiprocks999

Owner


Technical information

License
MIT
Client side
required
Server side
unsupported
Project ID