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  • Chi now reset when leveling up
  • Made the links in water arc less sensitive to distance, making it so they teleport less and look better
  • Creative players no longer use up chi
  • Reworked entity system: { waterJet, waterCube, waterBullet, waterBlade, waterArm(unused), waterArc}
  • Reworked entities no longer burn when they come in contact with fire
  • Chi now resets upon death
  • Water abilities now all check whether you have the chi to cast them before removing the water
  • Dead bushes were removed from the list of water bendable blocks
  • Cactuses were added to the list of water bendable blocks
  • Buffed jump abilities to that they are on par with air jump in terms of power (air jump remains the cheapest)
  • Made it so when you cast earth armor, it takes on the color of the block you were standing on
  • Reworked entity system: { earthBlock, waterTower, waterShield, waterJet, waterHelmet, waterHealing}
  • Fixed some pretty critical bugs in the entity refactor
  • Cauldrons no longer get destroyed when trying to water bend the water inside
  • You can now bend water logged blocks
  • Flamethrower and air gust no longer destroy items and paintings
  • Reworked entity system: { Earthblock }
  • Removed the need to sprint in order to use air scooter
  • Buffed flamethrower and air gust
  • Fixed a bug where players in shields were still invulnerable to any and all damage types
  • Made it so the jump abilities adds the velocity to the root vehicle meaning you can now jump with a horse and have it actually do as expected
  • Changed the conditions that water tower and water jump are cast to make it more intuitive (tower needs to be held for 0.2s and jump doesn't require you to l-click anymore)
  • Made water tower launch its user upwards when touching water in order to make it easier to cast
  • Buffed the tornado ability damage
  • Fixed air bullets seperating (for real this time)
  • Fixed a bug where earth bending removed the block before checking if you actually had the chi to cast the move
  • Removed typo in earth pickup that made the move less powerfull with the damage upgrade
  • Buffed earth pickup & shrapnel
  • Made it so if you die with earth armor on, it reverts it back to whatever armor you were wearing before
  • Added the earth armor items to the lang files
  • Made it so when earth armor is removed, it also instantly removes its effects
  • Added a rain override for waterbending, meaning you don't need to look at water when it is raining
  • Air projectiles no longer collide with water
  • Projectiles no longer collide with non solid blocks like grass
  • Air bullets no longer do that weird bug where it seperates for no reason when sneaking
  • Fixed a bug where fire jet didn't uncast when you ran out of chi
  • Fire jet no longer works underwater
  • Fixed a bug where Air & Fire ball damaged owner
  • Fixed a bug where Air & Fire ball did not take into account the maximum damage value
  • Fixed a bug where shield abilities could prevent any and all damage. Including stuff like fire and void damage
  • Fixed yet another xray bug with spirit projection
  • You can now bend earth through non solid blocks (ex: grass)
  • Added path & farmland blocks to the list of earth bendable blocks
  • Fixed a bug where water cannon was unusable
  • Removed the ability to see spectator head while spirit projecting since you could xray with it
  • Made Decoy player entity not despawn when you were alone or in a single player world
  • Air bullets no longer believe in gravity
  • Fixed fall damage on air scooter (this time's real, trust)
  • Added a command to make throw an exception when you use spirit projection (temporary)
  • Fixed bug where even if air scooter was dismissed, you still kept the ability, preventing you from bending without using /bending reset
  • Air Scooter now properly spawns (hopefully)
  • Fall damage with air scooter has been disabled (again)
  • Fixed fire arc crashing the game
  • Made fire, water & air arc actually use the efficiency upgrade
  • Suffocate abilities were buffed (doubled the rate at which you lose bubbles, but halved the damage)
  • Made a reset command in case the mod breaks, preventing you from having to restart the server
  • Fixed a bug where if you took damage before the decoy entity could remove itself after a crash it would crash you again (words amirite)
  • Removed fall damage in air scooter
  • Made it impossible to take damage while using a shield ability
  • Added a command to remove a specific upgrade from another player
  • Added the ability to get the status from another player
  • Added alot of blocks to the earth bendable block list (46 new bendable blocks)
  • Added crops, leaves and grass to water bendable blocks
  • Changed "notice" to "IMPORTANT NOTICE" for exclusive abilities
  • Fixed bug where shields where invisible when using certain performance mods
  • Added everything

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