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5.0.0
Compatibility
Changes
Guess who's back?
Sorry for the long wait, EDFR has been FAAAR from my main project for a while now, but I've returned to it to make sure that it works on modern versions. :)
This is a landmark update because it implements many features people have been asking for for a long time. Changes include:
- A config menu, with configurable dragon health and togglable music! (You can run
function endfight:open_configto open it if you're an operator.) - New music system! (No more large files. We're still working on optimizing it though.)
- Fixed up attacks!
- Removed Herobrine.
I hope you all have fun with the new version!
(As always, the datapack and the resource pack are the same ZIP file.)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:HQsBdHGd:2OBxtpIc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:HQsBdHGd:2OBxtpIc"
}

