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3.11.5
Compatibility
Required content
Changes
- Update Ukrainian Translation (PR 293 by @Energobro)
- Fix initial window state not being adhered to (PR 290 by @LostLuma)
- Reported by @lyuwenhan in Issue 289
- This might not work properly on Windows, but should not have any adverse effects. If it does please open a bug report!
- Fix crash calculating GPU utilization while not rendering any frames (PR 295 by @LostLuma)
- Reported by Plasma-O in Issue 288
- Fix options being set below their allowed bounds, generating warnings (commit 39c9cb9e50 by @LostLuma)
Note: As Cloth Config is not available for 26.1 it's not possible to configure Dynamic FPS from within Minecraft. Once Cloth Config is available a new Dynamic FPS version will be published which will include this functionality as per usual.
Optional dependencies
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| dynamic-fps-3.11.5+minecraft-26.1-fabric-sources.jar | Unknown | 13.97 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:LQ3K71Q1:OtF2mxGt"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:LQ3K71Q1:OtF2mxGt"
}



