Minor version 1.1.0
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The attributes for elemental attacks ('elementalattackdamagecompat:{element}_spell_damage.') has been reworked so that it no longer applies to spells. It will only work for melee and ranged weapons now. There is now a separate attribute for spells, which also adds 'base' damage to each spell per projectile. The id pattern for these attributes is 'elementalattackdamagecompat:{element}_spell_damage.' Resistances for a spell's spell school and added spell damage should work as expected. Attribute names have been changed to show whether they apply to attacks or spells.
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Bow attacks should now take the arrow's projectile speed into account. Whereas before, you will still deal a constant amount of damage when the bow is fully charged or not. This only affects bows. Gun behavior is not affected.
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Iron's Spells and Spellbooks is now required as a dependency.
Thank you, Senpais!
Patch 1.0.1
Elemental resistances are now taken into account if Iron's Spells and Spellbooks is installed. The attribute id required is 'irons_spellbooks:{element}_magic_resist'.
Planned
Added damage from this mod has an unintended side affect of boosting projectile spells' damage from Iron's Spells and Spellbooks. Will have a separate attribute for spells in a future update.