Changes
- Model overhaul
- Slightly changed some textures
- Vampires no longer get weakened by the sun if wearing a helmet
- Polymorphic Cellular Control and Magmatic Cellular Control now have super jump
- Geokinesis tremor shakes screen now
Fixes
- Fixed boss mobs not dropping items
- Fixed Blood Manipulation not working properly
- Fixed some Genetic Manipulation abilities
- Fixed Weather Manipulation ultimate not working properly in adventure mode
- Fixed Dire Wolf not infecting players
Additions
- Added spawn eggs for Warped Creatures
Changes
- Changed Weather Manipulation's 1st ability
- Enhanced Weather Manipulation's abilities if Weather, Storms & Tornadoes (Weather2) is installed
- Hypervelocity hunger drain is now slower and more efficient
Fixes
- Fixed Genetic Manipulation not being able to use Weather Manipulation properly
- Fixed Astral Energy Manipulation smelt not working
- Decreased lag caused by Weather Manipulation's ult
Additions
- Added compatibility with Alex's Caves
- Added compatibility with Alex's Mobs
- Added compatibility with Dehydration
- Added compatibility with Weather, Storms & Tornadoes (Weather2)
- Added warning for Excision awakening crystal if the player does not have Pyrokinesis
Changes
- Improved Pyrokinesis ambient sound
- Ice blocks now disappear after 30 seconds instead of a random timer
Fixes
- Fixed Secondary abilities not showing up on hotbar after sneaking if no other ability is unlocked
- Fixed Nargacuganthropy only getting 15 skill points instead of 20
Additions
- Elasticity now has natural increased reach
Changes
- Power Randomizer is now 1 use
- Added small cooldown to Spatial Manipulation teleport
- Slightly changed Hypervelocity obtainment method
Fixes
- Fixed Blood Poisoner not working
- Fixed kubejs duplicate key issue
- Fixed projectiles looking wonky on forge
- Fixed Nargacuga spikes not doing poison damage
Additions
- Added spawn egg for Dire Wolf
Changes
- Update some models
- GUI changes
- QOL improvements
- New textures
- New awakenings
- Reworked Astral Energy Manipulation (small rework)
- Neurochemical Manipulation tracking now works with players again
- Buffed, nerfed and balanced some powers
- Removed extra health in Diamond Mimicry
- Changed Hydrokinesis water orbs
- Reworked Plane Manipulation
- Slightly buffed Enhanced Physical Prowess
- Tweaked every explosion ability
- Slightly changed Mycological Mastery ultimate
- Buffed Reality Manipulation stats
Fixes
- Fixed Polymorphic Cellular Control not working properly
- Fixed Weather Manipulation ultimate breaking blocks in Adventure Mode
- Fixed Reality Manipulation Beam destroying blocks in Adventure Mode
- Effectively fixed phasing abilities
- Fixed Reality Manipulation log spam
- Fixed getting power on spawn after relog
- Fixed Pyrokinesis ult not doing damage in Adventure Mode
- Fixed Tools unable to be repaired by respective ingot/tool
- Fixed Reality Manipulation problem with Sophisticated Backpacks
- Fixed 99% of sound problems
- General bug fixes
Additions
- Added new powers
- Added new items
- Added power combinations
- New power smelting system
- Added Super Jump mechanic
- Added Guardians of the Cube suits
- Brand new Wiki
Changes
- Weather Manipulation 1st ability now also applies slow falling to entities within 15 blocks
- Neuro Chem tracking now only works on players
Fixes
- General bug fixes
- Fixed Neuro Chem tracking not working
- Fixed Hypervelocity trails not showing
- Fixed Adaptation Awakening Crystal not spawning in end cities
Changes
- Balanced Adaptation
- Reworked Power System
- Updated models for Genetic Manipulation
- Awakening system slightly changed
- Genetic Sequencer has chance to fail upon usage
- Totem of Cleansing has chance to fail upon usage
- Evoluter drop chance lower
- Teleporting abilities only work when standing still (Reality Manipulation and Genetic Manipulation)
- GUI changes
- Reworked Weather Manipulation
- New mod required if in fabric (not needed for forge) (Forge Config API Port)
Fixes
- General bug fixes
- Fixed Reality Manipulation Destruction Beam destroying unbreakable blocks
- Fixed Teleporting abilities going through barriers
- Fixed some abilities not working (Pyrokinesis, Hydrokinesis...)
- Fixed some abilities not having much needed cooldowns
Additions
- Added new items
Changes
- Buffed Adaptation
- GUI changes
- QOL improvements
- Changed system for skill points
- Changed system for right click abilities
- Reworked Astral Energy Manipulation (small rework)
- Totem of Aatu now dropped from villagers
- Removed speed debuffs in Diamond Mimicry
- Removed extra health in Diamond Mimicry
Fixes
- Fixed Metallurgic Infusion not working properly
- General bug fixes
Additions
- Added awakening for Adaptation
- Added energy for Electrokinesis
- Added compatability with Lost Cities
Changes
- Buffed Enhanced Physical Prowess slightly
- Overhauled Skill Point system
- Fixed sound issues
- Fixed some Genetic Manipulation bugs
- Removed Universal Orb
- Changed DNA Capsule recipe
- Buffed Neogenesis
- QOL Changes
Fixes
- Fixed players with Adaptation still taking fall damage even when fully adapted
- Fixed some compatibility issues with other addons
- General bug fixes
- Fixed loot table issues
Additions
- Added Pyrokinesis
- Added Cryokinesis
- Added Electrokinesis
- Added Mycological Mastery
- Added Polymorphic Cellular Control
- Added Neurochemical Manipulation
- Added Weather Manipulation
- Added Reality Manipulation
- Added more methods of hydrating with Hydrokinesis
- Added more commands
- Playing in Adventure Mode now negates abilities that cause terrain destruction
- New items added
Changes
- Hydrokinesis no longer works in the Nether
- Improved Speed Punches animations for Hypervelocity and Enhanced Physical Prowess
- Hypervelocity's first ability is now a held ability. To scroll up and down, key must be held
Fixes
- Fixed Adaptation's night vision blinking
- Fixed Adaptations resetting after rejoining game
- Fixed Hydrokinesis' third ability being usable at 0 hydration
Changes
- Right Click toggle is now displayed as a red or green dot next to Skill Points to signify if it is active or not
- Updated some textures
- Players with Hydrokinesis can now hydrate using rain
Fixes
- Fixed Genetic Sequencer not working properly
- Fixed Deepslate diamond ore not dropping Mystical Diamond Shard
- Fixed Genetic Manipulation Guardian DNA Beam attack not working properly
Additions
- Added a command for players with Adaptation to check what they are adapted to at the moment. eop-check-adaptations list
- Added Metallurgic Infusion compatibility with NBC Heroes and Spartan Weaponry (base)
Changes
- Changed some sound effects
- Changed some visual effects
- Changed healing apple's recipe to use a golden apple instead of an enchanted golden apple
- Genetic Manipulation DNA changes that reshape the body now prevent armor usage (Example: Ender Dragon, Warden, etc.)
Fixes
- Fixed Genetic Manipulation Guardian DNA not working properly
Additions
- Added a toggle for right click abilities in the ability GUI