See nameplates only when they make sense- when someone is in your line of sight or close enough to notice. Configurable rendering modes let you balance immersion and awareness.
Displays looking directly at a player during Crosshair Mode, rendering their nameplate.
Displays no nameplate being rendered due to the crosshair not being near them.
Displays how the cube of tolerance increases with distance, effectively widening the hitbox of your crosshair.