Compatibility
Minecraft: Java Edition
1.20.1–1.20.5
Platforms
Links
Creators
Details
Licensed MIT
Published 2 months ago
Updated 2 months ago
Elementary Equipment
A modification for Minecraft that adds powerful elemental weapons with unique passive and active abilities, using custom game mechanics.
🌟 Features
🗡️ Elementary Equipment
| Weapon | Element | Passive ability | Active ability |
|---|---|---|---|
| The ancient sword | 🌿 Dendro | Causes increased damage in the jungle biomes | Creates blooms around the player, imposes effects |
| Electric sword | ⚡ Electro + 🌊 Hydro | Can summon lightning to a target with a small chance | Summons a storm into the world, striking lightning at nearby entities |
| Fire sword | 🔥 Pyro | With a chance, sets fire to the enemy | Summons a fire charge |
| Ice sword | ❄️ Krio / With a chance, freezes the enemy | Freezes all entities around | Freezes all entities around |
| Hurricane Sword | 🌪️ Anemo / Repels the target | Repels all entities around the player | Repels all entities around the player |
| Magic Sword | ⚡ Electro | Deals magical damage to the target | Creates a magic circle, imposing negative effects on opponents and positive ones on allies |
| Mountain Sword | Geo | Gives a defense bonus | Summons an "earthquake" by throwing enemies up and placing spikes under them |
| Sea Sword | 🌊 Hydro | Gives a swimming bonus | Allows you to make a dash in the water |
🔮 Ability system
- Passive abilities - permanent bonuses
- Active abilities - it is activated by right-clicking
⚡ Custom mechanics
- Unique particles and visual effects
- Special sounds for each element
- Rollback system for balancing abilities
⚙️ Configuration file
The mod has a complete configuration system via the file config/elementary-equipment.json
Basic settings
"general": {
"README": "Select entities affected by ability: (all, players, animals, monsters)",
"entityScopes": [
"all"
]
}
Setting rollback on abilities
"fireSword": {
"activeCooldown": 45, // Rollback of active ability
"passiveCooldown": 30, // Rollback of passive ability
"passiveChance": 0.6, // Chance of activating a passive ability
"xpPost": 16, // Experience spent to activate an active ability
"durabilityCost": 2 // Weapon wear for passive ability
},



