Fix loot parsing break and classloading errors. Thank you Forge, as usual :/.
Fixed nbt issue with Item Obliterator
Fix nbt issue with Item Obliterator
Fixed world join issue related to weirdness (per usual with Neoforge) with how neo apparently handles packet buffer releasing
- Added new "Loot Stacks" that allow an EMI Loot recipe to be referenced directly via loot table id (using the cooresponding loot stack)
- As part of this, Chest, Gameplay, and Archaeology loot tables now show a tooltip above the table title, including the mod name that added the table.
- Guarded against crashes with Nyf's Spiders and other mods that have broken state when initialized.
- Pushed EMI Loots recipe categories further back in the category sort order. They should now appear "behind" most other categories (crafting etc).
- Set NBT (Set Component, Set Custom Data) loot functions should now affect the final loot stack, allowing for things like cosmetic NBT changes to take effect.
- Fixed truncation of enchantment names in certain cases
- Fixed issue with a "triple arg text key"
- Loot tables that are entirely empty, but don't use the
emptyloot type will now be skipped



