3.1.0
Compatibility
Required content
Changes
Reduces Dynamic FPS' performance impact during active and inactive times, reverts the changes making mod compatibility worse in the earlier 3.x releases, and comes with fixed up translations.
Full changelog:
- Use window events instead of polling for changes (PR 110 by @LostLuma)
- Limit suspend state to pause screen (PR 114 by @LostLuma)
- Lower minimum idle FPS to 15 (PR 115 by @LostLuma)
- Update translations (contributed by @GuNanOvO, @Taarek, and @Pixaurora - thank you!)
If you play Minecraft in another language PRs with translations are always appreciated! 🐈
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:LQ3K71Q1:53FTYNg4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:LQ3K71Q1:53FTYNg4"
}



