2.3.1 - 1.21.1
- Wind related Spell Effect Conditions, like the Tornado knock up will not work on bosses "#c:bosses"
- Earthquake Spell Effect Conditions, like the Tornado knock up will not work on bosses "#c:bosses"
- The Soaked Effect cant be applied on entities with the tag "more_rpg_classes:resistant_to_to_water_spells"
- Dripstone Circle and Stonespear Bleeding Effect cant be applied on "#minecraft:undead"
2.3.0 - 1.21.1
- Spell Engine 1.4 Update!
- AzureLib Armor 3.0 Update!
- Water Spells now always crit against Fire themed Mobs (via Entity Type Tag: "more_rpg_classes:vulnerable_to_water_spells")
- Water Spells deal 30% less damage against Underwater themed Mobs (via Entity Type Tag: "more_rpg_classes:resistant_to_to_water_spells")
Official Release of the Mod! GENERAL CHANGES
- Wind Wizard Release!
- added Weapons & Armor for the new Wizard, that boosts air spell power
- added 5 Spells for the Wind Wizard
- Gust, Basic Ranged Damaging Wind Attack, with knockback
- Air Cutter, Basic Ranged Damaging Wind Attack, with knockback
- Aeroblast, High Damaging single target spell, also Knocking the target up
- Updraft, Damaging the target constantly and reducing its attack speed (if the target is in the air, damage will be increasedand it stays in the air)
- Tornado Summons a Spell Cloud-Tornado, damages the target heavily and knocking it up / sucking it in the tornado
BALANCING
- Buffed the tier 0 Aqua and Terra Spells a bit
- Stone Flesh will now also buff your allies!
- The Dripstone Circle Spell will spawn some new dripstones a bit away from the caster, to make the Earth Wizard more Offensive